Introduction

Attention deficit hyperactivity disorder (ADHD) is a prevalent mental disorder in children and adults [1] with its prevalence rate varying among different age groups [2]. ADHD affects approximately 4–12% of school-aged children worldwide [3, 4]. It is a syndrome characterized by a short attention span, impulsivity, and hyperactivity that often lead to multiple behavioral problems [5]. ADHD is classified into three categories of combined ADHD (highest prevalence), impulsive/hyperactive ADHD, and inattentive/distractible ADHD [6].

ADHD causes primary and secondary complications such as a lack of self-confidence, relationship maladjustment with friends, and incompatibility with social and academic environments [7, 8]. It is also associated with heavy healthcare costs since it increases the risk of major disorders such as depression, bipolar disorder, and anxiety in the patients [9]. ADHD can also contribute to hypertension, obesity, diabetes, asthma, migraine, epilepsy, and dyslipidemias [10]. Therefore, it is essential to properly diagnose the symptoms of this disorder and take effective measures to ameliorate the main symptoms and other clinical comorbidities [11].

Medication and cognitive-behavioral therapy (CBT) [12] are the primary treatment options for ADHD. Psychopharmacological treatment such as the prescription of methylphenidate is not always effective and may have serious side effects [13]. Low medication adherence is another common problem among children diagnosed with ADHD [14]. CBT involves targeted cognitive and behavioral therapeutic measures used for the treatment of multiple psychosocial disorders. In effective CBT, patients must have several sessions with a therapist who specializes in ADHD [15]. Other treatment options such as memory, speech, and family therapy are also effective in diminishing the adverse impact of ADHD symptoms on children [16, 17]. Unfortunately, these primary treatment options have potential limitations, such as medication side effects, lack of behavioral improvement, high costs, and major time commitments [18, 19]. In the treatment of children with ADHD, it is essential for the children to learn self-control and how to make and keep friends while developing a good sense of self-esteem [20].

Recently, technological advancement has enabled the use of mobile phone applications, telemedicine, computer/mobile games, continuous performance tests (CPT), virtual reality (VR), and augmented classroom simulators for ADHD diagnosis and treatment [21,22,23]. VR is a state-of-the-art, technologically advanced system that simulates three-dimensional (3D) environments in which an individual can become fully immersed and have a realistic experience [24,25,26].

Augmented reality (AR) is a subset of VR consisting of real-world features, digital information, and elements that enable users to interact with virtual objects and view the physical environment [27, 28]. VR transmits information from the physical environment to an entirely virtual world, whereas AR merges virtual objects into a real-world environment [29]. Consequently, VR allows users to feel psychologically immersed in a virtual environment, while AR provides an environment to let users interact with virtual objects in the real world [30]. Mixed reality (MR) falls somewhere between AR and VR as it is a mixture of actual and virtual reality whereby the user can observe the real world as in AR and observe realistic virtual objects as in VR [31, 32]. In other words, MR allows the users to interact with virtual elements within their real-world experience [33].

Several studies have indicated that VR and AR tools are remarkably effective in the promotion of general health, mental health treatment, and diagnosis [34, 35]. VR, AR, and MR have been integrated into the treatment of various mental disorders. For instance, a study by Smith et al. [36] demonstrated that VR could be used for the rehabilitation of patients with schizophrenia. Mclay et al. [37] reported the application of VR for the management of posttraumatic stress disorder (PTSD). Lee et al. [38] and Magrini et al. [39] also employed AR and Liu et al. [40] used MR to improve the symptoms of children with the autism spectrum disorder.

These technologies provide a virtual environment that allows individuals to experience various situations that may be difficult or even impossible to deal with in reality; as such, they are more effective and safer than traditional treatments [41]. In these environments, users can develop different skills and a greater understanding of their problems, which helps them to better control their behavior in similar real-world situations [42, 43].

VR, AR, and MR technologies are particularly effective with the design of attractive virtual environments that engage and increase users’ attention. Several studies have explored the use and effectiveness of VR, AR, and MR technologies in the treatment and diagnosis of children with ADHD [44,45,46]. This study aimed to compile and describe these studies.

Materials and methods

First, we searched for relevant articles on ADHD published until January 24th, 2021, and available on PubMed, Web of Science, and Scopus. The articles were retrieved using various keywords, including ((virtual reality) OR (augmented reality) OR (mixed reality)) AND ((attention deficit hyperactivity disorder) OR (ADHD)). The terms included in the search based on the PICO guideline are presented in Table 1.

Table 1 Key Search Terms

Articles were selected in accordance with the PICO guidelines as follows: P-population (children and adolescents aged 4–18 years diagnosed with ADHD), I-intervention (using VR/AR/MR for ADHD diagnosis and management), C-comparison (VR/AR/MR intervention group vs. control group or groups before and after VR/AR/MR intervention), and O-outcome (the main outcomes of VR/AR/MR interventions).

The inclusion criteria were being written in English, with a focus on VR, AR, or MR in ADHD patients, and recruiting patients younger than 18 years. Publications were excluded if they reported no data on VR, AR, and MR outcomes, if they were unavailable in full text, and if they were reviews, abstracts, notes, protocols, letters, or editorials,

Quality assessment

Two independent reviewers (Saeideh Goharinejad and Samira Goharinejad) assessed the methodological quality of the studies based on the Joanna Briggs Institute (JBI) [47]. The JBI has different checklist items for each study design, i.e., case-control, cross-sectional, case studies, and randomized controlled trials. It also evaluates the extent to which a study addresses the potential biases in different aspects of research (e.g., sample size, study design, study procedure, confounding factors, and data analysis) [48].

Results

Initially, 409 articles were retrieved from the aforementioned databases. After eliminating 103 duplicates, 306 articles remained, the titles and abstracts of which were screened by two authors independently (Saeideh Goharinejad and Samira Goharinejad). Disagreements were resolved by consulting a third author (Sadrieh Hajsmaeel-Gohari). At this stage, 250 articles were also eliminated as they did not meet the inclusion criteria. Following that, the full texts of the remaining 56 articles were screened by two authors independently (Saeideh Goharinejad and Samira Goharinejad), and 26 articles were eliminated based on the exclusion criteria. Finally, 30 articles were selected for the final review (Fig. 1), and the same two authors independently compiled the descriptive data collected from these articles. This data included the first author’s name, year of publication, country of publication, sample size, study design, ADHD diagnosis methods, clinical target, type of applied hardware technology, type of applied VR, AR, or MR technology, and significant findings.

Fig. 1
figure 1

Flow Chart of Data Collection and Analysis

Twenty-five articles were published after 2010 (83%), 10 (33%) in 2020, four in 2018 and 2019 (13%), and three between 2009 and 2016 (10%) (Fig. 2). In terms of country, the most articles were published in Spain (n = 7; 23%), the United States (n = 4; 13%), and Israel, Korea, and China (all with n = 3; 10%) (Fig. 3).

Fig. 2
figure 2

Year of Publication

Fig. 3
figure 3

Frequency of Articles by Country

In total, 2378 participants were enrolled in the selected studies with ages ranging from 4 to 18 years. The majority of the participants were male (n = 1687; 73%), while two studies did not specify the gender of the participants. The number of the studied patients varied from case studies (n = 2; 7%) to larger samples of > 100 patients (n = 7; 23%) (Table 2).

Table 2 VR, AR, and MR Used for Children with ADHD

Twenty-two studies (73%) were case-controls, three (10%) were cross-sectional, two (7%) were case studies, two (7%) were quasi-experimental, and one (3%) was a randomized controlled trial (Table 2).

As for the method of ADHD diagnosis, patients had been diagnosed based on the diagnostic criteria of different versions of the DSM (DSM5 and DSM-IV) in most of the studies (n = 21; 70%). Three studies (10%) did not mention the method of ADHD diagnosis. In the remaining studies, inclusion in the ADHD group was based on interviews with parents and children, parental confirmation, or psychiatrists’ and clinical centers’ diagnoses (Table 2).

With respect to hardware, most of the studies utilized a head-mounted display (HMD) (n = 19; 63%), while others used different 3D glasses, computers, headsets, motion sensors, and robots (Table 2). In terms of the applied technologies, from the 30 studies (n = 27; 90%) utilizing VR, two studies used AR (n = 2; 7%) and only one study employed MR (n = 1; 3%). Notably, these studies used a VR classroom continuous performance test (VR-CPT) (n = 21; 70.0%), a VR classroom (VRC) environment (n = 3; 10%), games (n = 2; 7%), web-based VR (n = 3; 10%), and an AR robot (n = 1; 3%) (Table 2).

The clinical objective of 10 studies (33%) was to evaluate the utility of these technologies in assessing ADHD symptoms, while seven studies (23%) focused on improving the ADHD diagnostic process (Fig. 4). In the current review, we found several studies that employed various types of VR, AR, and MR technologies, such as VR-CPT, VRC, web-based AR, and MR games, for the management of ADHD symptoms (n = 12; 40.0%). These studies included improving concentration (n = 8; 27%) by cognitive therapy [44, 62, 76], eye contact training games [46], memory training [57], and controlling a robot’s movements [45], These studies also focused on the use of VR technologies to improve academic achievement [54, 77], and in improving reading and spelling skills of children with ADHD [73]. In addition, some researchers attempted to assess the effects of medication (n = 2; 6%) [68, 72] and memory capacity (n = 1; 3.%) using these technologies [72] (Fig. 4).

Fig. 4
figure 4

Clinical Target

Significant findings

Most of the reviewed studies (n = 28; 93%) reported that using VR/AR/MR tools helped meet at least one of the clinical objectives of the study. Six of the seven studies (86%) regarding the efficacy of VR/AR/MR technologies in diagnosing ADHD found these technologies to be helpful. Similarly, eight of the nine studies (83%) assessing the ability of these technologies to manage ADHD symptoms found they were beneficial. Using VRC technology, Blume [54] found no difference between proximal and distant seat location on learning outcomes. Tosto [73] reported that training with and without AR had the same outcomes in terms of improving the spelling and reading skills of children with ADHD.

Quality of evidence

Additional file 1 contains the critical appraisal of the reviewed studies. Overall, most of the studies (n = 28; 93%) had a fair quality, and only two studies (7%) implied low/moderate quality. On the other hand, most of the studies (n = 24; 80%), especially case-control and cross-sectional studies, had limitations such as not evaluating the confounding factors and strategies to manage these factors.

Discussion

Recently, VR, AR, and MR technologies have become increasingly accessible to medical researchers seeking to improve diagnostic, therapeutic, and preventive measures for patients with mental disorders [78, 79]. In particular, there has been a growing interest in the use of these technologies for the diagnosis and management of children with ADHD. We conducted a systematic search of the literature focusing on this topic.

According to our findings, VR-, AR-, and MR-based tools can be developed to improve the diagnosis and treatment of children with ADHD. Most of the reviewed studies (90%) revolved around the use of VR. Since MR technology is still in the developmental stages, most of the studies concerning its use are generally descriptive and published in lower-ranking academic journals as opposed to the studies concerning VR and AR [80]. Overall, VR appears to be a more promising technology than AR and MR for clinical purposes. On the other hand, AR and MR integrate virtual and real-world components that might prove helpful in the assessment and management of ADHD and, therefore, further investigations are warranted.

In total, 21 of the reviewed articles (70.0%) focused on the use of VR-CPT, with the first study published in 2007. In contrast, the studies regarding the application of AR and MR for this population have mostly been published in 2020. VR has been incorporated in some neuropsychological tests. Notably, VR-CPT is the most widely used non-traditional tool to diagnose and manage the symptoms of ADHD [52, 69]. In particular, this technology offers better ecological validity since patients’ sustained attention is evaluated in more realistic settings [52, 68].

Given the subjectivity of ADHD interviews and ADHD behavior rating scales, additional and more objective assessment of childhood ADHD has been recommended [81]. Unfortunately, multiple studies concerning the improvement of the ADHD diagnostic process in children have found inconsistent results when it comes to employing both objective and subjective measures [82,83,84]. It is, however, encouraging that according to some studies, compared to traditional CPT instrumentation, VR-CPT has superior efficiency and greater validity for ADHD diagnosis in children [58, 67, 85].

Several studies have concluded that VR-CPT technology is more efficient than traditional CPT in the treatment of children with ADHD [45, 55, 57]. This is partly because VR-CPT evokes more enjoyment in children [69]. VR-CPT technology could reportedly improve concentration for a longer period by training the patient to pay less attention to distractions [49]. Behavior therapy, which encompasses cognitive therapy and social skills training, is also reportedly effective in the rehabilitation of children with ADHD [42]. VR-enhanced behavior therapy might further ameliorate ADHD behavioral symptoms, while also enhancing treatment adherence and motivation in the patients [71]. Several studies have indicated that VR, AR, and MR technologies could incorporate effective instructional strategies to help children with ADHD learn to better manage their symptoms [86, 87]. VR-, AR-, and MR-based applications could also help these patients learn daily life skills and other helpful behaviors, while also improving their concentration and memory [88].

VR-based treatments may also have additional advantages over traditional interventions [89]. For instance, they offer a safe environment for patients and therapists and allow therapists to follow up and evaluate patients’ behavioral changes. Based on the objectives of an intervention, it is possible to modify VR-based treatments for single- or multiple-user applications. In addition, VR-based treatment options could be self-directed or carried out under a therapist’s supervision. Further research in this regard should examine the success of VR, AR, and MR technologies in the rehabilitation therapies conducted at the homes of children with ADHD as well as in clinical settings.

Based on the findings, cost-efficient HMDs are the most frequently used hardware with VR, AR, and MR technologies [90]. Compared to the traditional visualization technology, HMD has more potentials to improve the attention, general behavior, and learning ability of children with ADHD [91, 92].

Besides the merits of the reviewed studies, some of them mentioned limitations as well. First of all, the sample size of patients with ADHD in studies must be expanded to draw more accurate conclusions about the effectiveness of these technologies [50, 51, 58]. Furthermore, studies suggested that it is better to recruit two groups in such interventions to compare and acquire more reliable results [52]. Moreover, the nature of the main treatment (e.g., the time of receiving the medication and its dosage) should be taken into account since they may alter the outcome of intervention [49, 62]. Therefore, future investigations can address these limitations and, thus, improve the quality of research.

Limitations of the study

As the search strategy was mainly focused on the titles and abstracts of relevant articles, some relevant studies may have been missed. In addition, it was not possible to access the full text of six articles, and they were excluded from the study. Potentially relevant non-English articles were excluded as well.

Conclusion

According to the results of the reviewed studies, VR and AR technologies could be used as effective assessment tools to better assess ADHD symptoms and to improve the diagnosis of ADHD in children. Ample evidence also suggests that VR technology could augment traditional treatment options, thereby promoting their effectiveness in the management of ADHD symptoms.