The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC) Andrew A. TawfikTodd D. ReevesPhilippe J. Giabbanelli OriginalPaper 08 March 2017 Pages: 411 - 431
Erratum to: The nature and level of learner–learner interaction in a chemistry massive open online course (MOOC) Andrew A. TawfikTodd D. ReevesPhilippe J. Giabbanelli Erratum 06 April 2017 Pages: 432 - 433
Open to all? Nationwide evaluation of high-priority web accessibility considerations among higher education websites Royce Kimmons OriginalPaper 24 May 2017 Pages: 434 - 450
Feedback 2.0 in online writing instruction: Combining audio-visual and text-based commentary to enhance student revision and writing competency Anna Grigoryan OriginalPaper 15 June 2017 Pages: 451 - 476
Facilitating adoption of an interactive e-textbook among university students in a large, introductory biology course Sam Van HorneMarisa HenzeJae-Eun Russell OriginalPaper 21 June 2017 Pages: 477 - 495
An exploration of asynchronous and synchronous feedback modes in EFL writing Hui-Fang Shang OriginalPaper 22 June 2017 Pages: 496 - 513
Editorial for special issue on serious games and education Fotis LiarokapisKurt Debattista Editorial 27 October 2017 Pages: 514 - 515
Gamification: a systematic review of design frameworks Alberto MoraDaniel RieraJoan Arnedo-Moreno OriginalPaper 23 May 2017 Pages: 516 - 548
Linking serious game narratives with pedagogical theories and pedagogical design strategies Olga De TroyerFrederik Van BroeckhovenJoachim Vlieghe OriginalPaper 03 March 2017 Pages: 549 - 573
Inclusive game design facilitating shared gaming experience UIf WilhelmssonHenrik EngströmPer Anders Östblad OriginalPaper Open access 05 April 2017 Pages: 574 - 598
Project Sanitarium: playing tuberculosis to its end game Iain DonaldKaren A. MeyerRuth Bowness OriginalPaper Open access 06 April 2017 Pages: 599 - 617
Erratum to: Project Sanitarium: playing tuberculosis to its end game Iain DonaldKaren A. MeyerRuth Bowness Erratum 18 May 2017 Pages: 618 - 619