Collection

Gamification and Virtual Reality in Medical Education and Related Healthcare Professions

BMC Medical Education is calling for submissions to our Collection on Gamification and Virtual Reality in medical education and healthcare professions. This Collection seeks to identify pivotal principles underlying the effective use of these technologies. Original research testing hypotheses based on these principles and rooted in learning psychology will be included. The principal aim of this collection is to produce a reliable and valid knowledge base on gamification elements and virtual reality applications that facilitate transfer of principles and solutions across the entire spectrum of healthcare professional education.

Editors

  • Tobias Raupach

    Dr. Raupach is Head of the Institute for Medical Education at Bonn University, and works as a consultant cardiologist. His research in medical education focuses on digital teaching interventions, serious games, effects of examinations and evaluation methods. He is particularly interested in translational work ‘from bench to lecture hall’, i.e. the transfer of principles rooted in educational psychology to teaching applications.

  • Thomas C. Sauter

    Thomas Sauter is Head Physician at the University Emergency Centre of the Inselspital and Endowed Professor of Telenotfall Medicine at the University of Bern. He also heads the Department of Telenotfall Medicine and eHealth at the University Emergency Centre. For years, he has been working both scientifically and in practical application on the opportunities and risks of the digitalisation of emergency medicine, especially in the area of telemedical applications and virtual reality in the clinic as well as in education and training.

  • Daniel Tolks

    Daniel Tolks is Professor of Medical and Health Education at the Medical School Hamburg. His research focuses on the field of digital teaching and learning methods, artificial intelligence in medicine, digital health communication and the field of serious games and gamification. He is chair of the "Digitalisation" committee of the German Society for Medical Education (GMA) and leads the Serious Games and Gamification for Health network of the Higher Education Forum on Digitisation (HFD) with several colleagues.

Articles (18 in this collection)