Skip to main content

Evolutionary Non Photo–Realistic Animations with Triangular Brushstrokes

  • Conference paper
AI 2010: Advances in Artificial Intelligence (AI 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6464))

Included in the following conference series:

Abstract

We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas and the target gradually emerges as the animation proceeds. We use genetic programming to evolve programs that draw the brushstrokes. A measure of similarity to the target is used as the fitness function. The best individual in a generation becomes a frame of the animation. We have experimented with open and filled triangles. Both kinds of triangles resulted in animations that our artist collaborators found engaging and interesting. In particular, the use of filled triangles generated animations that exhibited a novel immersive quality. The evolutionary approach requires artistic judgment in selecting the target images and values for the various parameters and provides a rich environment for exploring novel non photo–realistic renderings.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Aupetit, S., Bordeau, V., Monmarche, N., Slimane, M., Venturini, G.: Interactive evolution of ant paintings. In: The 2003 Congress on Evolutionary Computation, CEC 2003, vol. 2, pp. 1376–1383 (8-12, 2003)

    Google Scholar 

  2. Barile, P., Ciesielski, V., Berry, M., Trist, K.: Animated drawings rendered by genetic programming. In: GECCO 2009: Proceedings of the 11th Annual Conference on Genetic and Evolutionary Computation, pp. 939–946. ACM Press, New York (2009)

    Google Scholar 

  3. Barile, P., Ciesielski, V., Trist, K.: Non-photorealistic rendering using genetic programming. In: Li, X., Kirley, M., Zhang, M., Green, D., Ciesielski, V., Abbass, H.A., Michalewicz, Z., Hendtlass, T., Deb, K., Tan, K.C., Branke, J., Shi, Y. (eds.) SEAL 2008. LNCS, vol. 5361, pp. 299–308. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  4. Bentley, P., Corne, D.: Creative evolutionary systems. Morgan Kaufmann Pub., San Francisco (2001)

    Google Scholar 

  5. Dawkins, R.: The Blind Watchmaker. Longman Scientific & Technical, New York (1986)

    Google Scholar 

  6. Gooch, B., Gooch, A.: Non-photorealistic rendering, ch. 4,5,9. AK Peters Wellesley, MA (2001)

    MATH  Google Scholar 

  7. Koza, J.: Genetic programming: on the programming of computers by means of natural selection. MIT Press, Cambridge (1992)

    MATH  Google Scholar 

  8. McCormack, J.: Impossible nature: the art of Jon McCormack. Australian Centre for the Moving Image (2004)

    Google Scholar 

  9. Neufeld, C., Ross, B.J., Ralph, W.: The evolution of artistic filters. In: The Art of Artificial Evolution, pp. 335–356. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  10. Semet, Y.O., Reilly, U.M., Durand, F.: An Interactive Artificial Ant Approach to Non-photorealistic Rendering. In: Deb, K., et al. (eds.) GECCO 2004. LNCS, vol. 3102, pp. 188–200. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  11. Sims, K.: Artificial evolution for computer graphics. Computer Graphics, 319–328 (1991)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Izadi, A., Ciesielski, V., Berry, M. (2010). Evolutionary Non Photo–Realistic Animations with Triangular Brushstrokes. In: Li, J. (eds) AI 2010: Advances in Artificial Intelligence. AI 2010. Lecture Notes in Computer Science(), vol 6464. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-17432-2_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-17432-2_29

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-17431-5

  • Online ISBN: 978-3-642-17432-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics