Abstract
This paper describes the use of the WOz method in the development of a prototype for a multi-player mixed reality game for children. It is an adventure game with hidden treasures, clues to hiding places, and information that should not be revealed. The game design, however, includes deceptive elements aimed at luring players to give up information. The game’s underlying intent is to raise children’s online risk awareness. The WOz was used in the early developmental stage to evaluate and explore the game concept, and to find a way to synchronise and integrate different in-game processes. We describe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.
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Acknowledgements
The game Hidden in the Park was developed by a team of researchers at the University of Skövde, Sweden, on commission and in collaboration with the Change Attitude Foundation. The project was funded by Sten A Olsson Foundation for Research and Culture. The final game production was conducted by IUS Innovation AB, Sweden, in a following, separate project. The game is available for download at www.parkgommet.se (in Swedish).
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Torstensson, N., Susi, T., Wilhelmsson, U., Lebram, M. (2020). Wizard of Oz and the Design of a Multi-player Mixed Reality Game. In: Fang, X. (eds) HCI in Games. HCII 2020. Lecture Notes in Computer Science(), vol 12211. Springer, Cham. https://doi.org/10.1007/978-3-030-50164-8_15
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