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Non-photorealistic Rendering Using Genetic Programming

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Simulated Evolution and Learning (SEAL 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5361))

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Abstract

We take a novel approach to Non-Photorealistic Rendering by adapting genetic programming in combination with computer graphics drawing techniques. As a GP tree is evaluated, upon encountering certain nodes referred to as “Draw” nodes, information contained within such nodes are sent to one of three virtual canvasses and a mark is deposited on the canvas. For two of the canvasses the user is able to define custom brushes to be applied to the canvas. Drawing functions are supplied with little localised information regarding the target image. Based on this local data, the drawing functions are enabled to apply contextualized information to the canvas. The obtained results include a “Shroud of Turin” effect, a “Decal” effect and a “Starburst” effect.

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© 2008 Springer-Verlag Berlin Heidelberg

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Barile, P., Ciesielski, V., Trist, K. (2008). Non-photorealistic Rendering Using Genetic Programming. In: Li, X., et al. Simulated Evolution and Learning. SEAL 2008. Lecture Notes in Computer Science, vol 5361. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89694-4_31

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  • DOI: https://doi.org/10.1007/978-3-540-89694-4_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89693-7

  • Online ISBN: 978-3-540-89694-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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