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Bringing User Experience Design to Bear on STEM Education: A Narrative Literature Review

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Abstract

This narrative review addresses emerging application of user experience (UX) design principles within education contexts, particularly science, technology, engineering, and mathematics (STEM) education settings. In this review, “UX design” is employed as an umbrella term to describe design philosophies, approaches, and tools that have originated within technology product design-related fields, namely user-centered design and human-computer interaction. UX design implies commitment to user-focused approaches to product development; UX design commonly includes construction and use of specific design tools (e.g., personas, scenarios, and usage models) that synthesize and contextualize product users’ goals, needs, wants, and behaviors in memorable and empathic ways. This review not only explores implementation of UX design tools and frameworks within education settings, but also examines the methods that have used to develop and implement UX design tools from data generated with students and faculty. Findings reveal that, although nascent, current scholarship provides evidence to support use of UX design tools and approaches to promote instructional innovation and the transfer of research to promote institutional change. To advance these purposes, STEM scholarship should focus on providing methodological detail and evidence of assessment of outcomes related to UX implementation. The results further suggest that future work in this area should explore novel approaches for representing UX design tools contextually within STEM settings.

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Acknowledgments

A preliminary (i.e., work-in-progress) version of this article was published in the Proceedings of the 2017 Annual Conference of the American Society for Engineering Education (ASEE), Columbus, Ohio. The current article is substantially revised and expanded and is republished with permission from the ASEE.

This work was supported by the National Science Foundation under Award No. DUE 1245194. Any opinions, findings, conclusions, or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

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Correspondence to Angela Minichiello.

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Appendix

Appendix

Author/Title

Purpose of the work

Design tool

Analytic methods

Data collection

Representation (number)

Assessment

Primary Sources (STEM Education) (8)

 Chandler (1994). The science education advisor: Applying a user centered design approach to the development of an interactive case-base pedagogical advising system

To describe the application of user centered design principles to address representational and strategic issues during the conceptual design of an AI- based science advising system for elementary teachers

User model, task model, and domain model

QC

Interviews (QUAL)

Demonstrations for teachers, Usability tests

 Guy (2017). Movers, Shakers, & Everyone in Between: Faculty Personas Surrounding Active Learning in the STEM Classroom

To examine STEM faculty attitudes toward active learning strategies.

Data driven personas

QC, Thematic Analysis

Modified Group Level Assessment (GLA) in an online format (QUAL)

Table (4)

 Lilley et al. (2012). Understanding the Student Experience Through the Use of Personas

To develop a set of distance learner personas to guide online curriculum development in a distance-delivered computer science program

Ad-hoc, data driven personas

Anticipated future use of scenarios

QC

Surveys, interviews (QUAL)

Dashboard format with images and quotes (5)

Dissemination and feedback from staff and developers

 Finelli et al. (2014). Bridging the Research-to-Practice Gap: Designing an Institutional Change Plan Using Local Evidence

To use of personas to convey the

Faculty stories as a way to gain administrative support for institutional change efforts

Data driven personas

Faculty Focus groups and classroom observation (QUAL)

Narrative with bulleted quotes and an image

Feedback from engineering faculty administrators

 Pawley (2013). “Learning from Small Numbers” of Underrepresented Students’ Stories: Discussing a Method to Learn About Institutional Structure Through Narrative

To discuss the use of personas to analyze narrative research data on marginalized groups in engineering

Anticipated future use of data driven personas

 Turns et al. (2015). Exploring the Usefulness of Personas in Engineering Education

To examine the usefulness of personas to improve learning experiences in engineering education and to translate research data to engineering education stakeholders

Data driven personas

Anticipated future use of contextualized sets of data driven personas

Narrative and Dashboard

Course design sessions with faculty and graduate students

 Vorvoreanu et al. (2016). Designing for STEM Faculty: The Use of Personas for Evaluating and Improving Design

To develop STEM faculty personas to evaluate and refine the design of an interactive data analytics tool

Data driven personas, scenarios, use cases, and cognitive walk throughs

QC

Interviews (QUAL)

Narratives with images and bulleted items (Not Reported)

 Vyas et al. (2006) Understanding the Academic Environments: Developing Personas for Field Studies

To analyze qualitative field study data generated among academic faculty in science and medicine in order to create structured and ordered information for use in design

Data driven personas

QC using MAXQDA

“Ethnographic” methods: Interviews, diary keeping, and observations (job-shadowing) (QUAL)

Narrative with photo (unknown)

Primary Sources (General Education) (12)

 Antle (2008). Child-based Personas: Need, Ability, and Experience

To assess a framework for child-user abstractions that combine theory, empirical data, and goals for child experiences that is suitable for use during the design of interactive, educational technologies for children

Data driven personas

QC (pattern analysis informed by framework)

Interviews, observations, sessions with child experts (QUAL)

Narratives with images (6)

Implement framework to develop child personas and revise

 Al-Shboul and Abrizah (2014). Information Needs: Developing Personas of Humanities Scholars

To demonstrate how personas can be used a research approach to better understand the information needs of humanities scholars

Data driven personas

QC

Interviews (QUAL)

Demographics (QUAN)

Narratives with Images (4)

 Kahraman (2010). Using User-centered Design Approach in Course Design

To describe the adaptation of user centered design approach to improve teaching and student success in three post-secondary elective courses related to interior design

Content analysis

Focus groups (QUAL)

Student Questionnaires

 Koltay and Tancheva (2010).

Personas and a User-centered Visioning Process

To develop a set of personas based on primary clients of an academic library (faculty, graduate students, and undergraduates) to inform and assess the design of the academic library’s online access platform

Data driven personas (10)

QC

Interviews (QUAL)

Combined narrative and dashboard with an image

http://hdl.handle.net/1813/8302

 Lewis and Contrino (2016). Making the Invisible Visible: Personas and Mental Models of Distance Education Library Users

To understand gaps between users’ and designers’ mental models of digital libraries at a predominantly online university

Data driven personas

QC

Empathy Maps

Chat and email transcripts, student and faculty posts (QUAL)

Demographics, survey (QUAN)

Dashboard combined with narrative (4)

Mental Models (4)

 Maness et al. (2008). Using Personas to Understand the Needs and Goals of Institutional Repository Users

To develop personas of potential institutional repository users in order to inform the design of an online repository for an academic institution

Data driven personas

LSA

Interviews (QUAL)

Narrative with image (4)

 Miaskiewicz et al. (2008). A Latent Semantic Analysis Methodology for The Identification and Creation of Personas

To describe a quantitative persona development methodology, based on latent semantic analysis of textual data, that is used to develop personas of institutional repository users at an academic institution

Data driven personas

LSA

Interviews (QUAL)

Narrative with image (1)

Interviews, surveys

 Sundt and Davis (2017). User Personas as a Shared Lens for Library UX check sources

To propose a lightweight, budget friendly method of persona creation for the design of library web-based services at a land grant university

Data driven personas

QC

Reference Desk transactions, chat transcriptions, surveys, usability study results (QUAL)

Bulleted templates with photos (9); pocket cards with photos (6)

Interviews, usability testing, staff feedback

 Tempelman-Kluit and Pearce (2014). Invoking the User from Data to Design

To design user-centered academic library services

Data driven personas

CA

Coded text-based online chat transcripts (QUAL> > QUAN)

Dashboard with image and quote (4)

Surveys, interviews, demographic trends

 Van Rooij (2012).

Research-based Personas: Teaching Empathy in Professional Education

To employ persona development, related to the design of a website for the parents/ families of children with special needs, to teach empathy to graduate students in an instructional design program

Data driven personas

QC

Focus groups (QUAL)

Narrative (1)

Survey of parent panel

 Volentine et al. (2013). Portraits of Success: Building Personas from Scholarly Reading Patterns

To determine patterns in scholarly reading among successful young academics in the UK

Data driven personas

QC

Demographic Surveys (QUAN)

Surveys (QUAL)

Narrative (3)

 Zaugg and Rackham (2016). Identification and Development of Patron Personas for an Academic Library

To engage communication undergraduates, as part of their coursework, in developing personas for undergraduate library patrons

Data driven personas

Undergraduate library assessments

Observations

Interviews

Focus Groups

“Ethnographic studies” (QUAL)

Survey (QUAN) for PCA assessment

Narrative description and a quote (10)

PCA

Secondary Sources (Methodological) (18)

 Adlin and Pruitt (2010). The Essential Persona Lifecycle

Taking into account how the user navigates software and design software to that users need

Ad-hoc and data driven personas

QC

Census data (QUAN)

Interviews, focus groups (QUAL)

Narrative andDashboard (3–6 recommended)

Site Visits, dissemination

 Brickey et al. (2012). Comparing Semi-automated Clustering Methods for Persona Development

To present an empirical study comparing quantitative cluster techniques (FA/PCA, Cluster analysis, and LSA) with manual qualitative clustering by experts

Data driven personas

Comparison of FA/PCA, LSA and QC clustering techniques

Online survey responses (open ended textual and numerical responses) and online knowledge management queries (QUAN and QUAL)

 Carroll (1999). Five Reasons for Scenario Design

To motivate and present a framework for the use of scenarios during computer product design and development

Scenarios

Forward looking narrative stories

 Cooper (2004). The Inmates are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

To develop a precise description of a product user and their goals for use in technology product and software design

Ad-hoc personas

Narrative with an image (3–12 recommended)

Anti-persona

 Ferreira et al. (2015) Designing Personas with Empathy Map

To assess the use of empathy maps for creating personas

Empathy Maps

Data driven personas

QC

Provided descriptive scenarios

Surveys of student developers

 Goodwin (2008). Getting from Research to Personas: Harnessing the Power of Data

To design interactive products with a user focus

Data driven personas

QC

Interviews,

Observations (QUAL)

Narratives

 Laurel (2003). Design Research: Methods and Perspectives

To present the idea of “qualitative design research”

Data driven personas

QC

Market research,

Design research

 McGinn and Kotamraju (2008). Data-Driven Persona Development

To describe a quantitative method for persona development, based on factor analysis of a statistically significant sample of qualitative data

Data driven personas

FA

QC

Task surveys (QUAN)

Interviews (QUAL)

Poster with image (11)

 Mulder and Yaar (2007). The User is Always Right: A Practical Guide to Creating and Using Personas for The Web

To describe the development and use of personas during website design

Data driven personas

QC

CA

Surveys, interviews, observations (QUAL)

Usage Surveys

Site traffic analyses (QUAN)

Narrative

Verify personas using log file user data and more surveys

 Norman (2004). Ad-Hoc Personas and Empathetic Focus

To describe the development and use of personas during product design

Ad-hoc personas

Not Applicable

Not Applicable

Narrative (1)

 Pruitt and Grudin (2003).

Persona: Practice and Theory

To describe the development and use of personas for software design and evaluation

Data driven personas

QC

Market segmentation (QUAN)

Market user research (QUAL)

Foundation documents with images, narratives, posters, flyers, handouts (3–6)

Dissemination

Anti-persona

 Putnam (2010). Bridging the Gap Between User Experience Research and Design in Industry. An Analysis of Two Common Communication Tools: Personas and Scenarios

To understand if personas with contextual scenarios are perceived as stable, useful and effective by user experience (UX) designers with a geographically distant audience

Data-driven personas with contextual scenarios

QC

Existing survey data (QUAN) and Focus group/Interview data (QUAL)

Narrative with bulleted information and picture (3)

Research

 Rosson and Carroll (2002). Scenario-based Design

To describe how scenario-based design can be used to depict the future use of a system early in the development cycle

Scenarios

Narrative

 Scupin (1997). The KJ Method: A Technique for Analyzing Data Derived from Japanese Ethnology

To describe a group-based method for analyzing ethnographic data

QC

Ethnographic data (observations, artifacts)

 Siegel (2010). The Mystique of Numbers: Belief in Quantitative Approaches to Segmentation and Persona Development

To present a case study comparing quantitative market research segmentation and qualitative clustering of field (observational) data

Data driven personas

Market segmentation and QC

Market segmentation data (QUAN), in depth interviews and observational data (QUAL)

Verifying market segmentation with qualitative data

 Simmons (2006). The Usage Model: Describing Product Usage During Design and Development

To describe a usage model framework for product design and development

Usage Model Framework

 Sinha (2003). Persona Development for Information-Rich Domains

To develop personas for use in designing an online restaurant finder in the Bay Area using quantitative market data

Data driven personas

PCA

Market segmentation surveys,

Market user research (QUAN)

Narrative with image and quotes (4)

Interviews, observations (QUAL)

 Tu et al. (2010). Using Cluster Analysis in Persona Development

Case study describing the development of personas used to improve online travel services using QUAN (primary) and QUAL (secondary) data

Data driven personas

CA

QC

Survey (QUAN)

Interviews, observations (QUAL)

Combined narrative and dashboard with an image (2)

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Minichiello, A., Hood, J.R. & Harkness, D.S. Bringing User Experience Design to Bear on STEM Education: A Narrative Literature Review. Journal for STEM Educ Res 1, 7–33 (2018). https://doi.org/10.1007/s41979-018-0005-3

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