E-Learning and Games

10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

  • Abdennour El Rhalibi
  • Feng Tian
  • Zhigeng Pan
  • Baoquan Liu
Conference proceedings Edutainment 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9654)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9654)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. E-Learning and Game

    1. Front Matter
      Pages 1-1
    2. Zhiqi Liu, Yandi Shen, Junhua Lu, Dingke Kong, Yinyin Chen, Jingxuan He et al.
      Pages 3-14
    3. Dongwann Kang, Feng Tian, Reza Sahandi
      Pages 15-26
    4. Jun Xiao, Zhen Xu, Ye Yu, Shuo Cai, Preben Hansen
      Pages 27-36
    5. Gaoqi He, Fei Sun, Dong Hu, Xingjian Lu, Yi Guo, Shuhua Lai et al.
      Pages 37-49
    6. Fang You, Yuxin Tan, Jinsong Feng, Linshen Li, Jing Lin, Xin Liu
      Pages 50-62
    7. Jay Collins, William Hisrt, Wen Tang, Colin Luu, Peter Smith, Andrew Watson et al.
      Pages 77-84
    8. Lekai Zhang, Shouqian Sun, Baixi Xing, Jiaqi Fu, Shixian Yu
      Pages 111-121
  3. Graphics, Imaging and Applications

    1. Front Matter
      Pages 123-123
    2. Hanli Zhao, Dandan Gao, Ming Wang, Zhigeng Pan
      Pages 125-135
    3. Chanchan Xu, Guangzheng Fei, Honglei Han
      Pages 173-181
    4. Lele Feng, Xubo Yang, Shuangjiu Xiao, Fan Jiang
      Pages 193-204

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.

The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Keywords

augmented reality automomic learning mobile and personal devices multiplayer online games virtual education agent-based model authoring tools complexity data management e-book game visualization multimedia applications recurrent neural network serious game simulation algorithm text mining time complexity urban computing visualization

Editors and affiliations

  • Abdennour El Rhalibi
    • 1
  • Feng Tian
    • 2
  • Zhigeng Pan
    • 3
  • Baoquan Liu
    • 4
  1. 1.Computer ScienceJohn Moores UniversityLiverpoolUnited Kingdom
  2. 2.Science and TechnologyBournemouth UniversityBournemouthUnited Kingdom
  3. 3.Hangzhou Normal UniversityHangzhouChina
  4. 4.Computer Science and TechnologyUniversity of BedfordshireLutonUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-40259-8
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-40258-1
  • Online ISBN 978-3-319-40259-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book