On keeping graduates maximally skilled — and visibly so — in order to enter the computer games industry as software developers Martin Williamson SmithJohn Norman Sutherland Paper 15 September 2013 Pages: 80 - 102
Game audio — an investigation into the effect of audio on player immersion Nicola Gallacher Paper 15 September 2013 Pages: 52 - 79
Technical paper: running a business in The Cloud Sean ReillyGordon Dow Paper 15 September 2013 Pages: 14 - 51
Physical responses (arousal) to audio in games Raymond UsherPaul RobertsonRobin Sloan Paper 15 September 2013 Pages: 5 - 13
Editorial: the need to develop and play video games in order to understand them Phil Carlisle EditorialNotes 15 September 2013 Pages: 3 - 4
Learning to “do history” through gameplay Maria MavrommatiDespina Makridou BousiouPierre Corbeil Paper 15 April 2013 Pages: 68 - 84
“Likely to be eaten by a Grue” — the relevance of text games in the modern era Michael Heron Paper 15 April 2013 Pages: 55 - 67
Correctly and accurately combining normal maps in 3D engines Christopher Dutton Paper 15 April 2013 Pages: 41 - 54
A quantitative study exploring the difference between gaming genre preferences Anil BilgihanCihan CobanogluMilos Bujisic Paper 15 April 2013 Pages: 19 - 40
Exploring user experience in game interface: a case study of The Sims 3 Nazlena Mohamad AliSiti Zahidah AbdullahHyowon Lee Paper 15 April 2013 Pages: 6 - 18
A sociological exploration of a female character in the Metroid videogames series Katherine Roberts OriginalPaper 10 May 2017 Pages: 82 - 108
The ‘Active Novel’: an investigation of the creative interface between the graphic novel and the video game Tomas Iverson OriginalPaper 10 May 2017 Pages: 39 - 69
Can emotions be used to develop a video game? A case study using MyndBowling Jerome Challet OriginalPaper 10 May 2017 Pages: 16 - 39
A balanced analysis of the evidence for the effects of violent video games on social behaviour Johnathan Carruthers OriginalPaper 10 May 2017 Pages: 5 - 15
Editorial: Technical Creatives - Teaching Computer Games Jim Scullion EditorialNotes 10 May 2017 Pages: 2 - 3
The advantages and disadvantages of MMORPG video games for learning English as a second language Christoffer Pettersson Essays 15 May 2012 Pages: 103 - 111
Older adults as 21st century game designers Hannah R. Marston Dissertation-based Paper 15 May 2012 Pages: 90 - 102
Adaptive AI in a racing simulator: a challenging and fun environment for any user Ben MacKinnon Dissertation-based Paper 15 May 2012 Pages: 71 - 89
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students Martin Williamson SmithJohn SutherlandMalcolm Sutherland Research Paper 15 May 2012 Pages: 51 - 70
Inaccessible through oversight: the need for inclusive game design Michael Heron Research Paper 15 May 2012 Pages: 29 - 38
Kodu Game Lab: a programming environment Allan FowlerTeale FristceMatthew MacLauren Research Paper 15 May 2012 Pages: 17 - 28
Developing concepts and tools useful to electronic games from and for history Pierre Corbeil Research Paper 15 May 2012 Pages: 5 - 16
Editorial: the vision for The Computer Games Journal John SutherlandTony MaudeMalcolm Sutherland EditorialNotes 15 May 2012 Pages: 3 - 4