Games for Training, Education, Health and Sports

4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings

  • Stefan Göbel
  • Josef Wiemeyer
Conference proceedings GameDays 2014

DOI: 10.1007/978-3-319-05972-3

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8395)

Table of contents (21 papers)

  1. Front Matter
  2. Keynotes

  3. Educational Games

    1. Cat King’s Metamorphosis
      Heinrich Söbke, Eva Chan, Raban von Buttlar, Jessica Große-Wortmann, Jörg Londong
      Pages 12-22
    2. Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
      Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Ivan M. Ortiz et al.
      Pages 23-34
    3. Video Game Personalization via Social Media Participation
      Johannes Konert, Stefan Göbel, Ralf Steinmetz
      Pages 35-46
    4. A Case Study of a Learning Game about the Internet
      Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs et al.
      Pages 47-58
    5. Word Domination
      Philip Mildner, Christopher Campbell, Wolfgang Effelsberg
      Pages 59-70
    6. Dynamically Adaptive Educational Games: A New Perspective
      Pejman Sajjadi, Frederik Van Broeckhoven, Olga De Troyer
      Pages 71-76
    7. A Serious Game for Public Engagement in Synthetic Biology
      Markus Schmidt, Olga Radchuk, Camillo Meinhart
      Pages 77-85
    8. Story Maker
      Diomar Rockenbach, João B. Mossmann, Eliseo Reategui, Marta Bez, Marsal Branco, Luciana Meyrer
      Pages 86-91
    9. Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education
      Carsten Fuß, Tim Steuer, Kevin Noll, André Miede
      Pages 92-99
  4. Health Games and Effects

    1. Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System
      Martina Maier, Belén Rubio Ballester, Esther Duarte, Armin Duff, Paul F. M. J. Verschure
      Pages 100-114
    2. Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation
      Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri
      Pages 115-128
    3. Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective
      Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel
      Pages 129-140
    4. Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer
      Carina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull
      Pages 141-152
    5. Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment
      Débora N. F. Barbosa, Patrícia B. S. Bassani, João B. Mossmann, Guilherme T. Schneider, Eliseo Reategui, Marsal Branco et al.
      Pages 153-164
    6. Evoking and Measuring Arousal in Game Settings
      Jeltsje Cusveller, Charlotte Gerritsen, Jeroen de Man
      Pages 165-174
    7. Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming
      Martin Hess, Josef Wiemeyer, Kay Hamacher, Michael Goesele
      Pages 175-185
  5. Workshops

    1. Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism
      Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti et al.
      Pages 186-189

About these proceedings


This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.


augmented reality computer games interactive games interactive hypermedia interactive learning environments middleware personalization social media ubiquitous and mobile computing virtual environment

Editors and affiliations

  • Stefan Göbel
    • 1
  • Josef Wiemeyer
    • 2
  1. 1.Electrical Engineering and Information Technology, Multimedia Communications Lab - KOMTechnische Universität DarmstadtDarmstadtGermany
  2. 2.Human Sciences, Sport ScienceTechnische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-05971-6
  • Online ISBN 978-3-319-05972-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349