Abstract
The purpose of this chapter is to examine significant advances in the collection and analysis of video data in computer-supported collaborative learning (CSCL) research. We demonstrate how video-based studies create robust and dynamic research processes. The chapter starts with an overview of how video analysis developed within CSCL by way of its pioneering roots. Linked throughout the chapter are the theoretical, methodological, and technological advances that keep advancing CSCL research. Specific empirical and experimental research examples will illustrate current and future advances in data collection, transformation, coding, and analysis. Research benefits and challenges that include the current state of understanding from observations of single, multiple, or 360° camera recordings will also be featured. In addition, eye-tracking and virtual reality environments for collecting and analyzing video data are discussed as they become new foci for future CSCL research.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.
Alemdag, E., & Cagiltay, K. (2018). A systematic review of eye tracking research on multimedia learning. Computers & Education, 125, 413–428.
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34–47.
Barron, B. (2003). When smart groups fail. Journal of the Learning Sciences, 12(3), 307–359.
Beck, S., Kunert, A., Kulik, A., & Froehlich, B. (2013). Immersive group-to-group telepresence. IEEE Transactions on Visualization and Computer Graphics, 19(4), 616–625.
Blikstad-Balas, M. (2017). Key challenges of using video when investigating social practices in education: Contextualization, magnification, and representation. International Journal of Research & Method in Education, 40(5), 511–523.
Brauner, E., Boos, M., & Kolbe, M. (Eds.). (2018). The Cambridge handbook of group interaction analysis. Cambridge University Press.
Chiu, M. M., & Reimann, P. (this volume). Statistical and stochastic analysis of sequence data. In U. Cress, C. Rosé, A. F. Wise, & J. Oshima (Eds.), International handbook of computer-supported collaborative learning. Cham: Springer.
Cobb, P., & Whitenack, J. W. (1996). A method for conducting longitudinal analyses of classroom videorecordings and transcripts. Educational Studies in Mathematics, 30(3), 213–228.
Davidsen, J., & Ryberg, T. (2017). “This is the size of one meter”: Children’s bodily-material collaboration. International Journal of Computer-Supported Collaborative Learning, 12(1), 65–90.
Derry, S. J., Pea, R. D., Barron, B., Engle, R. A., Erickson, F., Goldman, R., Hall, R., Koschmann, T., Lemke, J. L., Sherin, M. G., & Sherin, B. L. (2010). Conducting video research in the learning sciences: Guidance on selection, analysis, technology, and ethics. Journal of the Learning Sciences, 19(1), 3–53.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.
Erickson, F. (2011). Uses of video in social research: A brief history. International Journal of Social Research Methodology, 14(3), 179–189.
Geertz, C. (1973). The interpretation of cultures. New York: Basic Books.
Goldman, R. (2007a). Orion™, an online digital video analysis tool: Changing our perspectives as an interpretive community. In R. Goldman, R. Pea, B. Barron, & S. Derry (Eds.), (pp. 507–520). Mahwah, NJ: Erlbaum/Routledge.
Goldman, R. (2007b). Video representations and the perspectivity framework: epistemology ethnography, evaluation and ethics. In R. Goldman, R. Pea, B. Barron, & S. Derry (Eds.), Video research in the learning sciences (pp. 3–38). Mahwah, NJ: Erlbaum/Routledge.
Goldman, R., & Dong, C. (2007). Using Orion™ and the perspectivity framework for video analysis to interpret events: The CSCL’05 video exemplar. In The Computer Supported Collaborative Learning 2007 Conference (pp. 16–25). Rutgers.
Goldman, R., Zahn, C., & Derry, S. (2014). Frontiers of digital video research in the learning sciences: Mapping the terrain. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (2nd ed.). New York, NY: Cambridge University Press.
Goldman-Segall, R. (1998). Points of viewing children’s thinking: A digital ethnographer’s journey. Mahwah, NJ: Erlbaum/Routledge. With accompanying online video vignettes and commentary tools.
Greenwald, S., Kulik, A., Kunert, A., Beck, S., Frohlich, B., Cobb, S., Parsons, S., Newbutt, N., Gouveia, C., Cook, C., Snyder, A., Payne, S., Holland, J., Buessing, S., Fields, G., Corning, W., Lee, V., Xia, L., & Maes, P. (2017). Technology and applications for collaborative learning in virtual reality. In B. Smith, M. Borge, E. Mercier, & K. Y. Lim (Eds.), Making a difference: Prioritizing equity and access in CSCL, 12th International Conference on Computer Supported Collaborative Learning (CSCL) 2017 (Vol. 2, pp. 719–726). International Society of the Learning Sciences.
Koschmann, T., Stahl, G., & Zemel, A. (2007). The video analyst’s manifesto (or the implications of Garfinkel’s policies for studying instructional practice in design-based research). In R. Goldman, R. Pea, B. Barron, & S. Derry (Eds.), Video research in the learning sciences (pp. 133–143). Mahwah, NJ: LEA/Routledge.
Kulik, A., Kunert, A., Beck, S., Reichel, R., Blach, R., Zink, A., & Froehlich, B. (2011). C1x6: A stereoscopic six-user display for co-located collaboration in shared virtual environments. ACM Transactions on Graphics, 30(6), 1–12.
Lai, M.-L., Tsai, M.-J., Yang, F.-Y., Hsu, C.-Y., Liu, T.-C., Lee, S. W.-Y., Lee, M.-H., Chiou, G.-L., Liang, J.-C., & Tsai, C.-C. (2013). A review of using eye-tracking technology in exploring learning from 2000 to 2012. Educational Research Review, 10, 90–115.
Li, B., Zhang, Y., Zheng, X., Huang, X., Zhang, S., & He, J. (2019). A smart eye tracking system for virtual reality. In 2019 IEEE MTT-S International Microwave Biomedical Conference (IMBioC) (Vol. 1, pp. 1–3). IEEE.
Mayr, E., Knipfer, K., & Wessel, D. (2009). In-sights into mobile learning: An exploration of mobile eye tracking methodology for learning in museums. In G. Vavoula, N. Pachler, & A. Kukulska-Hulme (Eds.), Researching mobile learning: Frameworks, methods, and research designs (pp. 189–204). Peter Lang.
McIlvenny, P. (2018). Inhabiting spatial video and audio data: Towards a scenographic turn in the analysis of social interaction. Social Interaction. Video-Based Studies of Human Sociality, 2(1). https://doi.org/10.7146/si.v2i1.110409.
McIlvenny, P., & Davidsen, J. (2017). A big video manifesto: Re-sensing video and audio. Nordicom Information, 39(2), 15–21.
Mead, M. (1973). Changing styles of anthropological work. Annual Review of Anthropology, 2, 1–27.
Näykki, P., Isohätälä, J., Järvelä, S., Pöysä-Tarhonen, J., & Häkkinen, P. (2017). Facilitating socio-cognitive and socio-emotional monitoring in collaborative learning with a regulation macro script–an exploratory study. International Journal of Computer-Supported Collaborative Learning, 12(3), 251–279.
Pea, R. D., & Hoffert, E. (2007). Video workflow in the learning sciences: Prospects of emerging technologies for augmenting work practices. In R. Goldman, R. Pea, B. Barron, & S. J. Derry (Eds.), Video research in the learning sciences (pp. 427–460). Mahwah, NJ: LEA/Routledge.
Powell, A. B., Francisco, J. M., & Mager, C. A. (2003). An analytical model for studying the development of learners’ mathematical ideas and reasoning using videotape data. Journal of Mathematical Behavior, 22, 405–435.
Rack, O., Zahn, C., & Bleisch, S. (2019). Do you see us?—Applied visual analytics for the investigation of group coordination. Gruppe. Interaktion. Organisation. Zeitschrift für Angewandte Organisationspsychologie (GIO), 50, 53–60. [Group. Interaction. Organisation. Journal of Applied Organisational Psychology].
Salzmann, H., Moehring, M., & Froehlich, B. (2009). Virtual vs. real-world pointing in two-user scenarios. In Proceedings of the 2009 IEEE Virtual Reality Conference (pp. 127–130). IEEE Computer Society.
Sanchez-Cortes, D., Aran, O., Mast, M. S., & Gatica-Perez, D. (2012). A nonverbal behavior approach to identify emergent leaders in small groups. IEEE Transactions on Multimedia, 14(3), 816–832.
Sawyer, K. (2008). Group genius: The creative power of collaboration. New York: Basic Books.
Schneider, B., & Pea, R. (2013). Real-time mutual gaze perception enhances collaborative learning and collaboration quality. International Journal of Computer-Supported Collaborative Learning, 8(4), 375–397.
Schneider, B., & Pea, R. (2014). Toward collaboration sensing. International Journal of Computer-Supported Collaborative Learning, 9(4), 371–395.
Schneider, B., Sharma, K., Cuendet, S., Zufferey, G., Dillenbourg, P., & Pea, R. (2016). Using mobile eye-trackers to unpack the perceptual benefits of a tangible user interface for collaborative learning. ACM Transaction on Computer-Human Interaction, 23(6), 1–23.
Schneider, B., Worsley, M., & Martinez-Maldonado, R. (this volume). Gesture and gaze: Multimodal data in dyadic interactions. In U. Cress, C. Rosé, A. F. Wise, & J. Oshima (Eds.), International handbook of computer-supported collaborative learning. Cham: Springer.
Seidel, T., Prenzel, M., & Kobarg, M. (Eds.). (2005). How to run a video study. Technical report of the IPN video study. Münster: Waxmann.
Shapiro, B. R. (2019). Integrative visualization: exploring data collected in collaborative learning contexts. In Proceedings of the 13th International Conference on Computer Supported Collaborative Learning (CSCL) (Vol. 1, pp. 184–191). International Society of the Learning Sciences.
Shapiro, B. R., & Hall, R. (2018). Personal curation in a museum. In Proceedings of the ACM in Human-Computer Interaction, CSCW (Vol. 2, Article 158). ACM.
Sharma, K., Jermann, P., Dillenbourg, P., Prieto, L. P., D’Angelo, S., Gergle, D., Schneider, B., Rau, M., Pardos, Z., & Rummel, N. (2017). CSCL and eye-tracking: Experiences, opportunities and challenges. In B. K. Smith, M. Borge, E. Mercier, & K. Y. Lim (Eds.), Making a difference: Prioritizing equity and access in CSCL, 12th international conference on computer supported collaborative learning (CSCL) 2017 (Vol. 2). International Society of the Learning Sciences.
Sinha, S., Rogat, T. K., Adams-Wiggins, K. R., & Hmelo-Silver, C. E. (2015). Collaborative group engagement in a computer-supported inquiry learning environment. International Journal of Computer-Supported Collaborative Learning, 10(3), 273–307.
Stahl, G., Law, N., & Hesse, F. (2013). Reigniting CSCL flash themes. International Journal of Computer-Supported Collaborative Learning, 8(4), 369–374.
Statista. (2018). Number of active virtual reality users worldwide from 2014 to 2018 (in millions). Retrieved November 27, 2018, from https://www.statista.com/statistics/426469/active-virtual-reality-users-worldwide/
Steier, R., Shapiro, B. R., Christidou, D., Pierroux, P., Davidsen, J., & Hall, R. (2019). Tools and methods for ‘4E Analysis’: New lenses for analyzing interaction in CSCL. In Proceedings of the 13th International Conference on Computer Supported Collaborative Learning (CSCL) (Vol. 2, pp. 759–766). International Society of the Learning Sciences.
Stigler, J. W., Gonzales, P., Kwanaka, T., Knoll, S., & Serrano, A. (1999). The TIMSS videotape classroom study: Methods and findings from an exploratory research project on eighth-grade mathematics instruction in Germany, Japan, and the United States. A research and development report (National Center for Education Statistics Report No. NCES 99-0974). U. S. Government Printing Office.
Vogler, J. S., Schallert, D. L., Jordan, M. E., Song, K., Sander, A. J. Z., Chiang, Y. Y. T., Lee, J.-E., Park, J. H., & Yu, L.-T. (2017). Life history of a topic in an online discussion: A complex systems theory perspective on how one message attracts class members to create meaning collaboratively. International Journal of Computer-Supported Collaborative Learning, 12, 173–194. https://doi.org/10.1007/s11412-017-9255-9.
vom Lehn, D., & Heath, C. (2007). Social interaction in museums and galleries: a note on video-based field studies. In R. Goldman, R. Pea, B. Barron, & S. Derry (Eds.), Video research in the learning sciences (pp. 287–301). Mahwah: LEA/Routledge.
Wessel, D., Mayr, E., & Knipfer, K. (2007). Re-viewing the museum visitors view. In G. N. Vavoula, A. Kukulska-Hulme, & N. Pachler (Eds.), Research methods in informal and mobile learning (pp. 17–23). WLE Centre.
Yoon, S. A., Elinich, K., Wang, J., Steinmeier, C., & Tucker, S. (2012). Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. International Journal of Computer-Supported Collaborative Learning, 7(4), 519–541.
Zahn, C. (2017). Digital design and learning: Cognitive-constructivist perspectives. In S. Schwan & U. Cress (Eds.), The psychology of digital learning. Constructing, exchanging, and acquiring knowledge with digital media. Springer.
Zahn, C., Pea, R., Hesse, F. W., & Rosen, J. (2010). Comparing simple and advanced video tools as supports for complex collaborative design processes. Journal of the Learning Sciences, 19(3), 403–440.
Zemel, A., & Koschmann, T. (2013). Recalibrating reference within a dual-space interaction environment. International Journal of Computer-Supported Collaborative Learning, 8, 65–87.
Zheng, L., Huang, R., & Yu, J. (2014). Identifying computer-supported collaborative learning (CSCL) research in selected journals published from 2003 to 2012: A content analysis of research topics and issues. Journal of Educational Technology & Society, 17(4), 335.
Further Readings
Blikstad-Balas, M. (2017). Key challenges of using video when investigating social practices in education: Contextualization, magnification, and representation. International Journal of Research & Method in Education, 40(5), 511–523.
Derry, S. J., Pea, R. D., Barron, B., Engle, R. A., Erickson, F., Goldman, R., Hall, R., Koschmann, T., Lemke, J. L., Sherin, M. G., & Sherin, B. L. (2010). Conducting video research in the learning sciences: Guidance on selection, analysis, technology, and ethics. Journal of the Learning Sciences, 19(1), 3–53.
Goldman, R., Zahn, C., & Derry, S. (2014). Frontiers of digital video research in the learning sciences: Mapping the terrain. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (2nd ed.). New York: Cambridge University Press.
Näykki, P., Isohätälä, J., Järvelä, S., Pöysä-Tarhonen, J., & Häkkinen, P. (2017). Facilitating socio-cognitive and socio-emotional monitoring in collaborative learning with a regulation macro script–an exploratory study. International Journal of Computer-Supported Collaborative Learning, 12(3), 251–279.
Schneider, B., & Pea, R. (2013). Real-time mutual gaze perception enhances collaborative learning and collaboration quality. International Journal of Computer-Supported Collaborative Learning, 8(4), 375–397.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Zahn, C., Ruf, A., Goldman, R. (2021). Video Data Collection and Video Analyses in CSCL Research. In: Cress, U., Rosé, C., Wise, A.F., Oshima, J. (eds) International Handbook of Computer-Supported Collaborative Learning. Computer-Supported Collaborative Learning Series, vol 19. Springer, Cham. https://doi.org/10.1007/978-3-030-65291-3_35
Download citation
DOI: https://doi.org/10.1007/978-3-030-65291-3_35
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-65290-6
Online ISBN: 978-3-030-65291-3
eBook Packages: EducationEducation (R0)