Skip to main content
Log in

Complexity Limitations on One-turn Quantum Refereed Games

  • Published:
Theory of Computing Systems Aims and scope Submit manuscript

Abstract

This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two states to determine which of the player wins. The complexity class QRG(1) contains those decision problems for which one of the players can always win with high probability on yes-instances and the other player can always win with high probability on no-instances, regardless of the opposing player’s strategy. This class trivially contains QMA ∪co-QMA and is known to be contained in PSPACE. We prove stronger containments on two restricted variants of this class. Specifically, if one of the players is limited to sending a classical (probabilistic) state rather than a quantum state, the resulting complexity class CQRG(1) is contained in ∃⋅PP (the nondeterministic polynomial-time operator applied to PP); while if both players send quantum states but the referee is forced to measure one of the states first, and incorporates the classical outcome of this measurement into a measurement of the second state, the resulting class MQRG(1) is contained in P ⋅PP (the unbounded-error probabilistic polynomial-time operator applied to PP).

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

Notes

  1. We note explicitly that this nomenclature clashes with [17], which defines RG(1) in terms of one-round (i.e., two-turn) refereed games, which is RG(2) with respect to our naming conventions.

  2. Error reduction may be performed through parallel repetition followed by majority vote. An analysis of this method for QRG(1) requires that one considers the possibility that the dishonest player (meaning the one that should not have a strategy that wins with high probability) entangles his or her state across the different repetitions, with the claimed bounds following from a similar analysis to parallel repetition followed by majority vote for QMA [30]. We note that there is no “in place” error reduction method known for QRG(1) that is analogous to the technique of [33] for QMA.

References

  1. Aharonov, D., Kitaev, A., Nisan, N.: Quantum circuits with mixed states. In: Proceedings of the 30th Annual ACM Symposium on Theory of Computing, pp. 20–30 (1998)

  2. Althöfer, I.: On sparse approximations to randomized strategies and convex combinations. Linear Algebra Appl. 199, 339–355 (1994)

    Article  MathSciNet  MATH  Google Scholar 

  3. Babai, L.: Trading group theory for randomness. In: Proceedings of the 17th Annual ACM Symposium on Theory of Computing, pp. 421–429 (1985)

  4. Babai, L., Cooperman, G., Finkelstein, L., Luks, E., Seress, Á.: Fast Monte Carlo algorithms for permutation groups. J. Comput. Syst. Sci. 50, 296–307 (1995)

    Article  MathSciNet  MATH  Google Scholar 

  5. Babai, L., Moran, S.: Arthur-Merlin games: a randomized proof system, and a hierarchy of complexity classes. J. Comput. Syst. Sci. 36(2), 254–276 (1988)

    Article  MathSciNet  MATH  Google Scholar 

  6. Beigel, R., Reingold, N., Spielman, D.: PP Is closed under intersection. J. Comput. Syst. Sci. 50(2), 191–202 (1995)

    Article  MathSciNet  MATH  Google Scholar 

  7. Bhattacharya, R., Waymire, E.: A Basic Course in Probability Theory Springer second edition (2016)

  8. Cai, J.-Y.: S\(_{2}^{p} \subseteq \) ZPPnp. J. Comput. Syst. Sci. 73(1), 25–35 (2007)

    Article  Google Scholar 

  9. Canetti, R.: More on BPP and the polynomial-time hierarchy. Inf. Process. Lett. 57(5), 237–241 (1996)

    Article  MathSciNet  MATH  Google Scholar 

  10. Condon, A., Feigenbaum, J., Lund, C., Shor, P.: Probabilistically checkable debate systems and approximation algorithms for PSPACE-hard functions. Chic. J. Theor. Comput. Sci. 1995, 4 (1995)

    MATH  Google Scholar 

  11. Condon, A., Feigenbaum, J., Lund, C., Shor, P.: Random debaters and the hardness of approximating stochastic functions. SIAM J. Comput. 26(2), 369–400 (1997)

    Article  MathSciNet  MATH  Google Scholar 

  12. Chandra, A., Kozen, D., Stockmeyer, L.: Alternation. J. ACM 28(1), 114–133 (1981)

    Article  MathSciNet  MATH  Google Scholar 

  13. Condon, A.: Computational Models of Games. PhD thesis University of Washington (1987)

  14. Demaine, E, Hearn, R: Playing games with algorithms: Algorithmic combinatorial game theory. In: Albert, M., Nowakowski, R. (eds.) Games of No Chance 3, pp. 3–56. Cambridge University Press (2009)

  15. Dawson, C.M., Hines, A.P., Mortimer, D., Haselgrove, H.L., Nielsen, M.A., Osborne, T.: Quantum Computing and Polynomial Equations over the Finite Field \(\mathbb {Z}_{2}\). Quantum Inf. Comput. :102–112 (2005)

  16. Fortnow, L., Impagliazzo, R., Kabanets, V., Umans, C.: On the complexity of succinct zero-sum games. Comput. Complex. 17, 353–376 (2008)

    Article  MathSciNet  MATH  Google Scholar 

  17. Feige, U., Kilian, J.: Making games short. In: Proceedings of the 29th Annual ACM Symposium on Theory of Computing, pp. 506–516 (1997)

  18. Feigenbaum, J., Koller, D., Shor, P.: A game-theoretic classification of interactive complexity classes. In: Proceedings of the 10th Conference on Structure in Complexity Theory, pp. 227–237 (1995)

  19. Fortnow, L.: Counting complexity. In: Hemaspaandra, L., Selman, A. (eds.) Complexity Theory Retrospective II, pp. 81–107. Springer (1997)

  20. Fortnow, L., Reingold, N.: PP Is closed under trhuth-table reductions. Inf. Comput. 124(1), 1–6 (1996)

    Article  MATH  Google Scholar 

  21. Fortnow, L., Rogers, J.: Complexity limitations on quantum computation. J. Comput. Syst. Sci. 59(2), 240–252 (1999)

    Article  MathSciNet  MATH  Google Scholar 

  22. Goldwasser, S., Micali, S., Rackoff, C.: The knowledge complexity of interactive proof systems. In: Proceedings of the 17th Annual ACM Symposium on Theory of Computing, pp. 291–304 (1985)

  23. Goldwasser, S., Micali, S., Rackoff, C.: The knowledge complexity of interactive proof systems. SIAM J. Comput. 18(1), 186–208 (1989)

    Article  MathSciNet  MATH  Google Scholar 

  24. Gutoski, G.: Upper bounds for quantum interactive proofs with competing provers. In: Proceedings of the 20th Annual IEEE Conference on Computational Complexity, pp. 334–343 (2005)

  25. Gutoski, G., Watrous, J.: Quantum interactive proofs with competing provers. In: Proceedings of the 22nd Symposium on Theoretical Aspects of Computer Science, volume 3404 of Lecture Notes in Computer Science, pp. 605–616. Springer (2005)

  26. Gutoski, G., Watrous, J.: Toward a general theory of quantum games. In: Proceedings of the 39th Annual ACM Symposium on Theory of Computing, pp. 565–574 (2007)

  27. Gutoski, G., Wu, X.: Parallel approximation of min-max problems. Comput. Complex. 2(22), 385–428 (2013)

    Article  MathSciNet  MATH  Google Scholar 

  28. Jain, R., Watrous, J.: Parallel approximation of non-interactive zero-sum quantum games. In: Proceedings of the 24th IEEE Conference on Computational Complexity, pp. 243–253 (2009)

  29. Koller, D., Megiddo, N.: The complexity of two-person zero-sum games in extensive form. Games Econ. Behav. 4, 528–552 (1992)

    Article  MathSciNet  MATH  Google Scholar 

  30. Kitaev, A., Shen, A., Vyalyi, M.: Classical and Quantum Computation, volume 47 of Graduate Studies in Mathematics American Mathematical Society (2002)

  31. Kitaev, A., Watrous, J.: Parallelization, amplification, and exponential time simulation of quantum interactive proof systems. In: Proceedings of the 32nd Annual ACM Symposium on Theory of Computing, pp. 608–617 (2000)

  32. Lipton, R., Young, N.: Simple strategies for large zero-sum games with applications to complexity theory. In: Proceedings of the Twenty-Sixth Annual ACM Symposium on Theory of Computing, pp. 734–740 (1994)

  33. Marriott, C., Watrous, J.: Quantum Arthur-Merlin games. Comput. Complex. 14(2), 122–152 (2005)

    Article  MathSciNet  MATH  Google Scholar 

  34. Nielsen, M., Chuang, I.: Quantum computation and quantum information cambridge university press (2000)

  35. Russell, A., Sundaram, R.: Symmetric alternation captures BPP. Comput. Complex. 7(2), 152–162 (1998)

    Article  MathSciNet  MATH  Google Scholar 

  36. Tropp, J.: User-friendly tail bounds for sums of random matrices. Found. Comput. Math. 12(4), 389–434 (2012)

    Article  MathSciNet  MATH  Google Scholar 

  37. Watrous, J.: Quantum Computational Complexity. In: Encyclopedia of Complexity and System Science. Springer (2009)

  38. Watrous, J.: Theory of quantum information cambridge university press (2018)

  39. Wilde, M.: Quantum Information Theory. Cambridge University Press second edition (2017)

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Soumik Ghosh.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Appendix A: Hoeffding’s inequality for dependent random variables with bounded conditional expectation

Appendix A: Hoeffding’s inequality for dependent random variables with bounded conditional expectation

In the proof of Theorem 17 we used a slight variant of Hoeffding’s inequality, where the assumption of independence is replaced by a bound on conditional expectation. We expect that a bound along these lines has been observed before, but we have not found a suitable reference. (A similar bound is proved in [4] for Bernoulli random variables, but we require the bound to hold more generally for discrete random variables.)

It is, however, straightforward to adapt the most typical proof of Hoeffding’s inequality to obtain this bound, as we now explain. We begin with Hoeffding’s lemma, which is the essential ingredient in the proof, and which we state without proof. (A proof may be found in [7], among many other references).

Lemma 19

Let X be a random variable taking values in [α, β], for real numbers α < β, and assume E(X) ≤ 0. For every λ > 0 it is the case that

$$ \text{E}\bigl(\exp(\lambda X)\bigr) \leq \exp\biggl(\frac{\lambda^{2}}{8(\beta - \alpha)^{2}}\biggr). $$
(102)

Remark 20

The more typical assumption for this lemma is that E(X) = 0, but (as is not surprising) it is true assuming instead that E(X) ≤ 0. This follows immediately from the observation that if E(X) ≤ 0, then

$$ \text{E}(\exp(\lambda X)) \leq \text{E}(\exp(\lambda(X - \text{E}(X)))). $$
(103)

The next lemma provides the inequality in the proof of Hoeffding’s inequality that would ordinarily follow from the assumption of independence. For simplicity we prove this lemma for discrete random variables, which suffices for our needs.

Lemma 21

Let X and Y be discrete random variables taking values in [α, β] for real numbers α < β, and assume that E(Y |X) ≤ 0. For every λ > 0 it is the case that

$$ \text{E}\left( \exp(\lambda (X + Y))\right. \leq \exp\biggl(\frac{\lambda^{2}}{8(\beta - \alpha)^{2}}\biggr) \text{E}(\exp(\lambda X)). $$
(104)

Proof

We may write

$$ \text{E}\left( \exp(\lambda (X + Y))\right. = \sum\limits_{x} \exp(\lambda x) \text{E}(\exp(\lambda Y) | X = x) \text{Pr}(X = x), $$
(105)

where the sum ranges over all possible values of X. By the assumption E(Y |X) ≤ 0, Hoeffding’s lemma implies

$$ \begin{array}{@{}rcl@{}} &&\sum\limits_{x} \exp(\lambda x) \text{E}(\exp(\lambda Y) | X = x) \text{Pr}(X = x) \\ && \leq \exp\biggl(\frac{\lambda^{2}}{8(\beta - \alpha)^{2}}\biggr) \sum\limits_{x} \exp(\lambda x) \text{Pr}(X = x)\\ &&= \exp\biggl(\frac{\lambda^{2}}{8(\beta - \alpha)^{2}}\biggr) \text{E}(\exp(\lambda X)), \end{array} $$
(106)

as required. □

Finally, we state and prove the variant of Hoeffding’s inequality we have used (again for discrete random variables).

Theorem 22

Let X1,…,Xn be discrete random variables taking values in [0, 1], let γ ∈ [0, 1], and assume that

$$ \text{E}(X_{k} | X_{1},\ldots,X_{k-1}) \leq \gamma $$
(107)

for all k ∈{1,…,n}. For all ε > 0 it is the case that

$$ \text{Pr}\bigl(X_{1}+\cdots+X_{n} \geq (\gamma + \varepsilon)n\bigr) \leq \exp(-2n\varepsilon^{2}). $$
(108)

Proof

For every λ > 0 we have that

$$ \begin{array}{@{}rcl@{}} &&\text{Pr}\bigl(X_{1}+\cdots+X_{n} \geq (\gamma + \varepsilon)n\bigr) \\ &&= \text{Pr}\bigl(\exp\bigl(\lambda (X_{1} + {\cdots} + X_{n} - \gamma n)\bigr) \geq \exp(\lambda\varepsilon n)\bigr) \\ &&\leq \frac{\text{E}\bigl(\exp\bigl(\lambda (X_{1} + {\cdots} + X_{n} - \gamma n)\bigr)\bigr)}{ \exp(\lambda\varepsilon n)} \end{array} $$
(109)

by Markov’s inequality. Applying Lemma 21 iteratively yields

$$ \text{E}\bigl(\exp\bigl(\lambda (X_{1} + {\cdots} + X_{n} - \gamma n)\bigr)\bigr) \leq \exp\biggl(\frac{n\lambda^{2}}{8}\biggr). $$
(110)

Choosing λ = 4ε yields the claimed bound. □

Rights and permissions

Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Ghosh, S., Watrous, J. Complexity Limitations on One-turn Quantum Refereed Games. Theory Comput Syst 67, 383–412 (2023). https://doi.org/10.1007/s00224-022-10105-9

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00224-022-10105-9

Keywords

Navigation