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Modeling and Mesh Processing for Games

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Encyclopedia of Computer Graphics and Games
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Synonyms

Digital geometry processing; Polygonal modeling

Definition

Mesh modeling is the process of constructing a polygonal mesh from scratch by basic operations or editing an existing mesh for a desired geometric shape. Mesh processing includes various operations which modify input mesh for specific purpose, which usually preserve overall shape or local details.

There are various methods to represent a 3D surface, such as NUBRS and implicit surface. Among these methods, polygonal mesh is a very popular one for game industry, for it is simple, flexible, and efficient. We introduce the modeling and processing of polygonal mesh, or, for short, mesh.

A mesh is composed of some basic elements: vertices (red dots), edges (black lines), and faces (light blue areas). Each vertex stands for a specific position in a 3D space, each edge connects two vertices, and each face is a surface patch bounded by a loop of edges. Theoretically, a face is bounded by any number of edges, but triangular and...

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Correspondence to Jin Huang .

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© 2015 Springer International Publishing Switzerland

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Huang, J. (2015). Modeling and Mesh Processing for Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_1-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_1-1

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  • Publisher Name: Springer, Cham

  • Online ISBN: 978-3-319-08234-9

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