Skip to main content
Log in

Results of an evaluation of augmented reality mobile development frameworks for addresses in augmented reality

  • Published:
Spatial Information Research Aims and scope Submit manuscript

Abstract

Addresses displayed on dwellings and buildings play a key role in society. Amongst others, they are used for deliveries, in household surveys, to navigate, or to find friends. Sometimes, address signs are destroyed, displaced or illegible, for example, as a result of vandalism, disasters, or poor maintenance. In augmented reality, computer-generated information is superimposed onto a live view of the real world. When address signs are not available, displaying the address in augmented reality could be immensely useful. The research presented in this article is part of a larger research endeavour to investigate augmented reality for addressing. This article presents the results of an evaluation of augmented reality mobile development frameworks for the implementation of a mobile application that displays addresses in augmented reality. Firstly, the requirements for addresses in augmented reality were identified. Three use cases informed these requirements: disaster relief, e.g. address signs are destroyed by an earthquake; household surveys, e.g. locating dwellings in informal settlements or rural areas where addresses are not assigned in any specific sequence and signs do not exist; and address data quality management, e.g. validating digital address data against addresses displayed in the physical world. Due to procurement challenges in the use cases, open source licensing and integration with open source products was identified as an important requirement. The internet was searched and a list of augmented reality mobile development frameworks was compiled. Based on the requirements, the list was shortened to seven frameworks, which were evaluated against a set of criteria informed by the requirements. The evaluation results can guide developers in choosing a framework best suitable for their specific needs and/or for integration with open source products.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8

Similar content being viewed by others

Notes

  1. http://socialcompare.com/en/comparison/augmented-reality-sdks, last updated 31 July 2015.

  2. http://dev.inglobetechnologies.com.

  3. http://beyondar.com/platform.

  4. http://www.libregeosocial.org.

  5. http://www.t-immersion.com/products/dfusion-suite.

  6. http://www.xloudia.com/xloudia-imerico/.

  7. http://www.arlab.com/arbrowser.

  8. https://github.com/nielswh/iPhone-AR-Toolkit.

  9. http://droidar.blogspot.com.

  10. https://www.layar.com.

  11. http://www.metaio.com.

  12. http://panicar.dopanic.com.

  13. http://www.wikitude.com.

  14. http://www.idc.com/prodserv/smartphone-os-market-share.jsp.

  15. http://www.mixare.org.

  16. http://www.glob3mobile.com.

  17. http://developer.android.com/sdk/installing/index.html.

  18. https://github.com/OSGeo/proj.4/wiki.

  19. https://angularjs.org.

References

  1. Coetzee, S., & Cooper, A. K. (2007). What is an address in South Africa? South African Journal of Science, 103, 449–458.

    Google Scholar 

  2. Azuma, R. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385.

    Article  Google Scholar 

  3. Amin, D., & Govilkar, S. (2015). Comparative Study of Augmented Reality Sdk’s. International Journal on Computational Science & Applications, 5(1), 11–26.

    Article  Google Scholar 

  4. Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, 51, 341–377.

    Article  Google Scholar 

  5. Kounavis, C. D., Kasimati, A. E., & Zamani, E. D. (2012). Enhancing the tourism experience through mobile augmented reality: Challenges and prospects. International Journal of Engineering Business Management, 4, 1–6.

    Article  Google Scholar 

  6. Dünser, A., Grasset, R., & Billinghurst, M. (2008). A survey of evaluation techniques used in augmented reality studies. ACM SIGGRAPH ASIA 2008 courses onSIGGRAPH Asia’08 (pp. 1–27). New York: ACM Press.

  7. Wu, H., Lee, S. W., Chang, H., & Liang, J. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49.

    Article  Google Scholar 

  8. van Krevelen, D., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. The International Journal of Virtual Reality, 9(2), 1–20.

    Google Scholar 

  9. Wen, J., Deneka, A., Helton, W. S., & Billinghurst, M. (2014). Really, it’s for your own good…making augmented reality navigation tools harder to use. Proceedings of the extended abstracts of the 32nd annual ACM conference on human factors in computing systemsCHI EA’14 (pp. 1297–1302). New York: ACM Press.

  10. Mulloni, A., Seichter, H., & Schmalstieg, D. (2011). Handheld augmented reality indoor navigation with activity-based instructions. Proceedings of the 13th international conference on human computer interaction with mobile devices and servicesMobileHCI’11 (pp. 211–220).

  11. Anagnostou, K., & Vlamos, P. (2011). Square AR: Using augmented reality for urban planning. In Proceedings2011 3rd international conferenceon games and virtual worlds for serious applications, VS-Games 2011 (pp. 128–131).

  12. Allbach, B., Memmel, M., Zeile, P., & Streich, B. (2011). Mobile augmented city—New methods for urban analysis and urban design processes by using mobile augmented reality services. Proceedings of Real CORP, 6, 633–641.

    Google Scholar 

  13. Leebmann, J. (2006). Application of an augmented reality system for disaster relief. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 34(5), W10.

    Google Scholar 

  14. Leebmann, J. (2004). An augmented reality system for earthquake disaster response. Virtual Reality, 35, 909–914.

    Google Scholar 

  15. Open Geospatial Consortium. (2015). OGC Augmented Reality Markup Language 2.0 (ARML 2.0). http://docs.opengeospatial.org/is/12-132r4/12-132r4.html. Accessed 27 April 2016.

Download references

Acknowledgments

We would like to thank the Department of Science and Technology/National Research Foundation (DST/NRF) intern, Linda Khoza, who worked on the development of the augmented reality applications.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Victoria Rautenbach.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Rautenbach, V., Coetzee, S. & Jooste, D. Results of an evaluation of augmented reality mobile development frameworks for addresses in augmented reality. Spat. Inf. Res. 24, 211–223 (2016). https://doi.org/10.1007/s41324-016-0022-1

Download citation

  • Received:

  • Revised:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s41324-016-0022-1

Keywords

Navigation