Digital Creativity

Individuals, Groups, and Organizations

Editors:

ISBN: 978-1-4614-5748-0 (Print) 978-1-4614-5749-7 (Online)

Table of contents (10 chapters)

  1. Front Matter

    Pages i-xiv

  2. No Access

    Book Chapter

    Pages 1-13

    Creativity and Job Stress in the Korean ICT Industry: TMX and CHS as Antecedents

  3. No Access

    Book Chapter

    Pages 15-27

    Computer-Mediated Task Performance Under Stress and Non-stress Conditions: Emphasis on Physiological Approaches

  4. No Access

    Book Chapter

    Pages 29-46

    Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedents and Task Diversity: A Multi-Agent Simulation Approach

  5. No Access

    Book Chapter

    Pages 47-60

    A Creative Generation Task Under Stress: Comparison of a Stress Group with a Non-stress Group

  6. No Access

    Book Chapter

    Pages 61-78

    Exploring the Revelation Process for Individual Creativity Based on Exploitation and Exploration: A Physiological Experiment Approach

  7. No Access

    Book Chapter

    Pages 79-98

    An Empirical Analysis of the Effect of Social and Emotional Intelligence on Individual Creativity Through Exploitation and Exploration

  8. No Access

    Book Chapter

    Pages 99-113

    Scenario-Based Management of Team Creativity in Sensitivity Contexts: An Approach with a General Bayesian Network

  9. No Access

    Book Chapter

    Pages 115-128

    A Longitudinal Analysis of Team Creativity Evolution Patterns Based on Heterogeneity and Network Structure: An Approach with Agent-Based Modeling

  10. No Access

    Book Chapter

    Pages 129-137

    Examining the Effect of Short-Term Robot-Mediated Training for Creativity Education

  11. No Access

    Book Chapter

    Pages 139-149

    Towards the “Digital Creativity of Action”

  12. Back Matter

    Pages 151-153