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A Virtual Reality Simulator Based on Haptic Hard Constraints

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Haptics: Perception, Devices and Scenarios (EuroHaptics 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5024))

Abstract

This paper presents a real-time physically based platform for multi-sensory interactive simulation. It is centred on high quality dynamic requirements driven by the concept of instrumental interaction and is able to render a wide variety of physical phenomena : from very rigid interactions to large and complex phenomena such pastes or plastic soils. The platform consists in a precisely synchronized multiprocessor architecture extended with a DSP board used for the simulation of very reactive models. It aims for obtain simulation rate necessary for rigid object (1KHz and more) in the context of 6 Degree of Freedom.

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Manuel Ferre

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© 2008 Springer-Verlag Berlin Heidelberg

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Castet, J., Florens, JL. (2008). A Virtual Reality Simulator Based on Haptic Hard Constraints. In: Ferre, M. (eds) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, vol 5024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69057-3_115

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  • DOI: https://doi.org/10.1007/978-3-540-69057-3_115

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69056-6

  • Online ISBN: 978-3-540-69057-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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