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A Phantom-Go Program

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Advances in Computer Games (ACG 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4250))

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Abstract

This paper discusses the intricacies of a Phantom-Go program. It is based on a Monte-Carlo approach. The program called Illusion plays Phantom Go at an intermediate level. The emphasis is on strategies, tactical search, and specialized knowledge. The paper provides a better understanding of the fundamentals of Monte-Carlo search in Go.

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© 2006 Springer-Verlag Berlin Heidelberg

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Cazenave, T. (2006). A Phantom-Go Program. In: van den Herik, H.J., Hsu, SC., Hsu, Ts., Donkers, H.H.L.M.(. (eds) Advances in Computer Games. ACG 2005. Lecture Notes in Computer Science, vol 4250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11922155_9

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  • DOI: https://doi.org/10.1007/11922155_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-48887-3

  • Online ISBN: 978-3-540-48889-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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