Skip to main content

Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism

  • Conference paper
  • First Online:
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture (HCII 2021)

Abstract

Autism spectrum disorders (ASD) are characterized by difficulties in recognizing, identifying and understanding what others are feeling. Attention to people with disabilities has been a topic of interest for different areas of science and technology. The area of special education needs technological tools that allow teaching in an innovative way, helping to improve the education of its students according to their specific needs. This paper presents the design and development of a video game with tangible elements to support the teaching and learning process of emotional and social competencies of children with autism spectrum disorders. The proposal was first evaluated by teachers from the special education area, and in a second moment an educational intervention was designed for a child diagnosed as autistic using the developed video game. In both cases, the results obtained were favorable, confirming that the incorporation of technological means to the teaching of emotional and social competences supposes a support for children with autism spectrum disorders.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bisquerra, R.: Educación emocional y bienestar. Educación emocional y en valores. Wolters Kluwer, Madrid, España (2011)

    Google Scholar 

  2. Fernández-Abascal, E., Rodríguez, B., Sánchez, M., Díaz, M., Sánchez, F.: Psicología de la emoción. Editorial Universitaria Ramón Areces (2010)

    Google Scholar 

  3. Martínez, J., Ruiz, S.: Utilización de las TIC´s para desarrollar las habilidades emocionales en alumnado con TEA desde la colaboración escuela-familia-universidad: una experiencia en un aula abierta específica. Rev. DIM: Didáctica Innov. y Multimedia 3, 1–16 (2015)

    Google Scholar 

  4. Lozano Martínez, J., Alcaraz García, S.: Personas con trastorno del espectro autista: Acceso a la comprensión de emociones a través de las TIC. Rev. ética net 10, 1–17 (2011)

    Google Scholar 

  5. Lozano Martínez, J., Alcaraz García, S.: Enseñar emociones para beneficiar las habilidades sociales de alumnado con trastornos del espectro autista. Educatio siglo XXI: Rev. de la facultad de educación 28(2), 261–288 (2010)

    Google Scholar 

  6. Terrazas Acedo, M., Sánchez Herrera, S.: Las TIC como herramienta de apoyo para personas con Trastorno del Espectro Autista (TEA). Rev. Int. Educ. inclusiva 9(2), 102–136 (2016)

    Google Scholar 

  7. Pivec, M., Dziabenko, O., Schinnerl, L.: Aspects of game-based learning. In: 3rd International Conference on Knowledge Management, Graz, Austria (2003)

    Google Scholar 

  8. Joint Information System Committee: (2020). http://www.jisc.ac.uk/. [En línea]. http://www.jisc.ac.uk/

  9. Gifford, B.R.: The learning society: Serious play. Chronicle of Higher Education, vol. 7, no. 7 (1991)

    Google Scholar 

  10. Tortosa, N.: Tecnologías de ayuda en personas con trastornos del espectro autista: guía para docentes, Murcia, España: CPR (2004).

    Google Scholar 

  11. Tecno-autismo, «Tecno-autismo. [En línea]. https://autismoytecnologia.webnode.es/investigando-/marco-teorico-autismo-y-nuevas-tecnologias/. (Último acceso: 18 noviembre 2020

  12. Xie, L., Antle, A., Motamedi, N.: Are tangibles more fun? Comparing children´s enjoyment and engagement using physical, graphical and tangible user interfaces. In: 2nd International Conference on Tangible and Embedded Interaction, Bonn, Germany (2008)

    Google Scholar 

  13. Zaman, B., Abeele, V.: How to measure the likeability of tangible interaction with preschoolers, de CHI Nederland (2007)

    Google Scholar 

  14. O'Malley, C.: Literature Review in Learning with Tangible Technologies, NESTA Futurelab (2004)

    Google Scholar 

  15. Price, S.: A representation approach to conceptualizing tangible learning environments. In: TEI 2008, Bonn, Alemania (2008)

    Google Scholar 

  16. Marshall, P.: Do tangible interfaces enhance learning? In: TEI 2007, Baton Rouge, LA, USA (2007)

    Google Scholar 

  17. Manches, A., O’Malley, C., Benford, S.: The role of physical representations in solving number problems: a comparison of young children’s use of physical and virtual materials. Comput. Educ. 54, 622–640 (2009)

    Article  Google Scholar 

  18. Zufferey, G., Jermann, P.L.A., Dillenbourg, P.: TinkerSheets: Using Paper Forms to Control and Visualize Tangible Simulations, de Third (2009)

    Google Scholar 

  19. Guisen, A., Baldasarri, S., Sanz, C., Marco, J., De Giusti, A., Cerezo, E.: Herramienta de apoyo basada en Interacción Tangible para el desarrollo de competencias comunicacionales en usuarios de CAA. In: VI Congreso Iberoamericano de Tecnologías de Apoyo a la Discapacidad (IBERDISCAP 2011), Palma de Mallorca, España (2011)

    Google Scholar 

  20. Sanz, C., Baldassarri, S., Guisen, A., Marco, J., Cerezo, E., De Giusti, A.: ACoTI: herramienta de interacción tangible para el desarrollo de competencias comunicacionales en usuarios de comunicación alternativa. Primeros resultados de su evaluación. In: VII Congreso de Tecnología en Educación y Educación en Tecnología. TE&ET, Buenos Aires, Argentina (2012)

    Google Scholar 

  21. Muro Haro, B.P., Santana Mancilla, P.C., García Ruiz, M.A.: Uso de interfaces tangibles en la enseñanza de lectura a niños con síndrome de Down. In: El hombre y la máquina, no. 39, pp. 19–25 (2012)

    Google Scholar 

  22. Avila-Soto, M., Valderrama-Bahamóndez, E., Schmidt, A.: TanMath: a tangible math application to support children with visual impairment to learn basic arithmetic. In: 10th International Conference on Pervasive Technologies Related to Assistive Environmentes (2017)

    Google Scholar 

  23. Galiev, R., Rupprecht, D., Bomsdorf, B.: Towards tangible and distributed UI for cognitively impaired people. In: Antona, M., Stephanidis, C. (eds.) UAHCI 2017. LNCS, vol. 10278, pp. 283–300. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-58703-5_21

    Chapter  Google Scholar 

  24. Gonzalez Gonzalez, C.S.: Revisión de la literatura sobre interfaces naturales para el aprendizaje en la etapa infantil (2017)

    Google Scholar 

  25. Devi, S., Deb, S.: Augmenting non-verbal communication using a tangible user interface. In: Satapathy, S., Bhateja, V., Das, S. (eds.) Smart Computing and Informatics: Proceedings of the First International Conference on SCI 2016, vol. 1, pp. 613–620. Springer, Singapore (2018). https://doi.org/10.1007/978-981-10-5544-7_60

    Chapter  Google Scholar 

  26. Bouabid, A., Lepreux, S., Kolski, C.: Design and evaluation of distributed user interfaces between tangible tabletops. Univ. Access Inf. Soc. 18(4), 801–819 (2017). https://doi.org/10.1007/s10209-017-0602-4

    Article  Google Scholar 

  27. De Raffaele, C., Serengul, S., Orhan, G.: Explaining multi-threaded task scheduling using tangible user interfaces in higuer educational contexts. In: Global Engineering Education Conference (2017)

    Google Scholar 

  28. Dimitra, A., Ras, E.: A questionnaire-based case study on feedback by a tangible interface. In: Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning (2017)

    Google Scholar 

  29. Hardy, C., Ogden, J., Newman, J., Cooper, S.: Autism and ICT. Routledge (2016). https://doi.org/10.4324/9781315069609

    Book  Google Scholar 

  30. Martínez, J.L., Pagán, F.J.B., García, S.A., Márquez, M.C.C.: Las tecnologías de la información y comunicación (TIC) en el proceso de enseñanza y aprendizaje del alumnado con trastorno del espectro autista (TEA), Revista Fuentes, no. 14, pp. 193–208 (2014)

    Google Scholar 

  31. American Speech-Language-Hearing Association: Roles and responsibilities of speech-language pathologists with respect to alternative communication: position statement. ASHA Supplement, no. 25 (2005)

    Google Scholar 

  32. Arduino, Getting Started with Arduino MEGA2560 (2017). https://www.arduino.cc/en/Guide/ArduinoMega2560

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to J. Andrés Sandoval-Bringas .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sandoval-Bringas, J.A., Carreño-León, M.A., Álvarez-Robles, T., Durán-Encinas, I., Leyva-Carrillo, A., Estrada-Cota, I. (2021). Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture. HCII 2021. Lecture Notes in Computer Science(), vol 13096. Springer, Cham. https://doi.org/10.1007/978-3-030-90328-2_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-90328-2_18

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-90327-5

  • Online ISBN: 978-3-030-90328-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics