Skip to main content

Collaborative billiARds: Towards the Ultimate Gaming Experience

  • Conference paper
Entertainment Computing - ICEC 2005 (ICEC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

Included in the following conference series:

Abstract

In this paper, we identify the features that enhance gaming experience in Augmented Reality (AR) environments. These include Tangible User Interface, force-feedback, audio-visual cues, collaboration and mobility. We base our findings on lessons learnt from existing AR games. We apply these results to billiARds which is an AR system that, in addition to visual and aural cues, provides force-feedback. billiARds supports interaction through a vision-based tangible AR interface. Two users can easily operate the proposed system while playing Collaborative billiARds game around a table. The users can collaborate through both virtual and real objects. User study confirmed that the resulting system delivers enhanced gaming experience by supporting the five features highlighted in this paper.

This work was supported by GIST.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Nilsen, T., Linton, S., Looser, J.: Motivations for Augmented Reality Gaming. In: Proc. Fuse 2004, New Zealand Game Developers Conference, pp. 86–93 (2004)

    Google Scholar 

  2. Azuma, R.T.: A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)

    Article  Google Scholar 

  3. Thomas, B.H., Krul, N., Close, B., Piekarski, W.: Usability and Playability Issues for ARQuake. In: Proc. 1st Int’l Workshop on Entertainment Computing (2002)

    Google Scholar 

  4. Bonivento, C., Eusebi, A., Melchiorri, C., Montanari, M., Vassura, G.: WireMan: A portable wire manipulator for touch-rendering of bas-relief virtual surfaces. In: Proc. 8th International Conference on Advanced Robotics, pp. 13–18 (1997)

    Google Scholar 

  5. Hirose, M., Hirota, K., Ogi, T., Yano, H., Kakehi, N., Saito, M., Nakashige, M.: HapticGEAR: The development of a wearable force display system for immersive projection displays. In: Proc. IEEE Virtual Reality, pp. 123–129 (2001)

    Google Scholar 

  6. http://www.i-glassesstore.com

  7. Kato, H., Billinghurst, M.: Marker Tracking and HMD Calibration for a video-based Augmented Reality Conferencing System. In: Proc. 2nd International Workshop on Augmented Reality (1999)

    Google Scholar 

  8. http://www.nvidia.com

  9. Miner, N., Gillespie, B., Caudell, T.: Examining the Influence of Audio and Visual Stimuli on a Haptic Display. In: Proc. IMAGE Conference (1996)

    Google Scholar 

  10. Sargaana, U., Farahani, H.S., Lee, J., Ryu, J., Woo, W.: billiARds: Augmented Reality System with Wearable Force-Feedback Device. In: International Conference on Human Computer Interaction (2005) (accepted)

    Google Scholar 

  11. Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proc. CHI 1997, pp. 234–241 (1997)

    Google Scholar 

  12. Ohshima, T., Satoh, K., Yamamoto, H., Tamura, H.: AR2Hockey: A Case Study of Collaborative Augmented Reality. In: Proc. IEEE Virtual Reality Annual International Symposium, pp. 268–275 (1998)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 IFIP International Federation for Information Processing

About this paper

Cite this paper

Sargaana, U., Farahani, H.S., Lee, J.W., Ryu, J., Woo, W. (2005). Collaborative billiARds: Towards the Ultimate Gaming Experience. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_35

Download citation

  • DOI: https://doi.org/10.1007/11558651_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics