Abstract
The evolutionary theory of behavior dynamics (ETBD) is a complexity theory, which means that it is stated in the form of simple low-level rules, the repeated operation of which generates high-level outcomes that can be compared to data. The low-level rules of the theory implement Darwinian processes of selection, reproduction, and mutation. This tutorial is an introduction to the ETBD for a general audience, and illustrates how the theory is used to animate artificial organisms that can behave continuously in any experimental environment. Extensive research has shown that the theory generates behavior in artificial organisms that is indistinguishable in qualitative and quantitative detail from the behavior of live organisms in a wide variety of experimental environments. An overview and summary of this supporting evidence is provided. The theory may be understood to be computationally equivalent to the biological nervous system, which means that the algorithmic operation of the theory and the material operation of the nervous system give the same answers. The applied relevance of the theory is also discussed, including the creation of artificial organisms with various forms of psychopathology that can be used to study clinical problems and their treatment. Finally, possible future directions are discussed, such as the extension of the theory to behavior in a two-dimensional grid world.
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I thank Cyrus Chi for his helpful comments on an earlier version of this article.
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McDowell, J.J. Creating and Studying the Behavior of Artificial Organisms Animated by an Evolutionary Theory of Behavior Dynamics. Perspect Behav Sci 46, 119–136 (2023). https://doi.org/10.1007/s40614-023-00366-1
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DOI: https://doi.org/10.1007/s40614-023-00366-1