Abstract
Analyses of the game Spore have centered on the important issues of accuracy of evolution content and engendering interest in science. This paper suggests that examination of the degree of scaffolding necessary to use the game in pedagogy is a missing part of the discussion, and then questions the longevity of the Spore discussion relative to the general dissatisfaction with the science presented in the game. The paper proposes that analysis of Spore and other technological tools in science education may be embedded in an historical moment which directs the discussion towards satisfying sociocultural and organizational needs and away from pedagogical ones.
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Lead Editor: C. Milne.
Forum response to Owens (2012). Teaching intelligent design or sparking interest in science. Cultural Studies of Science Education. doi:10.1007/s11422-012-9383-5.
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Meyer, W.M. Spore and the sociocultural moment. Cult Stud of Sci Educ 7, 873–881 (2012). https://doi.org/10.1007/s11422-012-9455-6
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DOI: https://doi.org/10.1007/s11422-012-9455-6