Abstract
In this paper, we propose an interactive system that can quickly convert a 2D cartoon painting into a 3D textured cartoon model, enabling non-professional adults and children to easily create personalized 3D contents. Our system exploits a new approach based on solving Poisson equations to generate 3D models, which is free from the limitations of spherical topology in prior works. We also propose a novel method to generate whole textures for both sides of the models to deliver colorful appearances, making it possible to obtain stylized models rendered with cartoon textures. The results have shown that our method can greatly simplify the modeling process comparing with both traditional modeling softwares and prior sketch-based systems.
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Acknowledgments
We are grateful to all the volunteers who participated in our user studies. This work is supported in part by the National Natural Science Foundation of China (nos. 61173105 and 61373085) and the National High Technology Research and Development Program of China (no. 2015AA016404).
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Feng, L., Yang, X., Xiao, S., Jiang, F. (2016). An Interactive 2D-to-3D Cartoon Modeling System. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_17
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DOI: https://doi.org/10.1007/978-3-319-40259-8_17
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