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Multiple Tree for Partially Observable Monte-Carlo Tree Search

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Applications of Evolutionary Computation (EvoApplications 2011)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 6624))

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Abstract

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that strong strategies can be efficiently computed by our algorithm.

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Auger, D. (2011). Multiple Tree for Partially Observable Monte-Carlo Tree Search. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_6

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  • DOI: https://doi.org/10.1007/978-3-642-20525-5_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20524-8

  • Online ISBN: 978-3-642-20525-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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