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Developing and Extending Gaming Pedagogy: Designing a Course as Game

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Rhetoric/Composition/Play through Video Games

Part of the book series: Palgrave Macmillan’s Digital Education and Learning ((DEAL))

Abstract

Not so long ago, James Paul Gee (2003) challenged us to reconsider the relationships between video games and the learning principles structuring many classrooms. He articulated 36 principles of learning “built into good video games” (p. 7) and suggested education might learn from how these games teach players to play. Gee gave us new pedagogical topoi; we, in turn, were to act upon them.

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Authors

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Richard Colby Matthew S. S. Johnson Rebekah Shultz Colby

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© 2013 Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby

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Hodgson, J. (2013). Developing and Extending Gaming Pedagogy: Designing a Course as Game. In: Colby, R., Johnson, M.S.S., Colby, R.S. (eds) Rhetoric/Composition/Play through Video Games. Palgrave Macmillan’s Digital Education and Learning. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137307675_5

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