Skip to main content

Advertisement

Log in

Associations Between Esports Participation and Health: A Scoping Review

  • Review Article
  • Published:
Sports Medicine Aims and scope Submit manuscript

Abstract

Esports are a contemporary phenomenon, with millions of people involved. Still, scientific literature on the topic is scarce. Anecdotal reports, mostly based on what is known from videogames practice, have associated esports with unhealthy lifestyles and health-related problems. The present scoping review aimed to provide an overview of findings from studies regarding the health and well-being in adult esports players, while identifying the most studied topics in the field and those still lacking scientific research.

The search was conducted in MEDLINE, Scopus, Web of Science, B-on, and ESCBO databases. Studies regarding health consequences of esports practice conducted with adult esports players were included. No exclusion criteria concerning age, sex, esports modality, or esports level were applied, but articles related to other forms of video gaming or gambling were excluded. The search was limited to peer-reviewed articles. Opinion and review articles were excluded.

There were 1416 articles retrieved from which 33 met the inclusion criteria. Lifestyle habits, sleep, exercise and physical health (including musculoskeletal health), physiological demands, and mental health were the main topics of investigation. Several gaps in the literature were identified, namely studies on cardiovascular, respiratory, or metabolic health, or consuming-related risks. Also, the lack of homogeneous methodologies and definitions used in esports-related studies was identified.

Esports practice has been associated with different health-related symptoms, but more studies using more robust methodologies and appropriate research design are needed. Topics such as cardiovascular health or the use of performance-enhancing drugs are lacking.

Plain Language Summary

Anecdotal reports have associated esports with unhealthy lifestyles and health-related problems. Still, scientific literature about esports is scarce. The current scoping review aimed to better understand health and well-being in esports players, while identifying the topics most studied in the field and those which might still be lacking scientific knowledge.

Lifestyle habits, sleep characteristics, exercise and physical health, including musculoskeletal health, physiological demands, and mental health were the main topics approached within the 33 articles included in the present scoping review. Several gaps in the literature were identified, namely studies on cardiovascular, respiratory, or metabolic health, or consuming-related risks. Also, the lack of homogeneous methodologies and definitions used in the esports scene was identified.

Esports practice has been associated with different health-related symptoms, but studies on esports using robust methodologies and appropriate research design are needed. Studies on topics such as cardiovascular health or the use of performance-enhancing drugs are lacking.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1

Similar content being viewed by others

References

  1. International Esports Federation. ESPORTS. 2020. https://ie-sf.org/esports. Accessed 31 Aug 2020.

  2. Cottrell C, McMillen N, Harris BS. Sport psychology in a virtual world: considerations for practitioners working in eSports. J Sport Psychol Action. 2018;10(2):73–81. https://doi.org/10.1080/21520704.2018.1518280.

    Article  Google Scholar 

  3. NewZoo, Global Esports & Live Streaming Market Report. 2021. p. 43.

  4. Adamus T. Playing Computer Games as Electronic Sport: In Search of a Theoretical Framework for a New Research Field, Computer Games and New Media Cultures. 2012. p. 477–490. https://doi.org/10.1007/978-94-007-2777-9_30

  5. Jonasson K, Thiborg J. Electronic sport and its impact on future sport. Sport Soc. 2010;13(2):287–99. https://doi.org/10.1080/17430430903522996.

    Article  Google Scholar 

  6. García-Lanzo S, Chamarro A. Basic psychological needs, passion and motivations in amateur and semi-professional eSports players. Revista de Psicologia, Ciències de l’Eduació i de l’Esport. 2018;36(2):10.

    Google Scholar 

  7. Bányai F, Griffiths MD, Király O, Demetrovics Z. The psychology of Esports: a systematic literature review. J Gambl Stud. 2019;35(2):351–65. https://doi.org/10.1007/s10899-018-9763-1.

    Article  PubMed  Google Scholar 

  8. Baltezarević R, Baltezarević B. The impact of video games on the esports formation. Facta Universitatis, Series: Physical Education and Sport, 2018. 16(1). https://doi.org/10.22190/FUPES170614012B

  9. Griffiths MD. The psychosocial impact of professional gambling, professional video gaming, and eSports. Casino Gaming Int 2017;28:59–63

    Google Scholar 

  10. Pereira AM, Brito J, Figueiredo P, Verhagen E. Virtual sports deserve real sports medical attention. BMJ Open Sport Exerc Med. 2019;5(1): e000606. https://doi.org/10.1136/bmjsem-2019-00060611.

    Article  PubMed  PubMed Central  Google Scholar 

  11. Leis O, Lautenbach F. Psychological and physiological stress in non-competitive and competitive esports settings: a systematic review. Psychol Sport Exerc. 2020. https://doi.org/10.1016/j.psychsport.2020.101738.

    Article  Google Scholar 

  12. Palanichamy T, Sharma MK, Sahu M, Kanchana DM. Influence of Esports on stress: a systematic review. Ind Psychiatry J. 2020;29(2):191–9. https://doi.org/10.4103/ipj.ipj_195_20.

    Article  PubMed  Google Scholar 

  13. Chan G, Huo Y, Kelly S, Leung J, Tisdale C, Gullo M. The impact of eSports and online video gaming on lifestyle behaviours in youth: a systematic review. Comput Human Behav. 2022. https://doi.org/10.1016/j.chb.2021.106974.

    Article  Google Scholar 

  14. Bonnar D, Lee S, Gradisar M, Suh S. Risk factors and sleep intervention considerations in Esports: a review and practical guide. Sleep Med Res. 2019;10(2):59–66. https://doi.org/10.17241/smr.2019.00479.

    Article  Google Scholar 

  15. Bonnar D, Castine B, Kakoschke N, Sharp G. Sleep and performance in Eathletes: for the win! Sleep Health. 2019;5(6):647–50. https://doi.org/10.1016/j.sleh.2019.06.007.

    Article  PubMed  Google Scholar 

  16. Gugliotti M. Contribution of aberrant postures to neck pain and headaches in eSport athletes. Res Investig Sports Med. 2018. https://doi.org/10.31031/RISM.2018.03.000554.

    Article  Google Scholar 

  17. Emara AK, Ng MK, Cruickshank JA, Kampert MW, Piuzzi NS, Schaffer JL, et al. Gamer’s Health Guide Optimizing Performance. Gamer’s Health Guide: optimizing performance, recognizing hazards, and promoting wellness in Esports. Curr Sports Med Rep. 2020;19(12):537–45. https://doi.org/10.1249/JSR.0000000000000787.

    Article  PubMed  Google Scholar 

  18. Ketelhut S, Martin-Niedecken AL, Zimmermann P, Nigg CR. Physical activity and health promotion in Esports and gaming-discussing unique opportunities for an unprecedented cultural phenomenon. Front Sports Act Living. 2021;16(3): 693700. https://doi.org/10.3389/fspor.2021.693700.

    Article  Google Scholar 

  19. Clement J. Distribution of video gamers in the United States in 2021, by age group. 2021 https://www.statista.com/statistics/189582/age-of-us-video-game-players/. Accessed 7 Feb 2022

  20. Peters M, Godfrey C, Khalil H, McInerney P, Parker D, Soares C. Guidance for conducting systematic scoping reviews. Int J Evid Based Healthc. 2015;13(3):141–6.

    Article  Google Scholar 

  21. Munn Z, Peters M, Stern C, Tufanaru C, McArthur A, Aromataris E. Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach. BMC Med Res Methodol 2018;18:143. https://doi.org/10.1186/s12874-018-0611-x

    Article  PubMed  PubMed Central  Google Scholar 

  22. Tricco AC, Lillie E, Zarin W, O’Brien KK, Colquhoun H, Levac D, et al. PRISMA extension for scoping reviews (PRISMA-ScR): checklist and explanation. Ann Intern Med. 2018;169(7):467–73. https://doi.org/10.7326/M18-0850.

    Article  PubMed  Google Scholar 

  23. Arksey H, O’Malley L. Scoping studies: towards a methodological framework. Int J Soc Res Methodol. 2005;8(1):19–32. https://doi.org/10.1080/1364557032000119616.

    Article  Google Scholar 

  24. Peters M, Godfrey C, McInerney P, Baldini Soares C, Khalil H, Parker D. Chapter 11: scoping reviews. In: Aromataris E, Munn Z, editors. Joanna Briggs Institute reviewer’s manual. JBI; 2017. https://doi.org/10.1097/XEB.0000000000000050.

    Chapter  Google Scholar 

  25. Himmelstein D, Liu Y, Shapiro JL. An exploration of mental skills among competitive league of legend players. Int J Gaming Comput-Mediat Simul. 2017;9(2):1–21. https://doi.org/10.4018/IJGCMS.2017040101.

    Article  Google Scholar 

  26. Kari T, Siutila M, Karhulahti VM. An extended study on training and physical exercise in Esports, exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations. 2019. p. 270–292. https://doi.org/10.4018/978-1-5225-7461-3.ch010

  27. Kang JO, Kang KD, Lee J, Nam JJ, Han DH. Comparison of psychological and cognitive characteristics between professional internet game players and professional baseball players. Int J Environ Res Public Health. 2020;17(13):1–13. https://doi.org/10.3390/ijerph17134797.

    Article  Google Scholar 

  28. Rudolf K, Bickmann P, Froböse I, Tholl C, Wechsler K, Grieben C. Demographics and health behavior of video game and esports players in Germany: the esports study 2019. Int J Environ Res Public Health. 2020. https://doi.org/10.3390/ijerph17061870.

    Article  PubMed  PubMed Central  Google Scholar 

  29. Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res. 2012;46(4):507–15. https://doi.org/10.1016/j.jpsychires.2012.01.004.

    Article  PubMed  PubMed Central  Google Scholar 

  30. Kari T, Karhulahti VM. Do E-athletes move? A study on training and physical exercise in elite E-sports. Int J Gaming Comput-Mediat Simul. 2016;8(4):53–66. https://doi.org/10.4018/IJGCMS.2016100104.

    Article  Google Scholar 

  31. Valladão S, Middleton J, Andre T. Esport: fortnite acutely increases heart rate of young men. Int J Exerc Sci. 2020;13(6):1217–1227.

    PubMed  PubMed Central  Google Scholar 

  32. DiFrancisco-Donoghue J, Werner W, Douris P, Zwibel H. Esports players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls. J Sport Health Sci. 2020. https://doi.org/10.1016/j.jshs.2020.07.006.

    Article  PubMed  Google Scholar 

  33. Fiskaali A, Lieberoth A, Spindler H. Exploring institutionalised Esport in high school: a mixed methods study of well-being. In: Proceedings of the European Conference on Games Based Learning, vol 1; 2020. p. 160.

  34. Smith M, Birch P, Bright D. Identifying stressors and coping strategies of elite Esports competitors. Int J Gaming Comput Mediat Simul. 2019;11(2):22–39. https://doi.org/10.4018/IJGCMS.2019040102.

    Article  Google Scholar 

  35. Zhao Y, Zhu Y. Identity transformation, stigma power, and mental wellbeing of Chinese eSports professional players. Int J Cult Stud. 2020. https://doi.org/10.1177/1367877920975783.

    Article  Google Scholar 

  36. Hyun GJ, Shin YW, Kim BN, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig. 2013;10(4):388–92. https://doi.org/10.4306/pi.2013.10.4.388.

    Article  PubMed  PubMed Central  Google Scholar 

  37. Zwibel H, Chinsky R, DiFrancisco-Donoghue J. Lifestyle behaviors and common injuries among collegiate eSport athletes. Med Sci Sports Exerc. 2019;51(6):744–744.

    Article  Google Scholar 

  38. DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019;5(1):e000467. https://doi.org/10.1136/bmjsem-2018-000467.

    Article  PubMed  PubMed Central  Google Scholar 

  39. Sanders RT, Morgan G, Valladão S, Stamatis A. Mental toughness, self-compassion, and mental health in Esports: a meditation analysis. Med Sci Sports Exerc. 2020;52(17):462–462.

    Article  Google Scholar 

  40. Lindberg L, Nielson SB, Damgaard M, Sloth OR, Rathleff MS, Straszek CL. Musculoskeletal pain is common in competitive gaming: a cross-sectional study among Danish esports athletes. BMJ Open Sport Exerc Med. 2020. https://doi.org/10.1136/bmjsem-2020-000799).

    Article  PubMed  PubMed Central  Google Scholar 

  41. Pluss M, Novak A, Bennett K, Panchuk D, Coutts A, Fransen J. Perceptual-motor abilities underlying expertise in Esports. J Expert. 2020;3(2):133–143.

    Google Scholar 

  42. Sousa A, Ahmad SL, Hassan T, Yuen K, Douris P, Zwibel H, DiFrancisco-Donoghue J. Physiological and cognitive functions following a discrete session of competitive Esports gaming. Front Psychol. 2020;11:1030. https://doi.org/10.3389/fpsyg.2020.01030.

    Article  PubMed  PubMed Central  Google Scholar 

  43. Andre T, Walsh S, Valldão S, Cox D. Physiological and perceptual response to a live collegiate Esports tournament. Int J Exerc Sci. 2020;13(6):1418–29.

    PubMed  PubMed Central  Google Scholar 

  44. Tham SM, Ellithorpe ME, Meshi D. Real-world social support but not in-game social support is related to reduced depression and anxiety associated with problematic gaming. Addict Behav. 2020;106: 106377. https://doi.org/10.1016/j.addbeh.2020.106377.

    Article  PubMed  Google Scholar 

  45. Lee S, Bonnar D, Roane B, Gradisar M, Dunican IC, Lastella M, et al. Sleep characteristics and mood of professional Esports athletes: a multi-national study. Int J Environ Res Public Health. 2021;18(2):664. https://doi.org/10.3390/ijerph18020664.

    Article  PubMed Central  Google Scholar 

  46. Behnke M, Kosakowski M, Kaczmarek LD. Social challenge and threat predict performance and cardiovascular responses during competitive video gaming. Psychol Sport Exerc. 2020. https://doi.org/10.1016/j.psychsport.2019.101584.

    Article  Google Scholar 

  47. Poulus D, Coulter TJ, Trotter MG, Polman R. Stress and coping in Esports and the influence of mental toughness. Front Psychol. 2020;11:628. https://doi.org/10.3389/fpsyg.2020.00628.

    Article  PubMed  PubMed Central  Google Scholar 

  48. Gray PB, Vuong J, Zava DT, McHale T. Testing men’s hormone responses to playing League of Legends: No changes in testosterone, cortisol, DHEA or androstenedione but decreases in aldosterone. Comput Human Behav. 2018;83:230–4. https://doi.org/10.1016/j.chb.2018.02.004.

    Article  Google Scholar 

  49. Trotter M, Coulter T, Davis P, Poulus D. The association between Esports participation, health and physical activity behaviour. Int J Environ Res Public Health. 2020. https://doi.org/10.3390/ijerph17197329.

    Article  PubMed  PubMed Central  Google Scholar 

  50. Thomas C, Rothschild J, Earnest C, Blaisdell A. The effects of energy drink consumption on cognitive and physical performance in elite league of legends players. Sports (Basel). 2019. https://doi.org/10.3390/sports7090196.

    Article  PubMed Central  Google Scholar 

  51. Banyai F, Griffiths M, Demetrovics Z, Király O. The mediating effect of motivations between psychiatric distress and gaming disorder among esport garners and recreational gamers. Compr Psychiatry. 2019. https://doi.org/10.1016/j.comppsych.2019.152117.

    Article  PubMed  Google Scholar 

  52. Gomes M, Narciso F, Tulio de Mello M, Esteves A. Identifying electronic-sport athletes’ sleep-wake cycle characteristics. Chronobiol Int. 2021. https://doi.org/10.1080/07420528.2021.1903480.

    Article  PubMed  Google Scholar 

  53. Pereira AM, Verhagen E, Figueiredo P, Seabra A, Martins A, Brito J. Physical activity levels of adult virtual football players. Front Psychol. 2021. https://doi.org/10.3389/fpsyg.2021.596434.

    Article  PubMed  PubMed Central  Google Scholar 

  54. Haupt S, Wolf A, Heidenreich H, Schmidt W. Energy expenditure during eSports—a case report. Dtsch Z SPortmed. 2021;72:36–40. https://doi.org/10.5960/dzsm.2020.463.

    Article  Google Scholar 

  55. Toth A, Ramsbottom N, Constantin C, Milliet A, Campbell M. The effect of expertise, training and neurostimulation on sensory-motor skill in esports. Comput Human Behav. 2021. https://doi.org/10.1016/j.chb.2021.106782.

    Article  Google Scholar 

  56. Banyai, F. Zsila A, Kökönyei G, Griffith M, Demetrovics Z, Király O. the moderating role of coping mechanisms and being an e-sport player between psychiatric symptoms and gaming disorder: online survey. JMIR Ment Health, 2021. 8(3): e21115. https://mental.jmir.org/2021/3/e21115

  57. Mendoza G, Clemente-Suárez VJ, Alvero-Cruz JR, Rivilla I, García-Romero J, Fernández-Navas M, et al. The role of experience, perceived match importance, and anxiety on cortisol response in an official Esports competition. Int J Environ Res Public Health. 2021. https://doi.org/10.3390/ijerph18062893.

    Article  PubMed  PubMed Central  Google Scholar 

  58. Lindsey Migliore L, McGee C, Moore MN. Handbook of Esports medicine—clinical aspects of competitive video gaming. New York: Springer; 2021.

    Book  Google Scholar 

  59. Marker C, Gnambs T, Appel M. Exploring the myth of the chubby gamer: A meta-analysis on sedentary video gaming and body mass. Soc Sci Med. 2019. https://doi.org/10.1016/j.socscimed.2019.05.030.

    Article  PubMed  Google Scholar 

  60. Kelly S, Leung J. The new frontier of Esports and gaming: a scoping meta-review of health impacts and research agenda. Front Sports Act Liv. 2021;3: 640362. https://doi.org/10.3389/fspor.2021.640362.

    Article  Google Scholar 

  61. Watson NF, Badr MS, Belenky G, Bliwise DL, Buxton OM, Buysse D, Consensus Conference Panel, et al. Joint Consensus Statement of the American Academy of Sleep Medicine and Sleep Research Society on the Recommended Amount of Sleep for a Healthy Adult: Methodology and Discussion. Sleep. 2015;38(8):1161–83. https://doi.org/10.5665/sleep.4886.

    Article  PubMed  PubMed Central  Google Scholar 

  62. Adam T, Ramsbotton N, Kowal M, Campbell M. Converging evidence supporting the cognitive link between exercise and Esport performance: a dual systematic review. Brain Sci. 2020;10(859):859–859. https://doi.org/10.3390/brainsci10110859.

    Article  Google Scholar 

  63. Zwibel H, DiFrancisco-Donoghue J, Defeo A, Yao S. An osteopathic physician’s approach to the Esports athlete. J Am Osteopath Assoc. 2019;119(11):756–62. https://doi.org/10.7556/jaoa.2019.125.

    Article  PubMed  Google Scholar 

  64. McGee C, Ho K. Tendinopathies in video gaming and Esports. Front Sports Act Liv. 2021;28(3): 689371. https://doi.org/10.3389/fspor.2021.689371.

    Article  Google Scholar 

  65. Pereira AM, Teques P, Verhagen E, Gouttebarge V, Figueiredo P, Brito J. Mental health symptoms in electronic football players. BMJ Open Sport Exerc Med. 2021;7(4): e001149. https://doi.org/10.1136/bmjsem-2021-001149.

    Article  PubMed  PubMed Central  Google Scholar 

  66. International Olympic Committee, Declaration of the 8th Olympic Summit - Esports and gaming. 2019. https://olympics.com/ioc/news/declaration-of-the-8th-olympic-summit. Accessed 1 June 2021

  67. Association of Summer Olympic International Federations. Future of Global Sport. The Olympic World Library. 2019.

  68. Kang JW, Kim H, Cho SH, Lee MK, Kim YD, Nan HM, Lee CH. The association of subjective stress, urinary catecholamine concentrations and PC game room use and musculoskeletal disorders of the upper limbs in young male Koreans. J Korean Med Sci. 2003;18(3):419–24. https://doi.org/10.3346/jkms.2003.18.3.419.

    Article  PubMed  PubMed Central  Google Scholar 

  69. Jalink MB, Heineman E, Pierie JP, ten Cate Hoedemaker HO. Nintendo related injuries and other problems: review. BMJ. 2014;16(349): g7267. https://doi.org/10.1136/bmj.g7267.

    Article  Google Scholar 

  70. International Esports Federation. Anti-doping rules (based upon 2021 Model Rules). 2020.

  71. Gleaves J, Petróczi A, Folkerts D, de Hon O, Macedo E, Saugy M, Cruyff M. Doping prevalence in competitive sport: evidence synthesis with “Best Practice” recommendations and reporting guidelines from the WADA Working Group on Doping Prevalence. Sports Med. 2021;51(9):1909–34. https://doi.org/10.1007/s40279-021-01477-y.

    Article  PubMed  Google Scholar 

Download references

Acknowledgements

This scoping review will contribute towards a PhD award for AMP. The authors acknowledge Patrícia Martins, from the Faculty of Sport, University of Porto, for advice and support on accessing the databases used in the current scoping review.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ana Monteiro Pereira.

Ethics declarations

Funding

No sources of funding were used to assist in the preparation of this article.

Conflicts of interest

Ana Monteiro Pereira, Júlio Costa, Evert Verhagen, Pedro Figueiredo, and João Brito declare that they have no conflicts of interest relevant to the content of this review.

Data availability

The datasets generated during the current study are available from the corresponding author on reasonable request.

Author contributions

JB proposed the review. JB and AMP identified the methods and identified the framework for the review. AMP proposed the search strategy. All authors contributed to the development of the research questions and the study design. AMP and JAC performed data extraction and data analysis. AMP developed the first and subsequent drafts of the manuscript. All authors read and approved the final manuscript.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Monteiro Pereira, A., Costa, J.A., Verhagen, E. et al. Associations Between Esports Participation and Health: A Scoping Review. Sports Med 52, 2039–2060 (2022). https://doi.org/10.1007/s40279-022-01684-1

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s40279-022-01684-1

Navigation