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Definition
Post-digital graphics is a computer game aesthetics that makes use of nonphotorealistic rendering (NPR) inspired by analogue art and craft. The decision of implementing post-digital graphics is often influenced by budget reasons, but is also a choice of design leading to specific aesthetic effects.
Introduction
The post-digital paradigm emerges in a moment when digital technology is endemic and plays a central role in contemporary culture. Every individual in the West continually carries along a powerful computer used to constantly translate their life into digital data (pictures, GPS positions, social relations, etc.). The significance of physical space is questioned by online services allowing citizens to interact with institutions, public administration, banks, and offices without the need to actually travel there. Products such as books, video games, films, and music are increasingly dematerialized and transformed...
References
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Crayon physics Deluxe: [video game] Petri Purho, Petri Purho (2009)
Cuphead Don’t deal with the Devil: [video game] MDHR (2017)
Future unfolding: [video game] Spaces of Play (2017)
Juul, J.: High-Tech Low-Tech Authenticity: the Creation of Independent Style at the Independent Games Festival. In: Proceedings of the 9th International Conference on the Foundations of Digital Games. (Expanded paper). Retrieved from: https://www.jesperjuul.net/text/independentstyle (2014). Accessed 25 Nov 2017
Lumino City: [video game] State of Play, State of Play (2014)
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The Banner Saga: [video game] Stoic, Versus Evil (2014)
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Thibault, M. (2018). Post-Digital Graphics in Computer Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_143-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_143-1
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