Real-time computation of photic extremum lines (PELs) Long ZhangYing HeHock-Soon Seah Original Article 14 April 2010 Pages: 399 - 407
Adaptive voxels: interactive rendering of massive 3D models Fenglin TianWei HuaHujun Bao Original Article 21 April 2010 Pages: 409 - 419
Color juxtaposition for pointillism based on an artistic color model and a statistical analysis SangHyun SeoKyungHyun Yoon Original Article 17 April 2010 Pages: 421 - 431
Perceptual-saliency extremum lines for 3D shape illustration Yongwei MiaoJieqing Feng Original Article 09 April 2010 Pages: 433 - 443
Real-time coherent stylization for augmented reality Shandong WangKangying CaiEnhua Wu Original Article 08 April 2010 Pages: 445 - 455
GPU rendering for tiled multi-projector autostereoscopic display based on chromium Jianli LuoKaihuai QinRuirui Li Original Article 17 April 2010 Pages: 457 - 465
Live path: adaptive agent navigation in the interactive virtual world Shin-Jin KangYongO KimChang-Hun Kim Original Article 28 April 2010 Pages: 467 - 476
Combined X-ray and facial videos for phoneme-level articulator dynamics Hui ChenLan WangPheng-Ann Heng Original Article 08 April 2010 Pages: 477 - 486
Real-time data driven deformation with affine bones Byung-Uck KimWei-Wei FengYizhou Yu Original Article 17 April 2010 Pages: 487 - 495
One step at a time: animating virtual characters based on foot placement Arjan EggesBen van Basten Original Article 08 April 2010 Pages: 497 - 503
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text Stephane GobronJunghyun AhnDaniel Thalmann Original Article 07 April 2010 Pages: 505 - 519
A Virtual World Grammar for automatic generation of virtual worlds Tomas TrescakMarc EstevaInmaculada Rodriguez Original Article 15 April 2010 Pages: 521 - 531
A high dynamic range rendering pipeline for interactive applications Josselin PetitRoland Brémond Original Article 08 April 2010 Pages: 533 - 542
Animation rendering with Population Monte Carlo image-plane sampler Yu-Chi LaiStephen ChenneyShaohua Fan Original Article 17 April 2010 Pages: 543 - 553
Realistic rendering of bokeh effect based on optical aberrations Jiaze WuChangwen ZhengLiqiang Zhang Original Article 14 April 2010 Pages: 555 - 563
A hybrid approach to interactive global illumination and soft shadows Erik KnauerJakob BärzStefan Müller Original Article 08 April 2010 Pages: 565 - 574
Environmental lighting on dynamic objects using hemicube bit masks Franz K. LankesMarkus PlatzMarc Stamminger Original Article 15 April 2010 Pages: 575 - 582
Real-time single scattering inside inhomogeneous materials D. BernabeiF. GanovelliR. Scopigno Original Article 21 April 2010 Pages: 583 - 593
A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game Jung-Yong ParkJong-Hee Park Original Article 14 April 2010 Pages: 595 - 605
3D-freehand-pose initialization based on operator’s cognitive behavioral models Zhiquan FengMinming ZhangYi Li Original Article 17 April 2010 Pages: 607 - 617
Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments Diego MartinezSuzanne KiefferPascual Gonzalez Original Article 14 April 2010 Pages: 619 - 628
Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation Maya OzakiLike GobeawanRobert W. Lindeman Original Article 01 May 2010 Pages: 629 - 638
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images Seunghyun HanNiels A. NijdamNadia Magnenat-Thalmann Original Article 28 April 2010 Pages: 639 - 648
The physiological mirror—a system for unconscious control of a virtual environment through physiological activity Christoph GroenegressBernhard SpanlangMel Slater Original Article 21 April 2010 Pages: 649 - 657
Curling and clumping fur represented by texture layers Paulo SilvaYosuke BandoTomoyuki Nishita Original Article 15 April 2010 Pages: 659 - 667
Inverse lighting and photorealistic rendering for augmented reality Miika Aittala Original Article 14 April 2010 Pages: 669 - 678
Fast indirect illumination using Layered Depth Images Matthias NießnerHenry SchäferMarc Stamminger Original Article 08 April 2010 Pages: 679 - 686
Volumetric ambient occlusion for volumetric models Marc RuizLázló Szirmay-KalosMateu Sbert Original Article 17 April 2010 Pages: 687 - 695
A novel terrain rendering algorithm based on quasi Delaunay triangulation Xin LiuJon G. RokneMarina L. Gavrilova Original Article 09 April 2010 Pages: 697 - 706
A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization Jordi RocaVictor MoyaRoger Espasa Original Article 14 April 2010 Pages: 707 - 719
Content-aware copying and pasting in images Meng DingRuo-Feng Tong Original Article 08 April 2010 Pages: 721 - 729
Example-based contrast enhancement by gradient mapping Hua HuangXuezhong Xiao Original Article 14 April 2010 Pages: 731 - 738
Contrast prescription for multiscale image editing Dawid Paja̧kMartin ČadíkHans-Peter Seidel Original Article 14 April 2010 Pages: 739 - 748
Optimal multiple-seams search for image resizing with smoothness and shape prior Dongfeng HanMilan SonkaXiaodong Wu Original Article 14 April 2010 Pages: 749 - 759
Local albedo-insensitive single image dehazing Jiawan ZhangLiang LiJizhou Sun Original Article 14 April 2010 Pages: 761 - 768
Nonhomogeneous scaling optimization for realtime image resizing Yong JinLigang LiuQingbiao Wu Original Article 17 April 2010 Pages: 769 - 778
Monge mapping using hierarchical NURBS Wenyu ChenJianmin ZhengYiyu Cai Original Article 21 April 2010 Pages: 779 - 789
Filling n-sided regions with G 1 triangular Coons B-spline patches Kan-Le ShiJun-Hai YongHe-Jin Gu Original Article 09 April 2010 Pages: 791 - 800
An additional branch free algebraic B-spline curve fitting method Mingxiao HuJieqing FengJianmin Zheng Original Article 14 April 2010 Pages: 801 - 811
Constructing up to G 2 continuous curve on freeform surface Xiaoping WangYaqin MengLiyan Zhang Original Article 17 April 2010 Pages: 813 - 822
Generating B-spline curves with points, normals and curvature constraints: a constructive approach Abdulwahed AbbasAhmad NasriTakashi Maekawa Original Article 07 April 2010 Pages: 823 - 829
Shape enhancement for rapid prototyping R. PintusE. GobbettiR. Scopigno Original Article 14 April 2010 Pages: 831 - 840
Subdivision depth computation for n-ary subdivision curves/surfaces Ghulam MustafaMuhammad Sadiq Hashmi Original Article 14 April 2010 Pages: 841 - 851
A fully geometric approach for developable cloth deformation simulation Ming ChenKai Tang Original Article 08 April 2010 Pages: 853 - 863
Solving the Shallow Water equations using 2D SPH particles for interactive applications Hyokwang LeeSoonhung Han Original Article 09 April 2010 Pages: 865 - 872
Multilevel vorticity confinement for water turbulence simulation Taekwon JangHeeyoung KimJunyong Noh Original Article 14 April 2010 Pages: 873 - 881
Visual simulation of mixed-motion avalanches with interactions between snow layers Yusuke TsudaYonghao YueTomoyuki Nishita Original Article 01 May 2010 Pages: 883 - 891
A nonsmooth nonlinear conjugate gradient method for interactive contact force problems Morten Silcowitz-HansenSarah NiebeKenny Erleben Original Article 17 April 2010 Pages: 893 - 901
Multi-rate coupling of physical simulations for haptic interaction with deformable objects Guido BöttcherDennis AllerkampFranz-Erich Wolter Original Article 17 April 2010 Pages: 903 - 914