Rhetoric/Composition/Play through Video Games

Reshaping Theory and Practice of Writing

  • Editors
  • Richard Colby
  • Matthew S. S. Johnson
  • Rebekah Shultz Colby

Table of contents

  1. Front Matter
    Pages i-xix
  2. Introduction: Rhetoric/Composition/Play through Video Games

    1. Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
      Pages 1-5
  3. Play

  4. Composition

    1. Front Matter
      Pages 61-61
    2. Mark Mullen
      Pages 63-82
    3. Matthew S. S. Johnson, Richard Colby
      Pages 83-97
    4. Rebekah Shultz Colby
      Pages 123-136
  5. Rhetoric

  6. Back Matter
    Pages 205-239

About this book

Introduction

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

Keywords

collective intelligence Computer Design Gaming gender intervention learning video

Bibliographic information

  • DOI https://doi.org/10.1057/9781137307675
  • Copyright Information Palgrave Macmillan, a division of Nature America Inc. 2013
  • Publisher Name Palgrave Macmillan, New York
  • eBook Packages Palgrave Education Collection
  • Print ISBN 978-1-349-45562-1
  • Online ISBN 978-1-137-30767-5
  • About this book