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MEEGA+, Systematic Model to Evaluate Educational Games

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Encyclopedia of Computer Graphics and Games

Synonyms

Educational game; Evaluation model; Measurement instrument; MEEGA+; Serious game

Definitions

MEEGA+ is a systematic model to analyze educational games (digital and nondigital ones) in order to evaluate their perceived quality from the students’ perspective in the context of computing education (Petri et al. 2016, 2017a).

Introduction

In the last years, games have also been used for different purposes than entertainment, being more and more used in educational contexts (Abt 2002; Connolly et al. 2012; Battistella and Gresse von Wangenheim 2016). Educational games are supposed to be an effective and efficient instructional strategy for teaching and learning in diverse knowledge areas such as mathematics, health, computing, and nutrition (Connolly et al. 2012; Calderón and Ruiz 2015). Especially in computing education, there is a vast variety of educational games to teach computing competencies mainly in higher education (Battistella and Gresse von Wangenheim 2016). The majority...

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Correspondence to Giani Petri .

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Petri, G., Gresse von Wangenheim, C., Borgatto, A.F. (2018). MEEGA+, Systematic Model to Evaluate Educational Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_214-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_214-1

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