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Cat King’s Metamorphosis

The Reuse of an Educational Game in a Further Technical Domain

  • Conference paper
Games for Training, Education, Health and Sports (GameDays 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8395))

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Abstract

In general the development of educational video games is costly. Reuse of existing games is an approach which may lower development efforts in some cases. In this paper we present such a case: The original game is a mobile app which supports memorizing basic knowledge of the law domain. Starting with a description of the software architecture and the game mechanics of the mobile app we outline the necessary steps and methods to extend the software to an own, new app with content from an engineering discipline. The provided clone of the original educational game is a fully usable mobile educational game. We compare the efforts needed for the development of the original and the new app. Finally we discuss the limitations and requirements of this approach as there are legal issues, limitations to the knowledge which is transferred by the game, the systematic use of the game, change of the context and an appropriate game structure. Nevertheless our result is a generic procedure to extend that game to arbitrary further technical domains – at a considerably smaller fraction of the original effort.

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Söbke, H., Chan, E., von Buttlar, R., Große-Wortmann, J., Londong, J. (2014). Cat King’s Metamorphosis. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_3

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  • DOI: https://doi.org/10.1007/978-3-319-05972-3_3

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05971-6

  • Online ISBN: 978-3-319-05972-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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