Abstract
The paper introduces an audio rendering system based on the binaural approach, which allows a real-time simulation of spatially distributed sound sources and, in addition to that, near-to-head sources in room-mounted virtual environments. We have been developing a dynamic crosstalk cancellation, allowing the listener to freely move around without wearing any headphones. The paper gives a comprehensive description of the system, concentrating on the dual dynamic crosstalk cancellation and aspects of the integration of a real-time room acoustical simulation. Finally, two applications are described to show the wide applicability of the system.
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Kuhlen, T., Assenmacher, I., Lentz, T. (2007). A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_30
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DOI: https://doi.org/10.1007/978-3-540-73335-5_30
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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