Abstract
This mixed-method study aims to explore the feasibility of using the game-based, multimodal representation of mathematical problems to support middle school students’ practice and performance of math problem representation and solving. A three-dimensional architectural simulation game, called E-Rebuild, was developed to engage students in architecture-themed math problem solving and learning. Based on the data collected from 56 middle graders, the study findings suggested that interacting with game-based multimodal math problems helped students develop a systematic perspective and an analytical demeanor in coordinating external problem representations distributed across game objects and actions. Game-based problem solving promoted participants’ mathematical test performance as well as mental rotation task performance.
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Notes
All participants’ names cited in this paper are pseudonyms.
Two participants missed the pretest and their data were not included in the paired-sample t tests.
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Appendix 1. An exemplary item in the math problem-solving test and an exemplary item in the mental rotation test
Appendix 1. An exemplary item in the math problem-solving test and an exemplary item in the mental rotation test
Some family friends have asked you to plan a rafting expedition. A rafting company has agreed to take your group down the Babbling River, and the rafting company has given you specific details on how much weight a raft can hold. A raft can safely carry the weight of 24 infants. It is known that the weight of 12 infants is exactly equal to the weight of 4 teenagers; the weight of 6 teenagers is exactly equal to the weight of 3 adults. Determine the least number of rafts that is needed for a trip with 11 adults, 5 teenagers, and 21 infants. (Note that supervision of the infants is not necessary.)
The left figure is the model. Among the three figures to the right of the model, please choose the figure which is identical to the original figure, aside from its orientation. Please circle the correct answer. To figure out which one does, you will have to rotate the figures around in your head.
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Ke, F., M. Clark, K. Game-Based Multimodal Representations and Mathematical Problem Solving. Int J of Sci and Math Educ 18, 103–122 (2020). https://doi.org/10.1007/s10763-018-9938-3
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DOI: https://doi.org/10.1007/s10763-018-9938-3