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Knowledge Brokers in Action: A Game-Based Approach for Strengthening Evidence-Based Policies

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Simulation and Gaming in the Network Society

Part of the book series: Translational Systems Sciences ((TSS,volume 9))

Abstract

Public policies need research results in order to effectively address the complex socioeconomic challenges (so-called evidence-based policies). However there is a clear gap between producing scientific expertise and using it in public decision-making. This “know-do” gap is common in all policy areas. Knowledge brokering is a new and promising practice for tackling the challenge of evidence use. It means that selected civil servants play the role of intermediaries who steer the flow of knowledge between its producers (experts and researchers) and users (decision-makers and public managers). Knowledge brokering requires a specific combination of skills that can be learned effectively only by experience. However this is very challenging in the public sector. Experiential learning requires learning from own actions – often own mistakes, while public institutions tend to avoid risk and are naturally concerned with the costs of potential errors. Therefore, a special approach is required to teach civil servants.

This chapter addresses the question of how to develop knowledge brokering skills for civil servants working in analytical units. It reports on the application of a simulation game to teach civil servants through experiential learning in a risk-free environment. The chapter (1) introduces the concept of knowledge brokering, (2) shows how it was translated into a game design and applied in the teaching process of civil servants, and (3) reflects on further improvement. It concludes that serious game simulation is a promising tool for teaching knowledge brokering to public policy practitioners.

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Acknowledgments

The simulation game is the result of the joint undertaking of two Polish companies: Evaluation for Government Organizations (EGO s.c.) and Pracownia Gier Szkoleniowych (PGS). The authors would like to express their gratitude to their colleagues involved in the design and testing of the game: Łukasz Kozak (PGS), Jakub Wiśniewski (PGS), Jan Witkowski (PGS), Joanna Średnicka (PGS), Bartosz Ledzion (EGO s.c.), and Jagoda Gandziarowska-Ziołecka (PGS).

The development of this game was a 2-year process. The authors would like to thank all those involved at different stages of the undertaking: Estelle Raimondo (George Washington University) who coauthored the empirical research on knowledge brokering; the group of participants from ISAGA Summer School, Delft, 2014, who contributed to the initial design of the game – Stephan van Ijperen, Wouter van der Horst, Marijn Knulst, Stefania Munaretto, and Nicole Plasschaert; and a number of Polish civil servants who participated in the testing of the game and provided us with valuable feedback. Last but not least, the authors would like to thank two anonymous reviewers on ISAGA 2015 Kyoto Conference for their valuable comments on the content of this chapter.

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Correspondence to Karol Olejniczak .

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Olejniczak, K., Kupiec, T., Widawski, I. (2016). Knowledge Brokers in Action: A Game-Based Approach for Strengthening Evidence-Based Policies. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_29

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