Abstract
This article is based on the CIGALE project, an interdisciplinary research between digital art, linguistics, and theater on motion capture and interaction with artistic, co-speech and expressive gestures. The aim of this project is to explore an interactive gestural dialogue between spectator and virtual actor. We will explain how our artistic modalities deal with space, time, and movement in a particular way to achieve our specific artistic goal: to encourage the emergence of a gestural interaction between human and virtual actors, thus giving the feeling of a “living” dialogue opening on an aesthetics of improvisation. First, we will describe the design and development process of InterACTE, an artistic installation for improvised gestural interaction between a spectator and a digital partner (virtual actor). Then, from seven recorded videos of interactions between the virtual actor and the spectator, we will present the interdisciplinary study we conducted with an artistic approach, and a linguistic approach.
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Notes
- 1.
The CIGALE project (Capture and Interaction with Artistic, Language and Expressive Gestures), supported by the Labex ARTS-H2H and led by the Digital Image and Virtual Reality team of the AI-AC laboratory of the University of Paris 8, the Laboratory Structures Formelles du Langage of the CNRS and the University of Paris 8, UQAM University, the Conservatoire National Supérieur d'Art Dramatique, the Laboratory for Movement Analysis, the Solidanim company and the association Arts resonances.
- 2.
InterACTE (2015) Dimitrios Batras, Judith Guez, Jean-François Jego, Marie-Hélène Tramus, University Paris 8 Campus Exhibition, Ars Electronica 2015. See the video: https://www.youtube.com/watch?v=U-Kqv-xeI3k.
- 3.
Video recordings made during two exhibitions: University Paris 8’s Campus Exhibition of the Ars Electronica International Festival, Linz Austria, September 2015; Les Vitrines du Labex Arts-H2H, Theater Gérard Philipe, Saint-Denis, France, October 2015.
- 4.
See the video: https://www.dailymotion.com/video/x71d509.
- 5.
See the video: https://www.dailymotion.com/video/x71d6dl.
- 6.
See the video: https://www.dailymotion.com/video/x71d6wr.
- 7.
A = KC2/3 with A: angular velocity and C: curvature.
- 8.
\(v = \propto K^{1/3} .\left| \tau \right|^{1/6}\) with v: tangential velocity; K: curvature; τ: torsion; ∝: coefficient.
- 9.
See the video: https://www.dailymotion.com/video/x72f1q5.
- 10.
Corpora, in this context, refer to the tools used in corpus linguistics. A corpus is a unit of linguistic data (an annotated recording, a sample taken from real world examples of natural movement and behavior patterns) that represents body motion. Corpora require specialized software tools to be viewed and analyzed.
- 11.
Diadochal motion refers to two successive movements in any joint where a rotation of the bone is possible, which imposes conjunct rotation upon the bone that has been moved.
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Acknowledgements
We will lean our presentation on the CIGALE project, an interdisciplinary project between digital art, linguistic, and theater on Motion capture and interaction with artistic, co-speech and expressive gestures, granted by the Labex Arts H2H (2012–2015). We particularly thank: Ariel Alonso, Dimitrios Batras, Brigitte Baumié, Marion Blondel, Michel Bret, Fanny Catteau, Clara Chabalier, Julie Châteauvert, Chu-Yin Chen, Sébastien Delacroix, Florine Fouquart, Amélie Gabriel, Nefeli Georgakopoulou, Judith Guez, Patrice Guyot, Chen-Wei Hsieh, Jean-François Jégo, Isabelle Lemaux, Sébastien Lenglet, Marie-Thérèse L’Huillier, Julien Lubek, Xavier Maurel, Guillaume Metais, Anne-Marie Parisot, Philipe Pasquier, Isaac Partouche, Ilaria Renna, Thecla Schiphorst, Jean-François Szlapka, Michel Thion, Coralie Vincent.
Thanks to Dominique Boutet, who has just passed away, for all his rich work: research on co-speech gestures, on sign language and on the relationships between artistic, linguistic and expressive gestures. The publication of this article may serve as a tribute to this researcher who has opened an original way of kinesiological analysis that contributes to our understanding of how meaning and expressiveness emerge from human body gestures.
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Tramus, MH., Boutet, D. (2021). Interaction Between Spectator and Virtual Actor Through Movement: From Child Gestures to Interactive Digital Creation. In: Flash, T., Berthoz, A. (eds) Space-Time Geometries for Motion and Perception in the Brain and the Arts. Lecture Notes in Morphogenesis. Springer, Cham. https://doi.org/10.1007/978-3-030-57227-3_13
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