Abstract
Puppetry is one of the most ancient forms of representation, diffused all over the world in different shapes, degrees of freedom in movements and forms of manipulation. Puppets make an ideal environment for creative collaboration, inspiring the development of supporting technologies (from carpentry to digital worlds). The CoPuppet project explores the possibilities offered by multimodal and cooperative interaction, in which performers, or even audience members, are called to affect different parts of a puppet through gestures and voice. In particular, we exploit an existing architecture for the creation of multimodal interfaces to develop the CoPuppet framework for designing, deploying and interacting during performances in which virtual puppets are steered by multiple multimodal controls. The paper illustrates the steps needed to define performances, also showing the integration of digital and real puppetry for the case of wayang shadowplay.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Bottoni, P., Faralli, S., Labella, A., Scozzafava, C.: CHAMBRE: A distributed environment for the production of multimedia events. In: Proc. DMS 2004, KSI, pp. 51–56 (2004)
Bottoni, P., Faralli, S., Labella, A., Malizia, A., Scozzafava, C.: CHAMBRE: integrating multimedia and virtual tools. In: Proc. AVI 2006, pp. 285–292. ACM Press, New York (2006)
Baird, B.: The Art of the Puppet. Macmillan, Basingstoke (1965)
Cho, O.K.: Korean puppet theatre: Kkoktu kaksi. Asian studies center East Asia series Michigan State University occasional paper 6(20) (1979)
Ryu, S.: Ritualizing interactive media: from motivation to activation. Technoetic Arts 3, 105–124 (2005)
Cavazza, M., Charles, F., Mead, S.J., Martin, O., Marichal, X., Nandi, A.: Multimodal acting in mixed reality interactive storytelling. IEEE MultiMedia 11, 30–39 (2004)
Myers, B., McDaniel, R., Miller, R., Ferrency, A., Faulring, A., Kyle, B., Mickish, A., Klimovitski, A., Doane, P.: The Amulet environment: New models for effective user interface software development. IEEE Transactions on Software Engineering 23, 347–365 (1997)
Bianchi-Berthouze, N., Bottoni, P.: Articulating actions in multimodal interaction. 3D Forum 16, 220–225 (2002)
Johnson, R., Foote, B.: Designing reusable classes. Journal of OO Programming 1, 22–35 (1988)
Virtools: Virtools (2004), http://www.virtools.com
Pure Data: Pure data (2008), http://puredata.info
Sun: Java 3D API Specification (2004), http://java.sun.com/products/java-media/3D/forDevelopers/j3dguide/Intro.doc.html
Ryu, S., Scozzafava, C., Faralli, S.: Infinite cemetery. In: Generative Art, Execution on, December 16 (2005)
Nintendo: Wiimote controller (2007), http://wii.nintendo.com/controller.jsp
Thalmann, D., Boulic, R., Huang, Z., Noser, H.: Virtual and real humans interacting in the virtual world. In: Proc. International Conference on Virtual Systems and Multimedia 1995, pp. 48–57 (1995)
Schuemie, M.J., van der Straaten, P., Krijn, M., van der Mast, C.: Research on presence in VR: a survey. Cyberpsychology and Behavior 4, 183–202 (2001)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Bottoni, P., Faralli, S., Labella, A., Malizia, A., Pierro, M., Ryu, S. (2008). CoPuppet : Collaborative Interaction in Virtual Puppetry. In: Adams, R., Gibson, S., Arisona, S.M. (eds) Transdisciplinary Digital Art. Sound, Vision and the New Screen. Communications in Computer and Information Science, vol 7. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79486-8_27
Download citation
DOI: https://doi.org/10.1007/978-3-540-79486-8_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-79485-1
Online ISBN: 978-3-540-79486-8
eBook Packages: Computer ScienceComputer Science (R0)