Living Reference Work

Continuously updated edition

Encyclopedia of Computer Graphics and Games

Editors:

ISBN: 978-3-319-08234-9 (Print) 978-3-319-08234-9 (Online)

Table of contents (48 entries)

A - Z
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  1. All

  2. #

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      Living Reference Work Entry

      3D Room Layout System Using IEC (Interactive Evaluational Computation)

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      3D Visualization Interface for Temporal Analysis of Social Media

  3. A

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      Living Reference Work Entry

      Abstraction and Stylized Design in 3D Animated Films: Extrapolation of 2D Animation Design

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      Living Reference Work Entry

      Accessibility of Virtual Reality for Persons with Disabilities

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      Animation and Neurocinematics: Visible Language of E-motion-S and Its Magical Science

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      Artistic Data Visualization in the Making

  4. C

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      Living Reference Work Entry

      Challenges Facing the Arab Animation Cinema

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      Living Reference Work Entry

      Character Animation Scripting Environment

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      Living Reference Work Entry

      Cloud for Gaming

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      Living Reference Work Entry

      Cognitive Psychology Applied to User Experience in Video Games

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      Living Reference Work Entry

      Computer Go

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      Living Reference Work Entry

      Constructing Game Agents Through Simulated Evolution

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      Living Reference Work Entry

      Contemporary Computer Shogi

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      Living Reference Work Entry

      Crowd Simulation

  5. D

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      Living Reference Work Entry

      Decoupling Game Tool GUIs from Core Editing Operations

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      Living Reference Work Entry

      Detecting and Preventing Online Game Bots in MMORPGs

  6. E

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      Living Reference Work Entry

      Emotion-Based 3D CG Character Behaviors

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      Living Reference Work Entry

      Exploring Innovative Technology: 2D Image Based Animation with the iPad

  7. F

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      Living Reference Work Entry

      Facial Recognition and Emotion Detection in Environmental Installation and Social Media Applications

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      Living Reference Work Entry

      Fluid Simulation

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