Abstract
The role of creativity has been well recognized in wholesome development of children’s personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students acquire creativity effectively. Majority of the studies in the literature have measured students’ creativity using a traditional creative ability scale, instead of work performance or both. We proposed a Three-Stage DT Framework (TSDTF) suitable for maker education, which has three stages, namely pre-design, in-design and post-design. TSDTF provides more specificity to indicate students’ learning process iteratively. Then we applied TSDTF to the 3D model-design curriculum to see the impact on the students’ work performance, learning achievement, and creativity ability. The study engaged two sixth-grade classes, with a total of 90 students, wherein the experimental group (45 students) was taught using TSDTF and the control group (45 students) was taught with traditional pedagogy. The results showed that there was no significant difference in basic knowledge of learning achievements for the students in both groups, while the students in the experimental group improved their work performance, operational skill of learning achievements, and creative ability more significantly than those in the control group. The qualitative analysis of the interview data revealed that the DT approach helped the students to be creative, thus enabling them to develop innovative works. The study showed that it is important for teachers to utilize the DT learning strategy in maker education in developing the students’ creative thinking.
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Funding
National Natural Science Foundation of China, 62307026, Lei Wu,Shandong Provincial Natural Science Foundation, ZR2021QF069, Lei Wu.
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Appendix: 3D work evaluation scale
Appendix: 3D work evaluation scale
The 3D Work Evaluation Scale assesses the “Novelty” and “Elegance” aspects of a model based on specific criteria. Participants rate each item on a 5-point Likert-type scale, ranging from “not at all” to “very much”. Here’s a breakdown of these criteria:
Novelty
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The model draws attention to the user’s demand.
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The model shows how existing works could be improved.
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The model helps the user anticipate the likely effects of changes.
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The model uses existing knowledge to generate novelty.
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The model makes use of new mixtures of existing elements.
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The model uses existing 3D software functions to generate unique features.
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The model uses existing 3D software functions to generate original features.
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The model uses existing 3D software functions to generate unusual features.
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The model demonstrates a radically new design idea.
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The model demonstrates new and different ways of using the software.
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The model offers a fundamentally new perspective on possible designs.
Elegance
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The model makes sense.
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The model is neat and well done.
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The model is well worked out.
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The model is well-proportioned and nicely formed.
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The elements of the model fit together in a consistent way.
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The color and material of the model look very harmonious.
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The model is skillfully executed and well-finished.
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Tan, J., Kinshuk & Wu, L. The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum. Education Tech Research Dev (2023). https://doi.org/10.1007/s11423-023-10332-y
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DOI: https://doi.org/10.1007/s11423-023-10332-y