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Building Human-Autonomy Teaming Aids for Real-Time Strategy Games

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HCI in Games (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12211))

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Abstract

StarCraft II (SC2) is a real-time strategy science-fiction video game developed by Blizzard Entertainment. Known for its complex state space and open-source environment [8], SC2 has become a popular domain for Artificial Intelligence (AI) research. This paper leverages the advances in AI research from SC2 to build human-autonomy teaming (HAT) aids, AI-driven software tools for human interactivity, for players to improve their skills. The human-machine interface (HMI) that houses these tools breaks the game into different components and visually represents each HAT aid to increase situational awareness and decrease response time.

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Correspondence to Christianne Izumigawa .

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Izumigawa, C. et al. (2020). Building Human-Autonomy Teaming Aids for Real-Time Strategy Games. In: Fang, X. (eds) HCI in Games. HCII 2020. Lecture Notes in Computer Science(), vol 12211. Springer, Cham. https://doi.org/10.1007/978-3-030-50164-8_8

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  • DOI: https://doi.org/10.1007/978-3-030-50164-8_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50163-1

  • Online ISBN: 978-3-030-50164-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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