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The Representation of Virtual Reality in Education

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Abstract

Students' opinions about the opportunities and the implications of VR in instruction were investigated by administering a questionnaire to humanities and engineering undergraduates. The questionnaire invited participants to rate a series of statements concerning motivation and emotion, skills, cognitive styles, benefits and learning outcomes associated with the use of VR in education. The representation which emerged was internally consistent and articulated into specific dimensions. It was not affected by gender, by the previous use of VR software, or by the knowledge of the main topics concerning the introduction of IT in instruction. Also the direct participation in a training session based on an immersive VR experience did not influence such a representation, which was partially modulated by the kind of course attended by students.

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Correspondence to Alessandro Antonietti.

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Antonietti, A., Rasi, C., Imperio, E. et al. The Representation of Virtual Reality in Education. Education and Information Technologies 5, 317–327 (2000). https://doi.org/10.1023/A:1012057608694

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  • DOI: https://doi.org/10.1023/A:1012057608694

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