Abstract
In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventional augmented reality-based instruction systems, the proposed framework utilizes the user sketches as system inputs to acquire the users’ production intentions from the drawing interfaces. Given the user sketches, the designated task instruction can be analyzed based on the subtask division and spatial localization for each task. The projector-camera system is adopted in the projection guidance to the end-users with the spatial augmented reality technology. To verify the proposed framework, we conducted two case studies of domino arrangement and bento production. From our user studies, the proposed systems can help novice users complete the tasks efficiently with user satisfaction. We believe the proposed SketchMeHow can broaden the research topics in sketch-based real-world applications in human-computer interaction.
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Acknowledgement
The authors thank the anonymous reviewers for their valuable comments. We greatly thank Yuki Mishima, Yamato Igarashi, Ryoma Miyauchi, Masahiro Okawa, Haruka Kanayama, Shogo Yoshida, Shogo Okada for idea discussion and experiment design. We would thank Ze Wang for sharing the codes of drawer interface. This project has been partially funded by JAIST Research Grant, Hayao Nakayama Foundation for Science & Technology and Culture Grant A and JSPS KAKENHI grant JP20K19845, Japan.
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Xie, H., Peng, Y., Wang, H., Miyata, K. (2021). SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture. HCII 2021. Lecture Notes in Computer Science(), vol 13096. Springer, Cham. https://doi.org/10.1007/978-3-030-90328-2_35
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DOI: https://doi.org/10.1007/978-3-030-90328-2_35
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