Abstract
This paper presents a survey on virtual reality systems and provides an in-depth understanding toward the notion of immersion, according to the semantic meanings of the terms “virtual” and “reality”. The paper analyses the structure and functions of a virtual reality system and takes the three dimensional display as the immersive medium to identify the key issues for construction of virtual environments. The paper also reviews the development of virtual reality technology and introduces new image processing techniques into the design of virtual reality systems and virtual environments.
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This work was supported by National Basic Research Program of China (973 Program) (No. 2005CB321901), fund of Nanjing University of Posts and Telecommunications (No. NY206010 and No. NY207083), Open Fund of the State Key Laboratory of Software Development Environment, Beihang University, (No.BUAASKLSDE-09KF-03).
Ning-Ning Zhou graduated from Southeast University (SEU), PRC in 1993. She received the M. Sc. degree from SEU in 1996 and the Ph.D. degree from SEU in 2009, respectively. She is currently an associate professor at the College of Computer, Nanjing University of Posts and Telecommunications (NUPT), PRC and a visiting research fellow of State Key Laboratory of Software Development Environment, Beihang University, PRC.
Her research interests include virtual reality and image processing.
Yu-Long Deng graduated from Nanjing University of Posts and Telecommunications, PRC in 1996. He is currently a lecturer at the College of Computer, Nanjing University of Posts and Telecommunications (NUPT), PRC and a visiting research fellow of State Key Laboratory of Software Development Environment, Beihang University, PRC.
His research interests include computer architecture, algorithm, and artificial intelligence.
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Zhou, NN., Deng, YL. Virtual reality: A state-of-the-art survey. Int. J. Autom. Comput. 6, 319–325 (2009). https://doi.org/10.1007/s11633-009-0319-9
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DOI: https://doi.org/10.1007/s11633-009-0319-9