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Escape from Centauri 7: Reifying Electromagnetic Forces Through Simulation

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Part of the book series: Gaming Media and Social Effects ((GMSE))

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Abstract

The previous chapter addressed students learning chemistry at the lower secondary level. This chapter focuses on game-based learning in the realm of physics for students at the upper secondary level. Singapore students who take science at this level typically sit for the General Certificate of Education (G.C.E.) “O” level examination administered locally in conjunction with the Cambridge International Examinations Board. We designed and developed a game-based curriculum that deals with electromagnetism to allow 15-year-old students to learn electromagnetism by participating in a scientific inquiry process so as to understand the social construction of reality (Berger and Luckmann 1966), as part of their science education.

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References

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Correspondence to Yam San Chee .

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© 2016 Springer Science+Business Media Singapore

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Chee, Y.S. (2016). Escape from Centauri 7: Reifying Electromagnetic Forces Through Simulation. In: Games-To-Teach or Games-To-Learn. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-287-518-1_6

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  • DOI: https://doi.org/10.1007/978-981-287-518-1_6

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-517-4

  • Online ISBN: 978-981-287-518-1

  • eBook Packages: EngineeringEngineering (R0)

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