Abstract
In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a vision-based tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by supporting the five features highlighted in this paper.
This work was supported by GIST.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Nilsen, T., Linton, S., Looser, J.: Motivations for Augmented Reality Gaming. In: Proc. Fuse 2004, New Zealand Game Developers Conference, pp. 86–93 (2004)
Azuma, R.T.: A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)
Thomas, B.H., Krul, N., Close, B., Piekarski, W.: Usability and Playability Issues for ARQuake. In: Proc. 1st Int’l Workshop on Entertainment Computing (2002)
Bonivento, C., Eusebi, A., Melchiorri, C., Montanari, M., Vassura, G.: WireMan: A portable wire manipulator for touch-rendering of bas-relief virtual surfaces. In: Proc. 8th International Conference on Advanced Robotics, pp. 13–18 (1997)
Hirose, M., Hirota, K., Ogi, T., Yano, H., Kakehi, N., Saito, M., Nakashige, M.: HapticGEAR: The development of a wearable force display system for immersive projection displays. In: Proc. IEEE Virtual Reality, pp. 123–129 (2001)
Kato, H., Billinghurst, M.: Marker Tracking and HMD Calibration for a video-based Augmented Reality Conferencing System. In: Proc. 2nd International Workshop on Augmented Reality (1999)
Miner, N., Gillespie, B., Caudell, T.: Examining the Influence of Audio and Visual Stimuli on a Haptic Display. In: Proc. IMAGE Conference (1996)
Sargaana, U., Farahani, H.S., Lee, J., Ryu, J., Woo, W.: billiARds: Augmented Reality System with Wearable Force-Feedback Device. In: International Conference on Human Computer Interaction (2005) (accepted)
Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proc. CHI 1997, pp. 234–241 (1997)
Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H.: AR2Hockey: A Case Study of Collaborative Augmented Reality. In: Proc. IEEE Virtual Reality Annual International Symposium, pp. 268–275 (1998)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 IFIP International Federation for Information Processing
About this paper
Cite this paper
Sargaana, U., Farahani, H.S., Lee, J.W., Ryu, J., Woo, W. (2005). Collaborative billiARds: Towards the Ultimate Gaming Experience. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_35
Download citation
DOI: https://doi.org/10.1007/11558651_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29034-6
Online ISBN: 978-3-540-32054-8
eBook Packages: Computer ScienceComputer Science (R0)