Abstract
The Idea-Marathon System (IMS) can be used to develop creativity by fusing self-reflection, idea generation, and journal writing. As a person reflects on ideas and circumstances, he or she maintains a rigorous written record by enumerating ideas and drawing associated visuals. This particular method of self-reflection was created by Takeo Higuchi when he worked for a trading company. After retiring in 2004, Higuchi carried out several studies in Japan with participants from research institutes and industrial companies. Higuchi used the Torrance Tests of Creative Thinking (TTCT; Torrance, 1966/1974) to evaluate the use of the Idea-Marathon System. Moreover, through Higuchi’s experiments with participants at various educational institutions, he assessed that the IMS can be useful way for students to capture their creative ideas. Higuchi also found that the IMS journals may help students to develop both creativity and good study habits. In this chapter, the measurement of creativity is discussed based on Higuchi’s dissertation when he conducted research in Kobe University. Also discussed in this chapter, is the IMS application used by Saegusa who introduced the topic ‘Thinking Ways to Creativity’ to a freshmen class in Business Administration at Shujitsu University, Okayama, Japan. In 2016, Higuchi and Saegusa investigated the effects of the IMS by considering variables such as creativity, curiosity, intellectual interest, love of learning, and better cooperation among groups. The investigators introduced the IMS method to undergraduate students enrolled in an ‘Introduction to Thinking Methodology’ course during 2016 and 2017, with continuing studies in 2018. Throughout the initial two-year collaboration, the investigators’ found in their evaluations that the IMS impacted the freshmen participants not only in the number of ideas generated, but also in a final performance assessment. It was also found that faculty support (i.e., weekly communication cards with students) was extremely important for students in order to maintain their motivation for the IMS writing regimen. To determine the impact of the IMS on student performance, a quantitative assessment of students’ creativity was used along with an evaluation survey. The goals of these evaluations were to have students use the IMS method as a useful career tool to help their innate creative talents grow by engaging in self-reflection and encouraging written and visual expression.
References
Bidshahri, R. (2017, July 4). 7 Critical skills for the jobs of the future. Retrieved from https://singularityhub.com/2017/07/04/7-critical-skills-for-the-jobs-of-the-future/#sm.0001j8z4vh10jheebzi3hi5t221eh
Bonwell, C. C., & Eison, J. A. (1991) Active learning: Creating excitement in the classroom (ASHE-ERIC higher education reports no. 1). Washington, DC: George Washington University.
Cherney, I. D. (2008). The effects of active learning on students’ memories for course content. Active Learning in Higher Education, 9(2), 152–171. https://doi.org/10.1177/1469787408090841
Cramond, B. (2005). Developing creative thinking. In F. A. Karnes & S. M. Bean (Eds.), Methods and materials for teaching the gifted (pp. 313–351). Waco, TX: Prufrock Press, Inc.
Csikszentmihalyi, M. (1988). Society, culture, and person: A systems view of creativity. In R. J. Sternberg (Ed.), The nature of creativity (pp. 325–339). New York, NY: Cambridge University Press.
Davis, G. A. (2003). Identifying creative students, teaching for creative growth. In N. Colangelo & G. A. Davis (Eds.), Handbook of gifted education (pp. 311–324). Boston, MA: Allyn and Bacon.
Davis, G. A. (2004). Objectives and activities for teaching creative thinking. In D. J. Treffinger & S. M. Reis (Eds.), Creativity and giftedness (pp. 97–104). Thousand Oaks, CA: Corwin Press.
Florida, R. (2005). The flight of the creative class. New York, NY: Harper Collins.
Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111, 8410–8415. Idea No. 1,830, July 31, 2018. https://doi.org/10.1073/pnas.1319030111
Higuchi, T. (1992). You can get affluent ideas from this book. Tokyo, Japan: Diamond Inc.
Higuchi, T. (1998). How to create affluent ideas. Tokyo, Japan: Toyo Keizai Shinpo Sha.
Higuchi, T. (2008a). Group Idea-Marathon. Tokyo, Japan: Just System.
Higuchi, T. (2008b). Power to start with one note: Continue to give power: An idea marathon idea that both life and work goes well. Tokyo, Japan: Kou-Shobo.
Higuchi, T. (2011). Notebook technique for workers. Tokyo, Japan: Toyo Keizai Inc.
Higuchi, T. (2014). Enhancement effects of the Idea-Marathon system on creativity (Unpublished doctoral dissertation). Japan Advanced Institute of Science and Technology (JAIST), Ishikawa, Japan.
Higuchi, T. (2015, November). Application of the Idea-Marathon principle for ignition and fostering creativity of the pre-school children. Paper presented at the Knowledge Information and Creativity Support System (KICSS), Phuket, Thailand.
Higuchi, T. (2016). Practice of the two-storied active learning structure in universities establishing a habit of thinking and immediate writing as the intellectual basis of active learning. Journal of Japan Creativity Society, 20, 36–39.
Higuchi, T. (2018). Idea-Marathon – Visualizing your thinking: The strongest notebook technology, 34 years of continued achievement. Tokyo, Japan: Amazon Digital Services LLC.
Higuchi, T., Yuizono, T., Miyata, K., Sakurai, K., & Kawaji, T. (2013). Creativity effects of the Idea-Marathon system (IMS): Torrance tests of creative thinking (TTCT) figural tests for college students. In A. M. J. Skulimowski & J. Kacprzyk (Eds.), Knowledge, information and creativity support systems: Recent trends, advances and solutions (pp. 185–200). New York, NY: Springer International Publishing.
Inagaki, T., & Mochida, T. (2012). Reactive half-metallocenium ionic liquids that undergo solventless ligand exchange. Chemistry: A European Journal, 18(26), 8070–8075. https://doi.org/10.1002/chem.201200157
Kato, F. (2017). Cooking simulator. Open Lab Review. Retrieved from https://bake-openlab.com/cooperator/kato-fumihiro
Kato, F., Shiina, M., Tokizaki, T., Mitake, H., Aoki, T., & Hasegawa, S. (2008). Culinary art designer. Proceedings of the International Conference on Advances in Computer Entertainment Technology, 398. https://doi.org/10.1145/1501750.1501847
Kawaji, T. (2011). Effect of creativity in Idea-Marathon system. Proceedings of the Japan Creativity Society, 33, 24–27. (in Japanese).
Kawamoto, T. (2016, October). What is Active Learning we need today. Paper presented at the Japan Creativity Society, Tokyo, Japan.
Kobayashi, A., Suzuki, T., & Suzuki, E. (2015). Active learning practice. Tokyo, Japan: Sangyo Noritzu University Press.
Lally, P., Van Jaarsveld, C. H. M., Potts, H. W. W., & Wardle, J. (2010). How are habits formed? Modelling habit formation in the real word. European Journal of Social Psychology, 40, 998–1009. https://doi.org/10.1002/ejsp.674
Lin, Y.-S. (2011). Fostering creativity through education: A conceptual framework of creative pedagogy. Creative Education, 2, 149–155. https://doi.org/10.4236/ce.2011.23021
Matsushita, K. (2015). Deep active learning. Tokyo, Japan: Keisou Shobo.
Matsushita, K., & Ishii, T. (2016). Evaluation of active learning. Tokyo, Japan: Toshindo.
Ministry of Education, Culture, Sports, Science and Technology. (2017a). Japanese Government Policies in Education, Science, Sports, and Culture 1997. Retrieved from http://www.mext.go.jp/b_menu/hakusho/html/hpae199701/hpae199701_1_002.htm
Ministry of Education, Culture, Sports, Science and Technology. (2017b). On integrated reforms in high school and university education and university entrance examination aimed at realizing a high school and university articulation system appropriate for a new era. Report by author. Retrieved from http://www.mext.go.jp/en/news/topics/detail/1372628.htm
Miyata, K., Umemoto, K., & Higuchi, T. (2010). An educational framework for creating VR application through group work. Computers & Graphics, 34, 811–819. https://doi.org/10.1016/j.cag.2010.08.007
Mochida, T. (2014). Research manual of Mochida Research Office, (p. 5). Kobe, Japan: University of Kobe
Nishiura, K., & Kunifuji, S. (2016). Establishment of SIG and the latest trend to creative education of AL: Active learning. Journal of Japan Creativity Society, 20, 1–3.
Noda, T., Nomura, K., Komuro, N., Chen, Y., Tao, Z., & Miyata, K. (2008). Landscape Bartender: Landscape image generation system using analogy of cocktail. Retrieved from https://www.youtube.com/watch?v=Z_1YyHDnWxI
Prabhu, V., Sutton, C., & Sauser, W. (2008). Creativity and certain personality traits: Understanding the mediating effect of intrinsic motivation. Creativity Research Journal, 20, 53–66. https://doi.org/10.1080/10400410701841955
Renzulli, J. S. (2012). Reexamining the role of gifted education and talent development for the 21st century: A four-part theoretical approach. Gifted Child Quarterly, 56, 150–159. https://doi.org/10.1177/0016986212444901
Runco, M. A. (2014). Creativity: Theories and themes: Research, development, and practice. New York, NY: Academic Press.
Runco, M. A., & Kim, D. (2011). Creativity complex. In M. A. Runco & S. Pritzker (Eds.), Encyclopedia of creativity (2nd ed., pp. 292–295). San Diego, CA: Elsevier.
Runco, M. A., & Kim, D. (2013). Four Ps of creativity and recent updates. In E. G. Carayannis (Ed.), Encyclopedia of creativity, invention, innovation, and entrepreneurship (pp. 755–759). New York, NY: Springer.
Saavedra, A. R., & Opfer, V. D. (2012). Learning 21st-century skills requires 21st-century teaching. Phi Delta Kappan, 94, 8–13. https://doi.org/10.1177/003172171209400203
Saegusa, S., & Higuchi, T. (2016). Strengthening thought and idea in first year’s education: Practice of active learning with IMS introduced. Paper presented at the 38th Academic Lecture Meeting of the Japan Creativity Society, Tokyo, Japan.
Saegusa, S., & Higuchi, T. (2017a). Strengthening of thinking and imagination during the first year education (2nd report): Promotion and continued enhancement of independent IMS idea through internal and external collaborations with teachers. Proceedings of the Japan Creativity Society, 39, 9–12. (in Japanese).
Saegusa, S., & Higuchi, T. (2017b). Active learning & teaching education method for University freshmen. Paper presented at the 12th International Conference on Knowledge, Information and Creativity Support Systems (KICSS), Nagoya, Japan.
Schack, G. D. (2004). Effects of a creative problem-solving curriculum on students of varying abilities. In D. J. Treinger & S. M. Reis (Eds.), Creativity and giftedness (pp. 125–140). Thousand Oaks, CA: Corwin Press.
Shavinina, L. V. (2009). On giftedness and the economy: The impact of talented individuals on the global economy. In L. V. Shavinina (Ed.), International handbook on giftedness (pp. 1181–1202). Dordrecht, Netherlands: Springer Science.
Smith, S. R. (2017). Model of dynamic differentiation (MoDD): Innovation education for talent development. In T. S. Yamin, K. W. McCluskey, T. Lubart, D. Ambrose, K. C. McCluskey, & S. Linke (Eds.), Innovation education (pp. 41–66). Ulm, Germany: The International Centre for Innovation in Education (ICIE).
Sternberg, R. J. (2018). What’s wrong with creativity testing? Journal of Creative Behavior, 1–17.
Subotnik, R. F., Olszewski-Kubilius, P., & Worrell, F. C. (2012). A proposed direction forward for gifted education based on psychological science. Gifted Child Quarterly, 56, 176–188. https://doi.org/10.1177/0016986212456079
Sumida, M. (2013). Emerging trends in Japan in the education of the gifted: A focus on science education. Journal for the Education of the Gifted, 36(3), 277–289. https://doi.org/10.1177/0162353213493534
Todd, S. M., & Shinzato, S. (1999). Thinking for the future: Developing higher-level thinking and creativity for students in Japan and elsewhere. Childhood Education, 75, 342–345. https://doi.org/10.1080/00094056.1999.10522054
Torrance, E. P. (1963). Education and the creative potential. Minneapolis, MN: The University of Minnesota Press.
Torrance, E. P. (1966/1974). The Torrance tests of creative thinking-norms-technical manual research edition-verbal tests, forms A and B- figural tests, forms A and B. Princeton, NJ: Personnel Press.
Torrance, E. P. (1988). The nature of creativity as manifest in its testing. In R. J. Sternberg (Ed.), The nature of creativity (pp. 43–73). New York, NY: Cambridge University Press.
Torrance, E. P., Murdock, M., & Fletcher, D. C. (1996). Creative problem solving through role playing. Pretoria, Republic of South Africa: Benedict Books.
Treffinger, D. J. (2004). Introduction to creativity and giftedness: Three decades of inquiry and development. In D. J. Treffinger & S. M. Reis (Eds.), Creativity and giftedness (pp. xxiii–xxxxx). Thousand Oaks, CA: Corwin Press.
Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. New York, NY: Wiley.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Section Editor information
Rights and permissions
Copyright information
© 2021 Springer Nature Singapore Pte Ltd.
About this entry
Cite this entry
Higuchi, T., Saegusa, S., Kim, D. (2021). Using the Idea-Marathon System (IMS) in University Education and Creativity Development. In: Smith, S.R. (eds) Handbook of Giftedness and Talent Development in the Asia-Pacific. Springer International Handbooks of Education. Springer, Singapore. https://doi.org/10.1007/978-981-13-3041-4_52
Download citation
DOI: https://doi.org/10.1007/978-981-13-3041-4_52
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-3040-7
Online ISBN: 978-981-13-3041-4
eBook Packages: EducationReference Module Humanities and Social SciencesReference Module Education