Automatic surface reconstruction with alpha-shape method Xiaolong Xu Koichi Harada original article 01 December 2003 Pages: 431 - 443
Implementing lattice Boltzmann computation on graphics hardware Wei LiXiaoming WeiArie Kaufman original article 01 December 2003 Pages: 444 - 456
Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images Yangli Hector Yee Sumanta Pattanaik original article 01 December 2003 Pages: 457 - 466
Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware Cheng-Hsien ChenChen-Yi Lee original article 01 December 2003 Pages: 467 - 479
Directed mean Hausdorff distance of parameterized freeform shapes in 3D: a case study J.S.M. VergeestS. SpanjaardY. Song original article 01 December 2003 Pages: 480 - 492
Hierarchical topology-preserving simplification of terrains Suresh K. LodhaKrishna M. RoskinJose C. Renteria original article 01 December 2003 Pages: 493 - 504
Tunnel-free voxelisation of rational BĂ©zier surfaces Wu ZhongkeLin FengSeah Hock Soon original article 01 December 2003 Pages: 505 - 512
Convex contouring of volumetric data Tao JuScott SchaeferJoe Warren original article 01 December 2003 Pages: 513 - 525
On the modified conjugate gradient method in cloth simulation Uri M. AscherEddy Boxerman original article 01 December 2003 Pages: 526 - 531
Parallel Delaunay triangulation in E3: make it simple Josef KohoutIvana Kolingerová original article 01 December 2003 Pages: 532 - 548
An approach to surface retouching and mesh smoothing Nikita Kozhekin Vladimir Savchenko Ichiro Hagiwara original article 01 December 2003 Pages: 549 - 564
Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type Yong-Jin LiuMatthew Ming-Fai YuenKai Tang original article 01 December 2003 Pages: 565 - 580
Analysis of numerical methods for the simulation of deformable models Michael HauthOlaf EtzmussWolfgang Strasser original article 01 December 2003 Pages: 581 - 600