Abstract
This study investigates the design and implementation of the self-regulated learning-based achievements. We aim to incorporate the SRL-based achievements in educational mobile apps to attract students to perform more practice with mobile applications. The review of SRL literature shows several research communities’ efforts regarding assessment and improvement of human learning experience in a computer-assisted learning environment. Researchers in educational psychology have developed theories of human cognition. In addition, researchers in computer-based learning environment (CBLE) as well as researchers in machine learning (ML) seek ways to improve human–computer interactions. This research incorporates some of the designed features in a mobile application named Practi. The Practi app is a commercial product and is a mobile software application which allows students to perform math and science practice designed and provided by school teachers. To show that the designed SRL-based achievements are implementable, this research also develops a simulation program.
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References
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© 2016 Springer Science+Business Media Singapore
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Bahreman, V., Chang, M., Amistad, I., Garn, K. (2016). Design and Implementation of Self-regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps. In: Li, Y., et al. State-of-the-Art and Future Directions of Smart Learning. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-287-868-7_30
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DOI: https://doi.org/10.1007/978-981-287-868-7_30
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