Introduction

Although the essential principles of the theory of evolution are fairly uncomplicated to explain, evolution can be one of the more challenging concepts to communicate effectively in both educational and informal settings. There is a wide variety of cognitive, religious, ethical, and political reasons for this (Scott 2004). In educational settings, for example, cognitive constructs such as essentialism, teleology, and intentionality may constrain students’ ability to understand evolution (Sinatra et al. 2008). In informal settings, prior life experience can also lead to factual misunderstandings about evolutionary processes (e.g., Alters and Nelson 2002; MacFadden et al. 2007).

One of the crucial tools for educators and science communicators when communicating about evolution is metaphor. Metaphors help us make associations between new concepts and familiar ones, providing new insights and suggesting that certain interpretations of information are more likely to be correct than others (Hellsten and Nehrlich 2008). Scientific metaphors are useful because they exemplify important aspects of the subject being represented by highlighting certain properties and omitting others, thus allowing us to emphasize or deemphasize important features of scientific concepts.

Along with scientific models and analogies, metaphor plays a profound role in shaping our ideas about the world around us. Scientific metaphors include mathematical representations, linguistic metaphors (e.g., “light is both a wave and a particle”), and more complex models incorporating both an underlying structure and metaphorical entailments, such as Bohr’s “solar system” model of the atom, with electrons moving in fixed orbits like planets (Brown 2003). Such metaphoric constructs are important both within the sciences and for science communication. Formal scientific models are often “translated” into metaphoric vernacular language and imagery by science educators and communicators. This process facilitates the diffusion of scientific ideas into broader society (Bucchi 2008). Metaphors like the evolutionary “tree of life” are designed to overcome barriers to understanding and provide a phylogenetic framework for thinking about the pattern and process of evolution (Catley et al. 2010).

While the tree of life is not the only tool used to communicate about evolution, it is a particularly well-known metaphor. This metaphor combines words and imagery to illustrate the broad scope and branching pattern of macroevolution. It was first conceptualized as an evolution communication tool by Charles Darwin in On the Origin of Species, and presents his central organizing vision of shared descent (Gruber 2005). The tree of life illustrates the grand sweep of evolutionary history over time: speciation, extinction, and the relatedness of every living thing. This paper focuses on our visual representations of the tree of life; in other words, how we use tree-like diagrams to communicate about macroevolution.

Different Ways to Visualize Trees

As with any other metaphor, there is not a one-to-one mapping between our mental concepts surrounding trees and a scientific understanding of the processes and patterns of evolution. Numerous studies have shown that misunderstandings about evolution may either arise from or be perpetuated by how we depict the tree of life when we use it as a visual aid to communication (e.g., O’Hara 1992; Gould 1995; Doolittle and Bapteste 2007). Tree diagrams vary greatly in structure, orientation, and the types of information they depict. For example, cladograms and phylograms are based upon cladistic analysis, while other types of phylogenies incorporate additional non-cladistic information into the visualization (Torrens and Barahona 2012). Most cladistic phylogenetic “trees” developed today have little in common with early depictions of the tree of life, and are tree-like only in general outline. Many other tree-inspired representations of evolution, however, have stronger metaphorical ties to early tree representations like those of Ernst Haeckel. Such representations can be found in popular media, as well as in educational materials and museums (MacDonald 2010).

Understanding phylogenetic trees is important in biology practice, and much contemporary research on evolution visualizations focuses on creating tree diagrams whose features do not perpetuate viewers’ misconceptions about evolution. For example, including a time scale on diagrams may help viewers better conceptualize evolutionary time (Catley and Novick 2009). Presenting diagrams oriented horizontally or radically may help viewers avoid the misconception that taxa at the top of the tree are superior to those below them (e.g., Catley and Novick 2008; Torrens and Barahona 2012). Finally, careful consideration of branching topology can help avoid misconceptions about evolutionary advancement and primitiveness among taxa (e.g., Gregory 2008; Catley et al. 2010).

While many researchers concentrate on improving diagrams presented in traditional media, such as paper and posters, other researchers focus on harnessing digital media to create interactive tree diagrams (e.g., Carrizo 2004; http://ucjeps.berkeley.edu/htree_intro.html; Maddison et al. 2007; Matuk 2008). Digital media provide tools for computation and communication that can be helpful in reformulating the ways we visualize evolution. However, contemporary projects that focus on applying digital tools to visualize macroevolution primarily concentrate on using interactivity to improve the “tree-thinking” skills of users. While this is a key goal of evolution education (e.g., Maddison et al. 2007; Gregory 2008), by focusing on only creating interactive tree-based imagery we do not take advantage of the full capabilities that digital tools give us to create alternative visual metaphors to depict evolution. Additionally, because most tools retain tree-based imagery, they may retain design elements that foster existing student misconceptions about the evolutionary process (e.g., Matuk 2008).

This study asks how we can mobilize digital media to address some of the limitations of the tree of life as a visual metaphor for evolution and extend the types of visual metaphors we use for evolution education. It uses the theory of distributed cognition as a framework to analyze the limitations of tree diagrams and organize a new visual metaphor for evolution that addresses some of these limitations while retaining valuable evolutionary concepts that the tree of life does communicate, an interactive visualization called a “dynamic evolutionary map.” Finally, it assesses the metaphoric affordances and constraints of the dynamic evolutionary map and discusses what they suggest for the map’s potential use as an educational tool.

The Theory of Distributed Cognition

Cognitive science views learning as a process whereby our sensory perceptions are given meanings by our minds, and then these mental representations are used to construct mental models of memory. Mental models consist of representations of concepts or “nodes” of meaning that are organized into units, with a relational structure linking them (Nersessian 2008). Learning takes place when people add new concepts to their mental models or create new connections linking different concepts.

The theory of distributed cognition builds on research that suggests that people complete tasks more quickly and accurately when assisted by external representations than when relying on abstract mental models alone (e.g., Liu et al. 2008; Zhang and Norman 1994). It suggests that cognition occurs as we relate the cues from sensory impressions of our external surroundings to our internal mental models. The tools and diagrams that we create or interact with therefore become part of our extended cognitive capacities and help us learn (Nersessian 2008; Pea 1993).

Importantly, representations of concepts in one format can give us different cues than representations of identical concepts in another format. For example, Arabic numerals greatly facilitate multiplication and division, while Roman numerals do not, even though the same concepts are being represented (Zhang and Norman 1994). Two types of associations are useful when describing the properties of visualizations for evolution education: affordances and constraints. Affordances suggest; they are cues that help us make new associations. For example, affordances are communicated by properties of visualizations that help students build accurate mental models of evolution. In contrast, constraints limit; they restrict the range of associations that we make when incorporating new concepts into our mental models (Norman 1990). Constraints include aspects of visualizations that foster preexisting evolutionary misconceptions. Together, the affordances and constraints of a particular visualization tell us something about the types of mental associations students might take from the visualization and incorporate into their mental models about evolution.

In this study, the theory of distributed cognition provides a framework for examining the affordances and constraints of existing visual metaphors for evolution, identifying areas of metaphoric limitation, and organizing a new metaphor to address these limitations. First, conceptual affordances and constraints of tree diagrams were identified from the literature. One group of elements was identified as providing useful affordances that communicate important aspects of the theory of evolution that should be retained in the new visualization. A second group of elements contained conceptual constraints that could facilitate misconceptions about evolution. These elements were targeted to be altered in the new visualization. Finally, the features of the dynamic evolutionary map were analyzed using the same framework, in order to predict how effective this new visualization might be as a tool for communicating macroevolution.

Affordances and Constraints of Tree Visualizations

Researchers in the learning sciences and philosophy of science have described a wide range of affordances and constraints that tree visualizations suggest to viewers. Importantly, not all tree diagrams share the same features. Some features, such as an overall branching structure, are properties of all tree diagrams. Other features, such as vertical or horizontal orientation, are more variable and depend upon the specific configuration of a given evolutionary tree. Table 1 lists several common features of tree diagrams and describes the affordances and constraints that these features may communicate to students.

Table 1 Potential affordances and constraints introduced by various features of tree diagrams

Many of the affordances described in Table 1 suggest important aspects of the theory of evolution. For example, one affordance that tree diagrams can depict well, depending upon the specific tree, is the significance of shared descent and a macroevolutionary pattern that shows a unitary origin of life (Torrens and Barahona 2012). Another positive feature of tree diagrams is their emphasis on cladogenesis as a key feature in macroevolution (Catley and Novick 2008; Gregory 2008). These features of tree diagrams provide affordances that are crucial for the accurate understanding of evolutionary theory.

Other elements of tree diagrams suggest possible conceptual constraints that may foster misconceptions about evolution, though with careful interpretation they may also provide important evolutionary affordances. Two important evolutionary concepts in particular are present in tree diagrams but can be challenging to interpret: the passage of time, and continuity from ancestral to descendant phyla. Time in tree diagrams should be read from the root of the tree to the tips of the branches, as the metaphor of a growing tree suggests to readers. However, research shows that students may assume an incorrect temporal orientation (Gregory 2008) or not orient themselves temporally at all unless a time scale is explicitly included (Catley and Novick 2009). The problem of continuity between ancestral and descendent phyla is a bit more complex because the units of evolution are clades rather than groups with fixed characteristics (O’Hara 1988). When branch tips are labeled, but nodes representing hypothesized ancestral phyla are not, readers might question why there are “missing links” in the ancestral chain. However, when nodes are labeled, readers may assume that the ancestor–descendant relationships depicted are known, rather than hypothesized (Catley and Novick 2008).

Finally, several elements in tree diagrams primarily constrain evolutionary understanding and may support preexisting evolutionary misunderstandings. Two main features that communicate these conceptual constraints are related to the overall shape of the tree, and suggest teleology and progress. These features include the trunk of the tree in more naturalistic diagrams (e.g., O’Hara 1992; Gould 1995; Maderspacher 2006; Costa 2009), and upward growth in diagrams that are oriented vertically (Alters and Nelson 2002). These features can to some extent be minimized by changing the orientation of trees, or by teaching students how to interpret them properly (Maddison et al. 2007; Gregory 2008). For example, cross-cultural studies suggest that vertical orientation in visualizations carries associations of superiority and inferiority; horizontally oriented diagrams have a more “neutral” left–right orientation that is often used to depict time (Tversky 2001). Other aspects of macroevolution for which trees do not provide positive affordances include the nature of evolutionary units and the mechanisms that drive evolution, particularly non-hierarchical mechanisms of heredity (Stevens 1984; Doolittle and Bapteste 2007).

Developing an Alternative Visualization for Macroevolution

There are two distinct, though related, uses of the tree metaphor and tree-like images in biology. The first is qualitative and somewhat impressionistic, as a representation of the overall pattern of evolution, or as a representation of the Natural System, the concept that there is an underlying order in the diversity of life. The second is quantitative and represents formal phylogenetic hypotheses about the relationships among organisms. Both qualitative tree diagrams and quantitative cladograms are used in evolution education (e.g., Catley et al. 2010; Torrens and Barahona 2012), and the ability to interpret trees is an important skill for professional biologists. This paper is chiefly concerned with the more qualitative aspects of tree visualizations and does not propose to rethink the assumptions behind phylogenetic analysis. Therefore, this project seeks to develop an alternative way to visualize macroevolution, rather than to replace phylogenetic tree diagrams.

This project differs from traditional tree diagrams in two primary ways. First, it draws upon an alternative visual metaphor for macroevolution. Second, it incorporates various interactive features that facilitate a more dynamic representation of macroevolution than that which can be shown in a paper-based diagram. Together, these features can help us create a new way to visualize evolution that both retains many of the positive affordances of tree diagrams and removes many of the negative constraints.

There are a number of existing educational projects that enhance phylogenetic trees with various types of interactivity and which therefore may enhance meaningful engagement of the viewer with the visualization. These visualizations provide an array of interactive features, such as tree rotation and zooming (e.g., http://ucjeps.berkeley.edu/htree_intro.html; Letunic and Bork 2011), the ability to annotate branches (e.g., Letunic and Bork 2011), explanations of how trees are constructed (e.g., WGBH and Clear Blue Sky Productions 2001), and visualization of hypothesized common ancestors (e.g., Yale Peabody Museum 2008). The visualization developed in this project differs from others in that it combines a novel visual metaphor with interactive features in a substantially different approach to the field of evolution visualization.

A Map Metaphor Lets Us Use Proximity to Indicate Relatedness of Taxa

Broadly speaking, maps are graphical representations that use spatial proximity to represent similarities between objects. For most maps, the objects being referenced in the representation are physical objects in space, e.g., landmarks used to aid in navigation (Elkins 1999). However, not all maps refer to external reality or to concrete objects with spatial dimensions (Card et al. 1999). These “non-spatial mappings” are used to represent many concepts in science education (e.g., Wright 1932; Tversky 2005). Therefore, the concept that maps (or mappings) represent non-spatial similarities should be familiar to most viewers. This should help viewers understand what is being represented in the dynamic evolutionary map with a minimum of explanation.

Map motifs have historically been used to represent the Natural System, and so the use of this metaphor to depict biological relationships has historical antecedents. For example, “affinity maps,” map-like visualizations of “affinities” among biological groups, date from the mid-eighteenth century (O’Hara 1991). These visualizations generally depict classification by different types of characters, rather than by shared ancestry as in evolutionary trees. While there is no reason that proximity could not be used to indicate genetic relatedness, two-dimensional map diagrams are generally unable to illustrate historical phylogenetic relationships. This is likely a large part of the reason that such diagrams are not commonly used today.

In an interactive digital visualization, this major limitation of the map design can be overcome. Digital tools allow us to combine the map metaphor with the underlying mechanism of shared descent and create a non tree-based visualization of macroevolution that retains this crucial aspect of evolutionary theory. In the dynamic evolutionary map, this is accomplished by incorporating time into the visualization. As described in the next section of this paper, the DEM can be conceptualized as a series of horizontal sections through a vertically growing phylogenetic tree, as suggested by Fig. 1. While the phylogenetic relationships among groups are retained in the DEM, the viewer does not see a tree-like pattern. Therefore, some of the conceptual constraints of tree diagrams may be avoided.

Fig. 1
figure 1

Evolutionary tree and similarities between plants in the genus Leontopodium (from Handel-Mazzetti 1927)

One final implication of using a map metaphor to depict evolution is important to consider. Non-spatial mappings use proximity to display logical relationships, rather than spatial relationships. These types of visualizations may, however, carry with them the affordances of spatial maps. They can therefore be open to unintended interpretation. For example, Wright’s adaptive landscape model for population genetics (Fig. 2) uses a topographical map metaphor to visualize optimal and suboptimal combinations of genes as peaks and valleys.

Fig. 2
figure 2

Adaptive landscape model for population genetics (from Wright 1932)

The adaptive landscape can be interpreted in multiple ways because it draws upon the conventions and affordances of topographical maps (Elkins 1999). For example, genetics students often misinterpret the map as representing the physical movement of organisms along a physical landscape of “good” and “bad” ecological niches, rather than representing changing frequencies of gene combinations within populations of organisms (Ruse 1990). Because the dynamic evolutionary map is also a non-spatial mapping, it is important to consider whether it suggests misconceptions to its users.

What Interactivity Adds to the Visualization

Traditional visualizations of evolution tend to be printed on paper, and are therefore static. Readers interact with these types of visualizations via sequential eye movements across the page. Interaction is limited, however, because the reader cannot meaningfully manipulate the visualization itself, except perhaps by rotating the piece of paper that the image is printed on. In contrast, interactive media greatly facilitate the interaction of the user with the visualization. When interaction is meaningful, users gain a sense of shared agency (Murray 1997), which can lead to a sense of engagement and interest in the user, both qualities that encourage meaningful science communication. The type of interactivity, however, is important (Manovich 2000). Meaningful interaction is not necessarily enabled by interactivity per se, but by specific types of interactivity. In order to facilitate meaningful interaction, the type of interactivity should be appropriate to the task that the user is trying to accomplish (Yi et al. 2007). For example, if a viewer is interested in the specific details about one point in a data display, it would be more appropriate for her to select and elaborate on that one data point, rather than generate a web of associations between that data point and others.

Interactive media also provide a useful space to explore the ways in which scientific representations are not simply transparent depictions of reality. Digital images may be designed so as to either call attention to or hide the decision-making process that was used to create them (Bolter 2001), such as by either making the mathematical terms of a simulation visible to users or by simply rendering the results of the simulation in an animation. If users can explore this space by learning about the assumptions that underpin the pattern of evolution being depicted, they may be able to construct a more nuanced understanding of how science works.

Finally, many complex visualizations have a narrative structure, whether this arises from eye movement across a single scene, from more structured scene transitions as in comic books, or from temporal transitions in animated media (Segel and Heer 2010). Visualizations are most effective when a mixture of author-driven and reader-driven visual elements is used, such as by providing a brief linear introduction before opening up the interaction to allow more reader-driven interactivity, or by providing a more exploratory space for interaction that is constrained at key points in the narrative (Segel and Heer 2010). In this project, after the desired affordances of the dynamic evolutionary map were identified, the visual style and navigational elements of the map were designed to create a semi-structured interactive experience.

Constructing the Dynamic Evolutionary Map

The dynamic evolutionary map (DEM) follows the evolution of avian orders from the origin of anatomically modern birds, approximately 120 million years ago to the present day. The visualization is largely based upon a large-scale taxonomic study that differentiates among about 40 avian groups that are genetically distinct, most corresponding to orders in traditional classification (Hackett et al. 2008). The DEM was constructed in a three-stage process. First, relational maps of avian orders at different points in time were created using information about avian relationships from the two phylogenetic trees. Second, the relational maps were used as guides to program animated, clickable dots representing the orders onto an evolutionary space. Third, an Adobe Flash animation was generated and integrated into a website built using HTML and CSS.

The first stage in creating the dynamic evolutionary map involved converting the information about avian orders in two phylogenetic trees (from Hackett et al. 2008 and Brown and van Tuinen 2011) to a map-like format. The overall visualization concept required the dots representing avian orders to radiate outward from a central point representing the origin of birds. The overall animation was created by mapping the present-day positions of the orders, and then animating them “backwards” toward the origin point in a series of stages. A constant rate of movement from the origin of each order to its final position was assumed.

The relational maps were created by qualitatively mapping two phylogenetic trees onto a two-dimensional space of genetic similarity. First, a phylogram from Hackett et al. (2008) was used to estimate the relative amount of genetic change of each order from the origin of birds and suggest placement of orders on the map in the present day. Animation of the map depicts the origin of birds at the center of the map, with orders radiating out from that central point as dots and moving across the map space until they reach their present-day positions. The more genetic change an order has undergone from the hypothetical ancestral bird, the greater the distance it travels. A second tree by Brown and van Tuinen (2011) was used to calibrate the branching points of orders, represented by dots splitting from one another, to geological time.

Two factors controlled the ending position of each order (Fig. 3): the relative amount of genetic divergence among orders (represented by radial distance from the origin point) and the relative similarity (relatedness) among orders (represented by proximity of orders to one another). The two major avian superorders, Palaeognathae (“old jaws,” including ostriches and emus) and Neognathae (“new jaws,” including most bird species), each received about half of the map space. In the final iteration of this map, however, the Neognaths received more than half of the map space because this group is proportionately much larger than the Palaeognaths and an equal division of space would have resulted in a very crowded Palaeognath half. Similarly, about two thirds of the Neognath space was allotted to the Neoaves (“land birds”) grouping of orders, and slightly less than one third was allotted to the Galloanserae (“fowl”) grouping.

Fig. 3
figure 3

Schematic of the division of map space and ending positions of orders, used as a guide when animating the movement of orders from the central (origin) point. Dots represent the 40 avian orders

Once the major divisions of the map space had been determined, orders were placed into the appropriate division. Palaeognaths were positioned in the bottom right quadrant of the map and Neognaths in the remainder. Positions within each division were determined by qualitatively plotting clusters of related orders according to their genetic distances (from the Hackett et al. map) from one another and from the origin point.

In order to animate the movement of the dot representing each order from the starting point to its position in the present day, a series of 13 plots of intermediate configurations was generated. These plots, plus the origin plot and present-day plots, were used to guide the creation of 15 total static keyframes. In ActionScript, keyframes serve as start and end points, between which the computer generates animated transitions. The overall sequence of animation in the DEM therefore takes place in a series of steps: each keyframe acts like a “pause” in the overall animation. The keyframes are linked to an animation timeline for avian evolution spanning approximately 105 million years. Each keyframe is positioned roughly seven million years after the preceding keyframe. The positions of the order dots in the keyframes is guided by the origin and present-day positions of the orders, as well as the hypothesized series of evolutionary divergence or splitting events that gave rise to each order. These splitting events were located in time based on the Brown and van Tuinen (2011) map, and shown during the animated parts of the visualization as one dot splitting into two during the animation representing the appropriate time before present.

In addition to serving as start and stop points for the animation, keyframes also allow users to interact with the visualization in additional ways. First, each dot on the keyframes is programmed with rollover text that shows the name of the taxon when a cursor is positioned over the dot. Second, some of the dots were also programmed with further interactivity. Clicking on one of these dots opens up an informational page with text and images about the order in a sidebar next to the map (Fig. 4). This gives users a second way to interact with the DEM.

Fig. 4
figure 4

Screenshot of the dynamic evolutionary map in the frameset, with map features labeled

The final step in completing the visualization was generating an interactive Flash animation and placing it into a HTML-based frameset (Fig. 4). Viewers can advance or reverse the map by clicking on forward and reverse buttons, as well as interact with the individual orders as described previously. The appearance of the pages that make up the sidebar text and images is controlled by HTML and CSS scripting. The interactive visualization is accessible online at this site: http://goo.gl/R8vFe (case-sensitive URL).

How Users Interact with the Dynamic Evolutionary Map

The features of the map as it appears in the frameset to viewers are shown in Fig. 4. Users begin their interaction by encountering two pages describing the dynamic evolutionary map and explaining how it works. Viewers can return to these pages at any time by clicking on the appropriate links in the menu bar. This orienting mechanism draws viewers in, but does not determine the order of their exploration of the visualization. The combination of author-driven and user-driven narrative elements resulting from this interaction is designed to enhance user engagement with the visualization (Segel and Heer 2010).

When users click on the forward arrows, the map animates to the next stop in the timeline (Fig. 5). Clicking on either the button that advances to the present day or the “reverse” buttons skips the visualization to the specified point without playing the animation. Research on animated visualizations suggests that users of interactive animations value the ability to move backward or forward in time, as well as select different starting points for animated sequences (Fisher 2010). This level of control may enhance the user experience.

Fig. 5
figure 5

Example transition between screens. The map (shown here) would be included in the frameset (see Fig. 4)

The second way by which users construct their experience of the dynamic evolutionary map is through synchronic exploration during each “stop” on the evolutionary timeline. Stopping points allow users to compare the positions of different orders relative to one another and to the origin point. Rollover text that appears above each order helps the user orient himself to the location of each order. Users can also compare information about different orders at the same point in the timeline (Figs. 6 and 7).

Fig. 6
figure 6

Screenshot showing the present-day genetic relatedness of bird orders

Fig. 7
figure 7

Screenshot of the adaptive radiation event that gave rise to most modern avian orders

In most cases, each order is linked to information specifically about that order. In some cases, however, multiple orders are linked to the same informational text, which occurs when there is an underlying reason to link these orders. This information is designed to support the communication of aspects of evolution that were difficult to visualize on the map. For example, one key event that shapes our understanding of how birds evolved is the adaptive radiation that occurred approximately 65 million years ago, during which most of the modern avian orders split from one another (Fig. 7). This is a prominent event in the map visualization, and a description of the causal process underlying the historical pattern here helps address some of the causal explanations for evolution that are omitted from many evolutionary representations (O’Hara 1988).

The only stopping points during which every order dot is hyperlinked are the first two points (Fig. 5) and the last point, representing the present day (Fig. 6). There are several reasons that information was not provided for each order during each time period. First, most orders of birds do not have fossil evidence across the entire timespan of their existence. Since the information about orders presented with the map primarily describes fossil evidence, this makes it challenging to describe something about each order during each time period. In fact, the discontinuity of the fossil record is an important feature of avian evolution that is explicitly referenced in the descriptive information.

Second, presenting information about each order during each time period could easily introduce too much information to users. The map itself is the most important feature of the visualization as a whole, and presenting an excessive amount of textual information might cause users to lose sight of the overall pattern of evolution as presented by the map, or become overwhelmed by facts and pictures. In the final visualization, information was presented about each order at least twice: once in the final present-day time period, and at least once during a previous time period. This allowed users to conduct at least a minimal level of diachronic exploration of each individual order.

Finally, the present-day description of each bird order provides photos of each group so that they can be visually compared, and describes the size of each group. Avian orders are widely variable in size, and the size of a given group has little to do with the amount of genetic diversification it has undergone since evolving from the last common ancestor of birds. This information may help users of the map contextualize the definition of the “success” of avian groups in an evolutionary sense, and counter teleological ideas about evolutionary progress. For example, successful orders could be defined as those with the most present-day species, or as those that have persisted to the present day regardless of group size. Teleology can also be inferred from the physical complexity of groups; the visualization addresses this explicitly by explaining that feature like jaw structure in the Palaeognaths and Neognaths do not make one group more “primitive” than the other.

How the Dynamic Evolutionary Map Differs from Tree Diagrams

The dynamic evolutionary map differs from traditional visual representations of evolution in that it uses a map metaphor, animation, and semi-structured interactivity. The map motif itself incorporates certain representational conventions of other evolutionary diagrams. For example, it evokes historical “affinity” maps (O’Hara 1991) as well as Handel-Mazetti’s diagram of similarities between plant species (Fig. 1). One important convention of the map from a scientific perspective is that the movement of the dots across the map space suggests shared descent, the key concept in evolutionary theory. While Handel-Mazetti’s map is based upon shared descent, many affinity maps were not (O’Hara 1991). Since the macroevolutionary pattern of shared descent occurs via clagodenesis, it is difficult to depict this pattern in a static diagram without evoking tree-like characteristics. In order to illustrate this feature in the map, animation is used.

The DEM plots bird order relationships onto a dynamic two-dimensional space of genetic similarity and allows exploration of the relationships between orders throughout evolutionary time. At various stopping points in evolutionary history, users examine the evidence for avian evolution and, for example, are introduced to the importance of key phylogenetic concepts like synapomorphies (e.g., Catley 2006) and convergent evolution. The visualization also discusses the assumptions that scientists make when evaluating evolutionary evidence. The temporal aspect of interaction emphasizes evolution as a process of change over deep time.

This visualization combines the non-traditional map metaphor with two types of user interaction. First, users can animate the visualization backward or forward through time. Beginning at the point when birds originated, the animation shows new bird orders budding off of the initial bird lineage and spreading across the evolutionary map as they diverge genetically. Second, users can explore the map at several stopping points during the animation sequence. At these points, the viewer can click on a dot to find information about that order at a point in time, such as fossil evidence of that order. Viewers can also see the relative genetic distinctiveness of orders by looking at how far away they are from other orders. These stopping points may be conceptualized as horizontal sections through a vertically growing phylogenetic tree, as suggested by Fig. 1.

Comparing Features of the DEM and Tree Diagrams

The theory of distributed cognition gives us a framework for comparing the features of dynamic evolutionary map and tree diagrams, and suggesting how these two types of visualizations may affect viewers differently. The DEM instantiates certain evolutionary affordances while not incorporating other conceptual constraints. It was designed to communicate the large-scale pattern of macroevolution of birds from their origin until the present day.

There are four broad groups of concepts communicated via the visual features of the DEM (Table 2). The first group includes affordances of tree-based diagrams that suggest important aspects of evolutionary theory. The map was designed to retain these concepts, which include common descent, cladogenesis and anagenesis, continuity from ancestral to descendant species, and the passage of time. The second group of concepts that are suggested by tree diagrams can be considered to be conceptual constraints that limit evolutionary understanding or contribute to misunderstandings about evolution. The DEM was designed to avoid evoking these concepts, both related to the pattern being displayed: differentiation between trunk and branches, and the metaphor of upward progress. The third group includes evolutionary concepts that are not well visualized in either tree diagrams or in the dynamic evolutionary map. These concepts were either difficult to address with this type of visualization, outside the scope of this project, or both. Finally, the fourth group of concepts is suggested by the novel map-based visual metaphor itself, and is absent from tree diagrams. These concepts derive from the spatial nature of maps, and may be conceptual constraints that suggest evolutionary misconceptions.

Table 2 Comparison of concepts communicated by the DEM and by many tree diagrams

Not all tree diagrams are identical, though features such as an overall branching structure are common to all such diagrams (Catley and Novick 2008; Gregory 2008; Catley and Novick 2009; Catley et al. 2010; MacDonald 2010; Torrens and Barahona 2012). Therefore, this comparison is necessarily focused on features that are found across a range of diagrams.

The dynamic evolutionary map shares some similarities with Wright’s adaptive landscape map (Fig. 2), in which the “ground,” or total map space, represents a theoretical space of evolutionary adaptation. In the DEM, the ground represents the potential evolutionary space across which birds have evolved. It differs from Wright’s map in that the positions of any two groups of birds on the map have meaning relative to one another and to the origin point of birds; the distance between groups on the map is related to the genetic distance between them in real life. Unlike in Wright’s adaptive landscape, the dynamic evolutionary map is not completely unpinned from orientation; the central origin point, representing the genetic “location” of the first birds, remains on the map throughout.

Like Wright’s adaptive landscape, calling this visualization a “map” might lead to misconceptions among its users related to the affordances of everyday maps. For example, users may have the misconception that what is being depicted is the spread of avian orders across a physical landscape, rather than a virtual space. Another possible misconception is associated with a teleological view of evolution. Viewers might assume that orders that travel upwards or rightwards (or, leftwards or down, depending on their cultural background) are more advanced or “better” than orders traveling in the opposite direction. Nevertheless, this possible constraint is much less likely in this type of image than in a vertical tree-shaped image.

The DEM may have other limitations. For example, it does not lend itself to teaching “tree-thinking,” as standard cladograms do (Maddison et al. 2007). Biology students ultimately need to learn this skill in order to correctly interpret phylogenetic studies; therefore, the DEM should be considered a supplement to, rather than a replacement of, phylogenetic trees in an educational setting. Two other limitations could be addressed by selecting a different group of organisms to depict. First, it does not address issues of horizontal gene transfer in evolution because it focuses on a vertebrate phylum. Second, because the overall animation is based upon molecular evidence from extant orders, it may minimize the importance of extinction as a driver of macroevolutionary pattern.

Conclusions

A number of researchers with a learning-centered focus have explored ways to use electronic resources to make phylogenetic tree diagrams interactive (e.g., Carrizo 2004; http://ucjeps.berkeley.edu/htree_intro.html; Maddison et al. 2007; Letunic and Bork 2011). Importantly, these projects largely share an explicit focus of understanding phylogenetic uses of tree imagery (e.g., Maddison et al. 2007). Therefore, none of these projects explicitly explores alternative visual metaphors to the tree of life. Because these tools retain tree-based imagery, they may retain conceptual constraints in their design that foster existing student misconceptions about the evolutionary process (e.g., Matuk 2008).

The dynamic evolutionary map was designed to address some of the constraints suggested by various features of tree diagrams that may suggest misconceptions to viewers of tree-like visualizations of evolution. While it is not proposed as a replacement for phylogenetic representations of evolution, it does retain some of the key affordances of tree-based visualizations. The DEM differs from most traditional visual representations of evolution in two primary ways. First, its visual form draws upon two representational motifs, affinity maps and evolutionary trees, though it combines these elements in a novel map-based visual metaphor based upon shared descent. Second, it departs from traditional representations of the Natural System by incorporating animation and semi-structured user interactivity. These dynamic design elements facilitate the depiction of change over time and enhance the ability of the viewer to interact with the visualization. However, future user testing will generate empirical evidence that should help refine the theoretical predictions of this study.

The analysis of the dynamic evolutionary map’s affordances and constraints suggests that a map-based visualization may be better at communicating some affordances for evolutionary understanding than many tree diagrams. For example, the radial design of the DEM avoids suggesting that evolution is directed in a linear manner, or that some phyla are superior to others based upon their relative positions on a tree. However, tree diagrams may be better at depicting affordances like shared descent. This is because the map uses non-continuous animation to depict this, rather than a branching pattern to which a user can continually refer. Comparative user evaluation of the map and a comparable interactive tree diagram would help clarify whether this is the case.

Another important aspect of the DEM is that while this visualization incorporates some elements of various types of maps, it incorporates the map metaphor rather loosely. Therefore, it may be better described as a non-spatial mapping than a “map.” Nevertheless, it is analogous to a map, in the same sense as many scientific visualizations are (Tversky 2005). This loose use of the map metaphor may facilitate user understanding. For example, most students are familiar with a wide array of spatial diagrams, and are unlikely to conflate the positions of phyla on the DEM with their positions in the real world. Again, future user testing of the visualization would help clarify whether this is the case.

The interactive elements of the dynamic evolutionary map also facilitate the communication of important evolutionary affordances. In particular, the passage of time may be difficult to convey in traditional tree diagrams. Unless a time scale is explicitly made part of a static diagram, readers have a difficult time situating the macroevolutionary record in evolutionary time (Catley and Novick 2009). While the current iteration of the DEM lacks a constant time scale, the animation itself provides a sense of time’s passage. Furthermore, the animation emphasizes the importance of splitting events in evolution, an important affordance that is sometimes not communicated well by tree diagrams (Catley et al. 2010). Future refinement of the visualization might help emphasize these features.

This study suggests two primary areas of future research related to interactive visualizations that use alternative methods to communicate evolution. First, empirical comparisons of the effectiveness of DEM-type visualizations and comparable phylogenetic tree visualizations should help confirm or refute the predictions of this study that are based upon metaphoric affordances and constraints. The initial results of empirical user evaluation of the DEM are currently being prepared for publication. Second, the DEM was developed as a stand-alone model to demonstrate an alternative method of visualization, using the graphical information depicted in a phylogram. Automating map construction by developing a computer program to create a map-like visualization that directly uses phylogenetic data could increase the applicability of this method of visualization. An automated program, for example, would enable the user to update the DEM with new phylogenetic information in the same way that existing software allows the updating of phylogenetic trees.

The dynamic evolutionary map was designed to be adapted for future use in either formal educational settings or for informal science communication. In educational settings, it could be used as a complement to traditional phylogenetic trees. It could, for example, be incorporated into a classroom setting as an accompaniment to studying cladograms and other types of visualizations that support evolution teaching. “Tree-thinking” is an important skill for biologists to learn and apply in professional practice, so visualizations like the DEM should not be used to replace the study of phylogenetic trees. Alternatively, future versions of this visualization might incorporate a branching pattern that the user could toggle on and off, thus combining elements of both metaphors that could support learning. Other elements that could enhance its use as an educational tool include a clear timeline to aid users in tracking the temporal dimension, or a greater focus on the splitting events that support an understanding of cladogenesis. For digitally savvy students, its novel structure and interactivity could help make it an engaging tool.

The DEM also has the potential to be used as an informal communication tool. It is programmed using Flash and HTML, and is therefore designed to be accessible online to a wide audience. As the only surviving dinosaurs, birds have intrinsic interest to the public, and future versions of the map might emphasize this link. The basic structure and design of the visualization could also be adapted for specific communication situations, for example to communicate about the evolution of other groups of organisms.

Digital tools have promise for transforming science communication and education; however, different issues must be met by specific solutions. This paper focuses on one particular area, the communication of macroevolution, which is a field in which many conceptual and social challenges exist. The approach outlined in this paper consists of selecting a specific type of visualization that can be productively modified using digital tools, analyzing the affordances and constraints of the visualization method, and then generating a new type of visual metaphor that communicates accurate affordances while eliminating inaccurate constraints. By identifying the areas where we can apply digital tools to metaphoric affordances and constraints, science educators and communicators can effectively harness the computational power and possibilities for interactive user engagement that these tools provide.