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Designing a Competence Acquisition Mobile App

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Blurring the Boundaries Through Digital Innovation

Part of the book series: Lecture Notes in Information Systems and Organisation ((LNISO,volume 19))

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Abstract

Organizational learning and the continuous development and acquisition of competences by a firm’s employee are fundamental instruments for achieving sustainable competitive advantage. In this scenario, digital technologies play a relevant role in providing a ubiquitous platform to foster and facilitate this learning process. This paper, as research in progress, aims to define the main design aspects of competence acquisition mobile app. In order to achieve this goal it adopts a Design Science research approach and anchors the requirements elicitation process is on competence acquisition literature. Once the system key components and characteristics are presented the paper rounds off with future research directions.

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Notes

  1. 1.

    http://uk.businessinsider.com/google-play-vs-apple-app-store-2015-2?r=US&IR=T.

  2. 2.

    http://www.appbrain.com/stats/android-market-app-categories.

  3. 3.

    http://www.appbrain.com/apps/popular/education/.

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Acknowledgments

This research proposal was supported by the Skilleyd team (http://www.skilleyd.net). We thank Francesca Battaglino, Stefano Monticelli and Giovanni Tonon who provided insight and expertise that greatly assisted this research.

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Correspondence to Stefano Za .

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Za, S., Scornavacca, E. (2016). Designing a Competence Acquisition Mobile App. In: D'Ascenzo, F., Magni, M., Lazazzara, A., Za, S. (eds) Blurring the Boundaries Through Digital Innovation. Lecture Notes in Information Systems and Organisation, vol 19. Springer, Cham. https://doi.org/10.1007/978-3-319-38974-5_6

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