Abstract
Ambient Media describe media environments, where the medium is embedded within the natural environment. They follow the anytime, anywhere, and anyhow principle for media access. The Nokia Ubimedia MindTreks Awards have been established a few years ago to explore the potential of ambient media. In this article we analyze the total project portfolio submitted to the 4th Nokia Ubimedia MindTrek Awards in 2010 according to their business value, innovativeness, and use of ambient media. The aim of this article is to gain insights into the general characteristics of ambient media, their properties, and business functions. The article rounds up in providing a substantial framework and guidelines for ambient media developers in their product designs.
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Acknowledgments
The ‘credits’ for this paper are definitely for several hard working teams that contributed to the competition. Only with their insights they provide new contributions to the field of ambient media. Several projects, as well as the competition can be found on [1].
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Lugmayr, A., Zou, Y., Stockleben, B. et al. Categorization of ambient media projects on their business models, innovativeness, and characteristics—evaluation of Nokia Ubimedia MindTrek Award Projects of 2010. Multimed Tools Appl 66, 33–57 (2013). https://doi.org/10.1007/s11042-012-1143-8
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DOI: https://doi.org/10.1007/s11042-012-1143-8