Abstract
Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical space with no additional external hardware support apart from the regular Head-Mounted-Device (HMD) itself. As part of our work, we developed a Virtual Art Gallery as a use-case to validate our algorithm. We conducted a simple user-study to gather feedback from the participants to evaluate the ease of locomotion of the application. The results showed that our algorithm could generate limitless paths of our use-case under predefined conditions and can be extended to other use-cases.
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Mittal, R., Karre, S.A., Reddy, Y.R. (2021). Designing Limitless Path in Virtual Reality Environment. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2021. Lecture Notes in Computer Science(), vol 12770. Springer, Cham. https://doi.org/10.1007/978-3-030-77599-5_7
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