Entertainment Computing - ICEC 2005

4th International Conference, Sanda, Japan, September 19-21, 2005. Proceedings

  • Fumio Kishino
  • Yoshifumi Kitamura
  • Hirokazu Kato
  • Noriko Nagata
Conference proceedings ICEC 2005

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3711)

Table of contents

  1. Front Matter
  2. IFIP SG16 Chair’s Welcome Address

    1. Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
      Pages 1-12
  3. Interactive Digital Storytelling

    1. Naoko Tosa, Seigow Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
      Pages 13-23
    2. Hiroshi Mori, Jun’ichi Hoshino
      Pages 36-47
  4. Graphics

    1. Yan-Wen Guo, Jin Wang, Xiu-Fen Cui, Qun-Sheng Peng
      Pages 48-58
    2. Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
      Pages 59-66
    3. Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu
      Pages 67-75
  5. Advanced Interaction Design

    1. Xizhi Li, Qinming He
      Pages 76-87
    2. Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji
      Pages 88-98
    3. Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
      Pages 99-105
  6. Social Impact and Evaluation

  7. Seamful/Seamless Interface

    1. Gregor Broll, Steve Benford
      Pages 155-166
    2. Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino
      Pages 167-179
    3. Matthias Rehm, Michael Wissner
      Pages 180-191
    4. Kelly L. Dempski, Brandon L. Harvey
      Pages 192-202

About these proceedings


First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.


Navigation Simulation animation autonom autonomous robot cognition content-based video retrieval digital storytelling entertainment computing interactive entertainment mobile graphics programming robot social informatics virtual reality

Editors and affiliations

  • Fumio Kishino
    • 1
  • Yoshifumi Kitamura
    • 1
  • Hirokazu Kato
    • 2
  • Noriko Nagata
    • 3
  1. 1.Graduate School of Information Science and TechnologyOsaka UniversityOsakaJapan
  2. 2.Department of Systems Innovation, Graduate School of Engineering ScienceOsaka UniversityOsakaJapan
  3. 3.School of Science and TechnologyKwansei Gakuin UniversityJapan

Bibliographic information

  • DOI https://doi.org/10.1007/11558651
  • Copyright Information Springer-Verlag Berlin Heidelberg 2005
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-29034-6
  • Online ISBN 978-3-540-32054-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book